Certainly hasn't improved the 'Logic' problems.
Commodities that are allegedly imported/ exported that have NO reason to be in demand in target system.
Commodities that are allegedly exported that are then cheaper in target system.
Yeah but how profitable? I was making 1000 / tonne one way and 200 / tonne on the way back where I was. The post above makes me think I will lose the profitable jump and have a marginal improvement on the other. But I guess I need to try it.
Certainly hasn't improved the 'Logic' problems.
Commodities that are allegedly imported/ exported that have NO reason to be in demand in target system.
Commodities that are allegedly exported that are then cheaper in target system.
etc. etc.
Missions given for goods that are in short supply (which would = high demand at that station) Not being in demand at said station.
I could go on. . .
Completely spoils any immersion and makes it feel like a 'game' and all a bit 'silly' or 'childish' really.
All the systems I check still have low/medium demand and no high. Lave has 0 low demand for all but one commodity, which is medium. This is a system in "boom" but you cannot sell anything. Not even at a loss.
So if that's intended then I suppose it's worked. But seeing as we've had no update since a dev stated they're looking into it, I'd suggest the problem is still there.
No matter the player population, the above scenario shouldn't be happening.