[Poll] Supercruise time needs adjusting

Adjust the Supercruise speeds.

  • yes - please adjust as listed

    Votes: 109 24.9%
  • No - let it stay as is

    Votes: 301 68.7%
  • I don't care

    Votes: 28 6.4%

  • Total voters
    438
  • Poll closed .
I read a few posts that people are not enjoying being in Supercruise for so long. I have to agree that depending on what activity we prefer in game we sometimes spend 80% of the play time doing pretty much nothing, just pointing a ship in right direction. There are people who say that this is fine and you can verify many things, but for traders especially when trading route is established and they don't really need to adjust anything this becomes really tedious just sitting in Supercruise and staring at the screen.

What I propose in this poll is to accelerate the dynamics of the Supercruise in general.

1. Decrease the acceleration time especially when jumping into SC from normal space
2. increase the overall acceleration of the ships in SC so that they can reach necessary C for nominal cruise speed in shorter time
3. Decrease the time it takes for ships to decelerate while approaching the target


Not asking to remove the Supercruise just to make it less tedious.

If people don't like the super cruise then why would they choose a profession that has them spending 80% of there time doing it.

I say leave it as it is and those that don't like it should choose to play the game in a different way. I do bounty hunting and have since release, as during Alpha through to Gamma I did all different things and found bounty hunting to be the most enjoyable. It may not be the most rewarding CR wise but I am here to enjoy the game, not to have the most rewarding way of making money changed so it becomes less monotonous, thus simpler, as then we are left with a game where every single person does the same thing. Which would be so boring!

If you want to trade and make the big money then expect to spend a lot of time in super cruise. I am sure lorry drivers would love it if they moved all the towns closer to gether so they spent less time on the road, but that won't happen, so they are expected to drive the distance.
 
For me the only problem with it is in multi star systems having extremely long distances between some stations.
Add in the ability to pick which star to jump to or in system jump capability and it will be fine

I agree with commander kramster, you should be able to choose which star to lock onto otherwise its fie for me.
 
The way it is currently kind of feels like this:

I can drive 25 miles home from work and it takes me roughly 30 mins.
But to get from the end of my driveway to the garage takes 45 mins, as long as I don't overshoot the garage.

Exactly. Slowing down to land somewhere is horrendous.
 
I read a few posts that people are not enjoying being in Supercruise for so long. I have to agree that depending on what activity we prefer in game we sometimes spend 80% of the play time doing pretty much nothing, just pointing a ship in right direction. There are people who say that this is fine and you can verify many things, but for traders especially when trading route is established and they don't really need to adjust anything this becomes really tedious just sitting in Supercruise and staring at the screen.

It's just the insta-gratification crowd whining, ignore them.
 
Exactly. Slowing down to land somewhere is horrendous.

There is a very, very easy way to never overshoot anything. Just look up people playing on youtube or twitch.

I have overshot maybe 5 times since way back in BETA and that would be due to lack of paying any attention at all.
 
I don't see any problem with the supercruise speed up to distances of 5,000-10,000 Ls.

Personally, I would prefer it if they made trips a bit quicker for distances above 10,000 Ls.

However, even I don't see it as that big a deal, as nobody forces me to make trips of that length. In fact, as I play the game more, I will simply ignore most of the content which is more than about 10,000 Ls from the main star. There's still plenty in the game to keep me occupied without it.

Osito
 
I'm reasonably happy with things the way they are currently.

One change I would like to see though is to go back to the drop-out distance from the destination that we had back in Premium beta of about 20km. The current ~8km. for me at least, is too close. Especially for the larger Orbis stations where you arrive practically on top of them.
 
The way things are, I think it forces you to ponder the chances of being interdicted too when planning a cargo run. It adds a layer to it I guess... It is tedious, but otherwise, there wouldn't be a challenge in exploring and expanding.
 
Fine as it is.
If anything it's too fast.
But an option to jump to individual stars in a multi stellar system would be nice to save the sometimes ludicrous travel distances.
 
I like it how it is but would like micro jumps to other stars in the same system as that kinda fits with the way hyperspace works now.
 
I don't want to sound harsh, but learn how to fly. I really disliked SC, now I love it.
- Avoid distant places, there are plenty systems with places of interest nearby the star. Check destinations before accepting missions.
- Avoid systems with a lot of mass like n-tupple systems, or...
-- learn how to dodge gravity wells. Don't fly straight in but i.e. follow orbit/gravity lines. Surf, hyperbole. When leaving a star or planet first escape gravity, if necessary.
- keep an eye on 'time of arrival', keep it -when approaching- at 0:06 at most, 0.07 to be safe. Below that will overshoot you easily, (much) higher will take unnecessary extra time.
- going in a bit too fast? Bleed off energy by spiraling wide and/or use planet/star gravity to slow down. Don't get too close or you may drop out SC with force.
- when going to a distant USS, deselect it but keep it in view. Target it again as destination when close.

The last point is something ED could address, this 'artificial mass' slowing down the ship -but only when targeted- doesn't feel right.

By the way, found another system with planet+station speeding away while approaching, until I was within 1000km range. TOA said 0:07 but the distance was eventually stalled at 1.01Mm or something. This planet was far from its star, so it's probably a bug.
 
Space is big, travelling takes time...It was fine for me in FE2, it's fine for me now.

It had time acceleration. There is a big difference obviously, if someone can control the amount of time by going 10x the actual speed, versus a live server with huge distance and there is no time acceleration.
 
The slowness of Super cruise is the worst mechanic in elite.

Or "The vastness of space is the worst mechanic in elite". ;)

SC is not slow. You can accelerate to i.e 30C in a few seconds. That is, as long as there is no significant mass nearby. Escape mass first, then head the way you want to go, but avoid other mass on the way. And avoid uber-distant destinations if you don't want to sit and wait.
 
For the systems where stars are really far apart (like Alpha Proxima / Centuri for example) the pilot should be allowed to choose which star to jump to. Otherwise SC is fine as it is.
 
Adding an optional auto approach and auto disengage would be fine. You would be able to study your trade routes or the the star map during SC.
 
what it needs is stuff to avoid, meteor storm, wrecks or something and maybe rethink the USS and what about players being an USS? Why does no one ever jump in on my when i am out of SC????
 

Antigonos

Banned
The way it is currently kind of feels like this:

I can drive 25 miles home from work and it takes me roughly 30 mins.
But to get from the end of my driveway to the garage takes 45 mins, as long as I don't overshoot the garage.


well first is on the highway, second is on rural/city lanes with lots of traffic, jams, and traffic controll. sounds reasonable to me.
 
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