Why play in open? 1000 pound race to elite trader.
I think these contests are a poorly conceived publicity stunt that will prove to be mistake and that any incentivisation to do anything in game should remain in game.
The irony here is that from a bounty hunters perspective I have seen so much DC'ing by players with hefty bounties one would be fair to conclude piracy was at least part of the reason for their price tag. The answer for me was to stop going for player bounties and that was way back in beta.
Most of the people I've seen intentionally disconnect were those who initiated hostilities.
Possibly because there's a bunch of people who want a social game without actually having to shoot at each other?
And they can have this without making inter player conflict arbitrarily more difficult or unlikely than PvE conflict.
Could you please explain me WHY you engaged a newbie and stole his stuff?
Because he wanted the cargo and the sidewinder looked like easy prey. Same reason any predator goes after the young or infirm, and not the healthy adults that can put up a fight.
You may not personally like these tactics,
I do not personally like these tactics, but to dismiss their validity is pure arrogance and highly disruptive to Open play, for anyone and everyone looking for some verisimilitude.
Ummmm. No. I'm pretty sure "I'm a pirate, and wanted to do it" is a perfectly valid answer. You may not like the answer, and I agree that it's unsporting, but...
Any world were everyone is forced to behave in an honorable or sporting manner has jumped well beyond my ability to suspend my disbelief, even if I have every intention of role-playing a lawful-stupid paladin the whole time.
I absolutely HATE being interdicted, because all it does is stealing my time.
I hate being interdicted too. Which is why I fire upon any ship interdicting me, and why ~80% of players who have interdicted me got nothing but an insurance bill for their trouble.
That said, I haven't been interdicted by anything but NPCs with enormous bounties since release, so it hasn't been that bad as of late.
I cannot help but harbour the suspicion that you did not like them "Getting Away"? ;-)
I don't like them getting away either. If someone has annoyed me to the point where I feel the need to fire upon them, I'm firing upon them because I want to inflict a penalty for what they have done to me.
If I want to be left alone without taking the arbitrary and gamist step of hiding in solo or private, I need to establish a reputation for retaliation, or otherwise look like I am more trouble than I am worth, just like in real life.
I tried a bit of open play at the weekend and that didn't last long. The pilots are terrible, but carry 3-4 shield capacitors with them making the fights insanely tedious. When you do finally bring their shields down they either quit out of the game, or just run away. I'll be sticking to PvE from this point on, it's far more fun as a co-op than a competitive game for me.
-
Like most MMO's, the game is great, its the other players that spoil it.
I don't think you would like fighting me at all.
I'd never disconnect, and I rarely use SCBs, but I don't fight to provide entertainment for any ass who fires upon or interdicts me. I fight to do as much harm to my opponent's credit reserves while suffering as little harm to my own as possible.
I'll happily kite someone around for thirty minutes until they run out of ammo and then shoot out their engines the second I see them retract weapons in preparation for a jump.
1. Flee in a fight - lose 3% of your score. This effectively is already present in E : D - most people flee after taking hull damage, which will cost them.
I flee the moment I lose confidence in my ability to defeat my opponent, while retaining confidence in my ability to escape.
Usually I make this call before hostilities are even started. If you are someone I know, or have reason to suspect, is a talented pilot, and I see notice you moving toward me, I'm not going to let you get within 3km, especially if your ship is of comparable speed to my own (the slower your ship, the better my margin for error).
What will the 'pirate' do then? Kill them anyway, probably.
Poor reason to disconnect. Good reason to seek revenge.
I remember the person responsible for my first death back in Beta 1.03. Took me five days and several hours of shadowing him around unregulated space, but he eventually put himself in a vulnerable position
It was a great experience from the second he opened fire on me without provocation, to Freeport blowing me out of the sky as one of my shots meant for him struck the station, to the moment his vastly more expensive vessel exploded in a spray of debris five days later after I ambushed him while he was fighting someone else.
Now, I'm not holding grudges from pre-release times, but my list is ready, and I will never forget a slight. Can't get slighted, and can't experience the orgasmic joys of vengeance when it's least expected, if I hide in Solo.
They may flee the first interdiction, but knowing what I can do, and with a battered hull they're less likely to run in the second (with the alternative being dropping their cargo), and in the third I've often let them live in the 2nd with 10% hull, and almost always drop their cargo. These guys could, however, quit during the interdiction process, or between interdiction.
I prefer to submit to the first interdiction, immediately run and jump out, then if I am still being pursued, I drop to normal space, hyperspace jump three or four times in rapid succession, drop to mormal space again, boost, flick FA off, and shut down all systems except for life support...then I go get some coffee and find somewhere else to do missions when I get back.
Of course, this assumes I had to run in the first place, which is rare.
Then you type in chat "I have no cargo", bump up the shields and let him scan you (ie, keep within 2km in front of him).
This is positively suicidal if the opposing pilot has hostile intent.
Me personally I think FD are right to have the 2 modes, though I fully agree there needs to be some kind of mechanism to stop people who are about to lose a fight from simply network cable pulling or mode jumping
I agree.