Got a viper, miss my eagle.

I've been playing a bounty hunter. I really enjoyed the flight mechanics of my Eagle (I had mostly C stuff on it). Weapon load out was 2x gimballed multi-cannons underneath and a burst laser gimballed on top. I really liked how sharply the ship turned and how I could stay behind many other ships. But I kept losing ships to FSD because I couldn't put enough damage down fast enough near the end of the fight. So I upgraded to the Viper.

I love the country flag I paid $5 to skin it with. But it just doesn't turn fast enough. Granted I'm not losing ships to FSD anymore, but I'm also not enjoying the fights as much. Upgrading the thrusters doesn't seem to help much if any.

Any suggestions for getting the damage rate on the Eagle up significantly, or making the Viper pitch faster?
 
The only thing I can suggest for your eagle's damage is slapping a beam laser on top. The Viper however needs a bit of love and patience and then it can outfly anything in the game. A good way to keep your target in your sights better is to use FA Off, if your enemy tries a turning battle, turn FA Off, zero your throttle, and pull towards them while using your lateral thrusters in the direction you're turning. The Viper trades the roll and pitch maneuverability of the Eagle for more maneuverability with its lateral thrusters.
 
I completely agree, flying the Eagle is so much fun! Wanna make a mass murderer of the eagle? Equip it with a good power plant, a good power distributor, and not two but three ungimballed beam lasers. The ship maneuvrability will compensate for the lack of gimbal system, and the raw destruction output will be much stronger. You'll be able to snipe your target very precisely.
 
Fit a fixed beam laser on top. Fit two dumbfires underneath for big game, two fixed MC for small game or one of each if you like.

You can paste dropships and clippers with dumbfires once their shields go down. You should really be using fixed weapons on the Eagle and Viper unless you are running an all-laser loadout and want to fire all weapons at once, in which case fit gimbals in the class 1 slots on Viper and a single gimble (hehe, that sounds funny aloud) on top of the Eagle.

Alternatively you could try the Adder which has second-best (equal Sidewinder) agility and a class 2 slot on top, plus lots of space inside.
 
I agree with the OP, I really liked the turn-rate (and Jump range) of the Eagle, just couldn't deal enough Damage/second to take down Anacondas. Now I'm in a Viper and it feels slow, and the 11 LY jump range is adequate but it flies so slow I think "gee I might as well be flying a Cobra almost"

Wanna make a mass murderer of the eagle? Equip it with a good power plant, a good power distributor, and not two but three ungimballed beam lasers.

Have you actually tried this? Because I have tried 2x Beam Lasers in my Eagle and even with A-class power plant and A-class power distributor, you can't keep enough power to the Weapons to sustain 2x Beam lasers firing. If you go to 3x Beams its only going to be a short burst, then wait to recharge. With Beam lasers I found most targets would jump away before destroyed, they just don't seem to do enough hull damage.
 
I'm currently learning the Viper, so don't take this as gospel, but imho the best way to get a Viper to pitch is (in order) all pips to engine, FA off, start to pitch, boost, maneuver thrusters downwards. Then when you see the opponent appear in the top of the canopy, boost again and FA on.

Works for me, though I end up jousting a lot. Versus the bigger ships I tend to get a few seconds of solid fire against their top profile (works wonders), then a good run in using lateral thrusters to evade fire and repeat.
 
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I have found that in my Viper, I feel I need Gimbaled weapons because the smaller ships are hard to keep them in the gunsights. In the Eagle it was never an issue could use un-gimbaled all day long and had fast enough turn-rate to always line-up.

Flying Penguin's post (above) has the right idea. In a Viper if you are stuck in the "circle of death" (where you and another ship keep circling each-other), then hit FA-Off for a little bit to break the cycle. Just be aware of your speed when you re-engage Flight Assist, you don't want to be stuck standing still.
 
I have a fully upgraded Eagle and about 1.2 million credits in the bank. I will eventually start kitting something else out, but probably won't ever give up my eagle.
 
Regarding the Eagle,
I´m runnig 1x gimballed burst laser and 2x fixed multicannons.
Is that a good setup, or would you guys recommend me a different one? (->currently bounty hunting, might look into a bit pvp later).
 
Imo 3 fixed beam on an Eagle is the most economical yet decent strength setup for bounty hunting.

Any weaps that requires ordinance on an Eagle you are just throwing away money, as generally the size of ships that you will be hunting using an Eagle you can kill pretty fast with 3 fixed beam anyways.
 
I went after an anaconda with the eagle. After that I just kept hunting SW. My max prey was cobra. Anything above that was a no go.
 
I just upgraded my vipers weapons from 2 c2 gimballed multicannons and 2 c1 fixed beam lasers to 2 c2 fixed beam lasers, a dumbfire missile rack and a railgun.

She's a whole other animal now
 
On a side note, don't forget the factor "balance". You can't have the most maneuverable ship, and the most firepower, all in one package.

Just sayin'.
 
I've been playing a bounty hunter. I really enjoyed the flight mechanics of my Eagle (I had mostly C stuff on it). Weapon load out was 2x gimballed multi-cannons underneath and a burst laser gimballed on top. I really liked how sharply the ship turned and how I could stay behind many other ships. But I kept losing ships to FSD because I couldn't put enough damage down fast enough near the end of the fight. So I upgraded to the Viper.

I love the country flag I paid $5 to skin it with. But it just doesn't turn fast enough. Granted I'm not losing ships to FSD anymore, but I'm also not enjoying the fights as much. Upgrading the thrusters doesn't seem to help much if any.

Any suggestions for getting the damage rate on the Eagle up significantly, or making the Viper pitch faster?


The viper is less agile but it's still a great ship... once upgraded. I had the same impression at first, stock it's struggling a bit. I was a bit dissapointed too, expecting to get a bigger eagle able to carry class 2 weapons but it's not as manouvrable.

With two D2 beam + two B1 dumb missile launcher (you need an A3 power supply) and A3 trusters it's still a very dangerous and effective ship. With that setting, fast and manouvrable ships aren't usually a problem (because they die in seconds when hit with medium beam) and medium or even heavy ships can be tricky but you can outmanouver them with clever flight assist off use.

Class 2 beam laser burn shield and are surprisingly effective on modules and it's a clear upgrade over class 1 weapons while dumb fire missile launcher give a great burst capability against large ship hull (a 2x8 salvo is usually enough to destroy an IA anaconda hull). Sure, missiles cost a bit but it make the combat a lot faster (your shields don't last very long near an anaconda) and it's not a problem if your target have a 40-100k bounty. :D
 
I have been using my freagle since launch and have no reason to trade it in yet. I put almost 400k into upgrades have everything almost max upgrades. Dropped my cargo slot for an interdictor and am running a turreted cannon on top (150k by itself) and a gimbled pulse laser and a fixed rail gun underneath. Nothing got away yet. I also have about 12.5 ly jump capacity.

Biggest thing with the eagle is power management and power upgrades. Set up your power levels so if they start shutting down you don't lose any essential systems. My mass is about 92 which is perfect for my shield and thruster rating.
 
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