Does any relatively new player actually own an Anaconda right now?

The Anaconda's ~170 million credit price tag (after taking all upgrades into consideration) sounds ridiculous. Depending on where I'm grinding bounties at, I'll probably make a few million credits per day if I'm not playing excessively and unhealthily. It'd take at least a couple of months of semi-constant play to grind out the money required for an Anaconda, at this rate. Does anyone currently know of a way to make money faster than intensive bounty hunting in planetary rings?
 
Last edited:
Well there were enough exploits found during Gamma that would make it quite likely. The question is whether those accounts were...altered....once ED hit retail. After making about 8 million since Tuesday from a silly little milk run I found I can see someone with an even better mechanism for making money could get close. Then again as you jump in ship sizes your earning potential too but since the T7 only recently got introduced and the jump between the smaller ships and a T9 is so vast I'm unsure how feasible it would be.

If there are I would imagine there are very few and their methods for obtaining them a closely guarded secret. :)
 
From what I've heard the bigger ships actually cost so much to maintain you actually start making less per hour, or at least it becomes much more challenging to make money than with the medium sized haulers. You'd go broke exploring with one.
 
From what I've heard the bigger ships actually cost so much to maintain you actually start making less per hour, or at least it becomes much more challenging to make money than with the medium sized haulers. You'd go broke exploring with one.

Well, IDK - depends. Certain they're more expensive to fix than small buckets. Them big buckets however can do both exploration and heavy trading at once, unlike small ones.
 
I realize things shouldn't be handed to me on a silver platter, but we're not talking about a supercarrier here. In the grand scheme of things, the Anaconda is a pretty damn small ship. It can squeeze through narrow docking bays, dock on tiny landing pads, and so on and so forth. For what it is, its price tag sounds pretty ridiculous. The only assumption I can reasonably make is that I'm doing something wrong as far as making money quickly.
 
I made my money when rare trading was way to profitable and am flying a python now.
To put things into perspective: The python costs around 55 mil, but to kit it out so you can take it into a fight easily costs another 60 mil.
I had 13% hull damage earlier which cost around 250k in repairs and 250k in wear and tear.
My current insurance is a little over 4 mil and guess it will be around 6 at least once fully kitted.

So you can see that you want the best shields for it so you avoid damage, same for the thrusters and before you know it you need the better power generator to run it all and you are looking at over twice the purchase price alone in total.

I would guess to kit out the anaconda well and have enough cash left you need at least 300 mil and possible quite a lot more.

Oh and a few people do fly them, visited a station earlier that listed one as visitor:)
 
I can't see what's the advantage of even trying to own one.

It is slow and heavy and the complement of weapons it carries doesn't make up for it if you are flying alone. Not to mention the cost of running it.

If they introduce clans and guilds features and people group together and build fleets, than maybe there's a point.
 
The Devs said that they would revisit the trading issues. I'm hoping for a rebalance of commodity prices to increase the profit margins for high end items. Currently why pay 9000/ton for a 500 profit when one can buy 3000/ton for 400 profit? The 9000/ton needs to be more towards 800-1000 profit. Also increase the mission profits would help with more hits per 50,000-150,000 runs. They are very rare at the moment.

Thus a Lykon Type 7 with 200 ton cargo should bring in 800k-1mil credits/hour if the player takes the risk of purchasing very expensive commodities. This would produce decent profits, provide for additional operational expenses and still maintain a long but reasonable climb to acquire the larger ships.
 
The Devs said that they would revisit the trading issues. I'm hoping for a rebalance of commodity prices to increase the profit margins for high end items. Currently why pay 9000/ton for a 500 profit when one can buy 3000/ton for 400 profit? The 9000/ton needs to be more towards 800-1000 profit. Also increase the mission profits would help with more hits per 50,000-150,000 runs. They are very rare at the moment.

Thus a Lykon Type 7 with 200 ton cargo should bring in 800k-1mil credits/hour if the player takes the risk of purchasing very expensive commodities. This would produce decent profits, provide for additional operational expenses and still maintain a long but reasonable climb to acquire the larger ships.


They prob need to make it so trade gets more profit if there is more cargo.
 
I realize things shouldn't be handed to me on a silver platter, but we're not talking about a supercarrier here. In the grand scheme of things, the Anaconda is a pretty damn small ship. It can squeeze through narrow docking bays, dock on tiny landing pads, and so on and so forth. For what it is, its price tag sounds pretty ridiculous. The only assumption I can reasonably make is that I'm doing something wrong as far as making money quickly.

I don't think you're doing anything wrong, but I have to point out that not everybody wants an Anaconda - it's not exactly good for anything as far as I can tell. Not enough cargo space to make it a heavy trader, not enough maneuverability to make it a good fighter, not enough jump range to make it a good explorer. And it's hideously expensive to buy and maintain on top of that. I can understand folks buying Imperial Clipper, which is equally bad at everything, but at least it looks cool. Anaconda just doesn't seem like a worthy goal IMHO.
 
At 7.3 million to insure a stock Anaconda, that's basically the Rolls-Royce in space transport. Eligible only to the 1% and purchased as a status symbol. 468T cargo if you plan on not using it for combat, or much lower if you do. Doing modest trades, purchasing Gallium with high supply and selling to a station at medium demand (haven't seen much high demand lately), that goes for 725 credits per tonne, or ~340,000 credits per haul. That's 21 trips with no shields just to cover stock grade insurance. I've seen YouTube videos of Kornelius grease Anacondas using ASPs and especially with a Python. Perhaps an Anaconda with full class-A gear has a better chance, but there's no way you can hope to insure that (or even fund it to start) if you go belly up. Unless of course there's missions that pay in the millions once you reach that level, but so far I haven't noticed a linear upkeep as you buy bigger ships. After the Lakon Type 6, upkeep costs start to feel exponential.
 
I believe trading is still the fastest way to make money, especially once trading with a Type 6 and higher. Don't know how you're making a few million a day on bounties though, I make at most around 70-80k per hour on a good day...

- Hyp3rion
 
I imagine there are more than a few player commanded 'Condas roaming the galaxy. Most likely they are all gamma players that were able to take advantage of the rare commodity trading prior to the 1.02 change.
 
I imagine there are more than a few player commanded 'Condas roaming the galaxy. Most likely they are all gamma players that were able to take advantage of the rare commodity trading prior to the 1.02 change.

Problem is, the maintenance costs (fuel & repairs) are extremely high, and since income scales poorly (for the moment) it's economically unfeasible to be flying one. (IMO)
 
When someone asks why we can't own capital ships, point them to this thread. That and the fact capital ships can't dock anywhere.
 
Back
Top Bottom