I consider it a hostile act and will cheerfully open fire immediately if interdicted without regard for the legal consequences. I sympathise with the OP.
I believe that interdicting should be a crime if the target has no criminal record. (Anywhere. So a bounty hunter looking for a particular target they knew to be wanted would be fine to interdict.)
Yep, ED is a very realistic simulation of life
This pretty much.
Its been the topic of a huge amount of debate over the last couple of months.
Interdiction should be an immediate hostile act, unless its by whatever passes for authority in that system. That might be plod, navy, official faction OR sanctioned bounty hunter.
I don't understand why FD don't get this. Maybe I have not been paying attention?
Reading this back it sounds angry. I'm not, as by submitting to interdiction its pretty much guaranteed that all you will see is my backside for 20 seconds before i 'm out of there.
It just seems so obvious.
All these posts and we still dont know who it was interdicted the op in the first place, which would probably make the world of difference and enlighten him as what happened so he can avoid it next time out right?
Interdiction is not illegal, and should NEVER be made illegal! If he had shot at you(whoever he was), then he would have broken the law, and then you would have been well within your rights to return fire upon him. If you open fire on him first, then youve broken the law. This is the way it works. You panicked, you fired, you loose! If he was wanted, you could have blown him to bits and got paid for it. Then youd be a happy camper and there would have been no need to make a post about it.
What would pirates do if they were fined for interdiction, and then fined again for whatever happens during the encounter. Its best left legal!
then why has the game said it is?
who said anything about realism??? i'm simply talking about fairness.
yes, i was very angry. i'm better now though.
i don't see how slowing down and submitting is obvious? i honestly didn't even know you could do that. i knew you could speed up and make it more difficult, but i figured that since you can't exit Hyperdrive without pressing 'J' (and going under 1Mm/s), then slowing down wouldn't have done anything... but even after i had been stopped, i tried to run after realizing that my weapons weren't doing anything, and didn't get anywhere. he one-shotted my thrusters, then proceeded to kill me with just one more shot.
so they can damage my ship, harass me, and it's perfectly fine??? but if i stand up for myself, suddenly i'm the bad guy??
i've NEVER been interdicted by anyone other than pirates... so i just don't believe you when you say "Navy NPCs do it"
who said anything about realism??? i'm simply talking about fairness.
yes, i was very angry. i'm better now though.
i don't see how slowing down and submitting is obvious? i honestly didn't even know you could do that. i knew you could speed up and make it more difficult, but i figured that since you can't exit Hyperdrive without pressing 'J' (and going under 1Mm/s), then slowing down wouldn't have done anything... but even after i had been stopped, i tried to run after realizing that my weapons weren't doing anything, and didn't get anywhere. he one-shotted my thrusters, then proceeded to kill me with just one more shot.
it was another player. there are forum rules about naming and shaming, so i won't do that (especially after some things i got in trouble for in my OP - sorry mods, won't happen again)... it really doesn't matter that much who did it. i don't see how that is an important variable.
so, you want to allow people to prevent/prolong you from reaching your destination as much as they want, as long as they don't fire at you, huh??? that just makes it too easy for pirates... would you mind getting stopped and searched by every cop you see in real life? that sounds obnoxious and like an invasion of your rights. harassment is illegal, and if FD wants a decent simulator of social/political/economical dynamics then it's probably best to model it after real circumstances (yes Muthax, now i'm bringing up realism)... if he shot first, i would have died near instantly. if he was wanted, i still would have lost terribly in the same way... there is not a single scenario where i would have been a "happy camper"... yep, shame on me for panicking about the guy in the ship that's 100 times more powerful than mine that just caused me to crash out of hyperspeed... i'm not going to wait around to scan the guy in the million credit ship just to have him one shot me. even if i hadn't shot at him and had tried to run immediately instead, he would have one-shotted my thrusters (like he did anyway), and then proceeded to kill me...
i'm clearly not the only one who interprets it as a hostile act, and it seems like the only people who want it to remain legal are pirates themselves...
oh, those poor pitiful pirates... maybe the pirates can do some real missions instead of picking on the new players and gaining hefty fines/bounties??? oh, but that would mean actually playing the game... my bad, you're right.
Ive been playing elite in various guises since the 80's and without some sort of potential interaction when trading Elite will become very boring. I feel that the present solution is not ideal, but given the extrme distances the ships need to travel in a very short space of time, the game needs something. Its also a bit poor that when approaching the station etc, we have this strange idea that we come out of framedrive right by the station! So my suggestion would be to ome out further away say 30 km. The station would have a no fire zone in proportion with its status ie high tech rich wide zone (can get to it quickly) and poor lawless areas smaller (takes lnger to get to). Thus pirates etc could utilise this space for attacking etc. We thus get rid of the interdiction (or just keep it for navy, police etc) and make the whole idea of priracy more risky and skillful?
why do you guys let people in multi-million credit ships interdict you when you're in a sidewinder, and then when you attack them for interdicting, suddenly I'M the one who get's "wanted"??? i thought it was illegal to interdict... that's really consistent... thank you so much... shame on me for attempting to transport my ship 80 LY. now i have to restart
Interdiction is not an aggressive act. You need to scan them to make sure they are criminals before opening fire. Unless they shoot first.
After a interdiction their ship is out of control for a few seconds put full power to engines and boost away and keep going till the FSD is ready and charged. Then slip into SC and then hyperspace to a new system.
Ive been playing elite in various guises since the 80's and without some sort of potential interaction when trading Elite will become very boring. I feel that the present solution is not ideal, but given the extrme distances the ships need to travel in a very short space of time, the game needs something. Its also a bit poor that when approaching the station etc, we have this strange idea that we come out of framedrive right by the station! So my suggestion would be to ome out further away say 30 km. The station would have a no fire zone in proportion with its status ie high tech rich wide zone (can get to it quickly) and poor lawless areas smaller (takes lnger to get to). Thus pirates etc could utilise this space for attacking etc. We thus get rid of the interdiction (or just keep it for navy, police etc) and make the whole idea of priracy more risky and skillful?