Ozric
Volunteer Moderator
The model logic obviously. I'm assuming you can program or have at least a little knowledge of structured logic to be able to follow the model, otherwise you wouldn't be a very effective software tester. If you can't follow it:
Now you're getting personal!
Each ship has a warning counter, go over a limit you get a bounty. Each ship has a hit counter, if a ship is hit more than a certain limit by anyone, the person hitting them gets a bounty. The police can broadcast warnings bases on the hit and warning state for each ship. The warning level and hit level decays slowly. No-one 15-20 km away would be affected as it is ship local. The police tolerance (ie level of warnings before a bounty) is a tunable parameter that could vary based on rep, government type etc...
I've not seen this model in any of the other threads.
I must be missing something, you said "The easy solution is to make the timer global to everyone... all warnings are broadcast to everyone in the vicinity" and now you're saying that it's only individual to the ship that hits the police? If you mean the ship hit counter has a limit that is cumulative regardless of the attacker, then you still go back to the gang tactics don't you? Also with the tolerance part how would you determine the tolerance? If it's on the first ship that hits them, then you can plan tactics around that, or if it's per ship then someone who would normally take 2 hits to trigger a response, could only take one if someone else had already hit it.
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I feel that bounty hunters receiving fines for taking out wanted criminals is unfair, and using a K-W scanner should be interpreted as a positive intention no matter what jurisdiction they are in.
What happens if you are a Federal Assassin. You would have a large Bounty with the Imperials, but the Federation certainly wouldn't want you to be freely blown up in their own jurisdiction.