Piracy not encouraged but in the game?

And people who dont play the game the way you think is appropriate are mentally weak?

They are being mentally weak in regards to the game, yes.

I am sorry if the wording offended you but trying to draw real life parallels is unnecessary.

Yup - it is indeed - and a game is meant to be enjoyable, otherwise people would not play it.

Exactly. Makes you wonder why competitive aspects are implemented so poorly. I really dislike the big brother mentality ED has.
 
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Robert Maynard

Volunteer Moderator
I'm not a mod but it would probably be better if you take the mentally weak thing to PMs. It has nothing to do with this thread.

That would be a shame - as the comment having been made in the first place is a very interesting insight into the attitude of one particular player on other players who do not share the same preferred play-style.
 
That would be a shame - as the comment having been made in the first place is a very interesting insight into the attitude of one particular player on other players who do not share the same preferred play-style.

Indeed. Options and dynamic gameplay are fun. It's just frustrating to see people argue to keep space sterile and predictable. I can't think of a better word than weak, sorry. They are the majority though, as the very low difficulty of modern games (this one included) shows.

I just don't understand why they are so against challenge. Must everything always be easy?
 

Robert Maynard

Volunteer Moderator
@OP: Was the rep you gave me intended to be positive or negative? (you do not yet have a sufficient post count for it to "count")
 
A Player in a type 6 for example will always be a more profitable target than a NPC in the same ship, given NPCs are likely lugging useful stuff about I.e. Food, beer etc whilst players will carry profit orientated cargo I.e. Gold, advanced cats, superconductors etc

there are more NPC targets for pirates of course but the odd player spices up the diet ;)

Bounties?!?! Pirate in anarchy space or a different major faction space to that which you are based. Don't do it in your home system etc etc

Be a good pirate, not morally good but in character style that way losing a few tons of cargo can be a good game experience for all
 
sadpiratecat.jpg

I feel for the pirates... Real... How can they feed their brood if they can't honestly do their job?!
 
If they have chosen to intentionally limit their game, that's their choice. Shame though, plenty of room for everyone and it's such a waste to ignore one of the most dynamic parts about games of this nature due to people too afraid to leave their comfort zone.

I wish some players would stop being so mentally weak when it comes to competition, but that's just my opinion. It's not a either/or type of situation (that's just bitter people trying to get what they are bad at removed) and again, they should change the name if this is the road they are taking. There is nothing elite or dangerous about what we do in the game currently.

Wow. A bully calls normal people mental weak?

Made my day.

It`s not about pvp, i like it. I just don`t like people like you. Bullys who try to take the lunchmoney from the weak.

And i don`t even trade, i am bounty hunter and mostly have a bounty on me, too. Guess how much of you so called PvPers took the challenge?

1

In words: ONE!

I am mostly ready for pvp ( i pay the bounty if not ). I just don`t force it on others.
 
I think the main thing which is lacking are a few things. Mainly, pirates are not really loners. Theres no real system in place which could really allow pirates to have their own social circles. The game is about cooperation...this should apply to both sides. Other tools or mechanics which are missing are things such as ways for pirating players to offer or incentivize NPCs/players to be compliant without requiring any escalation. I don't want to necessarily kill people/NPCs. I just want their stuff/credits.

First of all I want to apologise for any part I had in derailing the thread but for my part it was a genuine misunderstanding of what the thread was about. maybe I was to quick to jump to a wrong conclusion, anyway, sorry 'bout that.

Now then, what you have described aren't really game mechanics. The game mechanics for pirates have already been pointed out (interdict, cargo hatch buster thing etc). As for pirate social circles, well, nobody really has them except for either what is already provided in game 9which everyone can use) or out of game groups/clans and their choice of voice comms or whatever. And the incentivising part? Well, you ARE a criminal so you are naturally going to be limited in the type of incentive you can employ, "Stand and deliver!" is pretty much it.

I honestly don't see why you think pirating should be more lucrative than legal ways of making money. The cargo of every trade ship pirated has been made by honest means so that cmdr has been at least as successful as the pirate (even though he is about to loose it :) ).

Really, the polls on the forum are just for fun because the demographic is more of forumites than game players. The vast majority play the game rather than spend time on that games forums.
 
I prefer bounty hunting. My Viper doesn't even have a cargo rack. Almost fully kitted out to the teeth for a pure flying machine of extreme death.
 
A Player in a type 6 for example will always be a more profitable target than a NPC in the same ship, given NPCs are likely lugging useful stuff about I.e. Food, beer etc whilst players will carry profit orientated cargo I.e. Gold, advanced cats, superconductors etc

there are more NPC targets for pirates of course but the odd player spices up the diet ;)

Bounties?!?! Pirate in anarchy space or a different major faction space to that which you are based. Don't do it in your home system etc etc

Be a good pirate, not morally good but in character style that way losing a few tons of cargo can be a good game experience for all

This is pretty much how I operate at least. I don't like the Feds from an RP standpoint, so I operate out of Empire space and disrupt Federal traders operating in Federal space. This also means working out of independent stations to increase the power of anti-law elements within Federal space.

Joe Spivey said:
First of all I want to apologise for any part I had in derailing the thread but for my part it was a genuine misunderstanding of what the thread was about. maybe I was to quick to jump to a wrong conclusion, anyway, sorry 'bout that.
Joe Spivey said:
Now then, what you have described aren't really game mechanics. The game mechanics for pirates have already been pointed out (interdict, cargo hatch buster thing etc). As for pirate social circles, well, nobody really has them except for either what is already provided in game 9which everyone can use) or out of game groups/clans and their choice of voice comms or whatever. And the incentivising part? Well, you ARE a criminal so you are naturally going to be limited in the type of incentive you can employ, "Stand and deliver!" is pretty much it.

I honestly don't see why you think pirating should be more lucrative than legal ways of making money. The cargo of every trade ship pirated has been made by honest means so that cmdr has been at least as successful as the pirate (even though he is about to loose it :) ).

Really, the polls on the forum are just for fun because the demographic is more of forumites than game players. The vast majority play the game rather than spend time on that games forums.

Fair enough points. I haven't tried anything else besides bounty hunting in SP, but in general more social interaction or means to do so for everyone would be interesting. It just feels weird to play an MMO which also happens to feel very isolated. As for my thinking behind piracy is more lucrative, you have more people trying to kill you as a pirate than if you were just a space trucker minding your own business. There is more danger in playing a pirate, especially given how a large portion of players favor (playful polls or not, I still regard it as data as I have nothing else to go by). More danger should mean more rewards regardless of how it is achieved. How else are you ever going to challenge yourself if the score is weak with a high risk attached to it (risk of player bounty hunters looking for you, security forces hunting you down, being turned hostile towards stations, etc). Piracy is a high risk activity. Crime in general is always a high risk activity. You've seen Scarface, haven't you?

[video=youtube;DqW_5vTBAXw]https://www.youtube.com/watch?v=DqW_5vTBAXw[/video]

If you want something more visceral and less implied, there is this.
[video=youtube;409IGgu-Utw]https://www.youtube.com/watch?v=409IGgu-Utw[/video]
 
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Piracy is perfectly possible with the tools already in the game. I have taken a few targets of opportunity for a few tonnes just with a bit of communication, plenty of time for the player to react and only a little last resort laser fire. I only took 2 tonnes each time from haulers but left the player in no doubt that giving up a little was saving them a lot. And at no point have I killed a player who didn't fire first! Perhaps the OP needs to work on their methods?
 
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There's no proper means for PvP as for the moment. There's a lot of occasional bumps into other players, yes. But that's about it. You simply can't properly hunt other players at the moment, game is not suited for it. I hope we will get there in time though.
 
Wow. A bully calls normal people mental weak?

Made my day.

It`s not about pvp, i like it. I just don`t like people like you. Bullys who try to take the lunchmoney from the weak.

And i don`t even trade, i am bounty hunter and mostly have a bounty on me, too. Guess how much of you so called PvPers took the challenge?

1

In words: ONE!

I am mostly ready for pvp ( i pay the bounty if not ). I just don`t force it on others.

I don't either, as I've said. I've never even pirated. The problem is, nobody really is. Maybe I should start. The game doesn't really support it very well though.

Someone's gotta liven things up! What's the point of having an online game if everyone is supposed to act like bots?

There's no proper means for PvP as for the moment. There's a lot of occasional bumps into other players, yes. But that's about it. You simply can't properly hunt other players at the moment, game is not suited for it. I hope we will get there in time though.

Me too.
 
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If you need to hunt players there is actually one place which is full of them ;

THE ERANIN AREA.

From Sideys to Anacondas, we have them all :p
 
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