I think most of the people who defend the idle game time that supercruising offers, are old alpha or beta members, have their Anaconda by now, don't trade anymore or do "go look for this somewhere". They know by now where to go to find kills and thrills and don't spend much time to the tedious small and slooow things a newcomer has to do. If the game (which I like a lot) stays the way it is in the aspect we're arguing about (which I doubt it), word will go out to every new player that to really enjoy the game you have to spend few months of torture first. I don't believe Frontier wants this. Seeing the level of detail, the amount of thought and the very few early bugs, I expect spectacular things in the near future from the team. I play only 1 week, just got my Cobra yesterday and already the long wait for something to happen tires me.
It strikes me strange to tell you the truth, that there are many who insist for the supercruise to stay as is. I dare all of you to start a new game, see when you will really begin to enjoy the game. Excuses like "the space is huge" or "there's nothing to stop you in space" are not valid. They all are design decisions. Who said that the supercruise speed should be "X"? It could be "Y" for all I care. No real science behind it. Just the devs who thought that it would be appropriate to implement it this way. Also you who defend this decision, would you mind if the travel time was less? If the time was less from the start would this be a game breaker for you?
As a new ED player (but an old space sim fan) I can see that the supercruise is an obvious problem for many players and the devs should have to say something about it. Maybe they just making a poll about it before they decide what to do (which is a good strategy

). Or they could be relaxing in their cafeteria laughing with the amount of anxiety they gave to some of us
P.S. This game made me order a X-52 and it's the first time that I even bother to participate in a forum with my pennies of thought.
I can guarantee you, most if not ALL Alpha or Beta participants, do a lot of trading, as after the wipes, you started again, and again, and again... so yes, they know much better thanmost "newcomers" what it is like to "grind" some money to get back to the Ship they already had etc.
I only last week managed to afford a Cobra and are on my way to enhance it, yet I only took one fight so far, the rest was trading, exploring, tried mining in the Adder somewhere inbetween and most is doing missions, with a lot of supercruise.
I usually don't go straight in a system with lots of traffic, checking the scanner for possible interdictions (ships trying to get behind you) and check on the one or the other USS outside of missions, if I'm just hauling cargo with no time pressure.
Rather complaining, "how boring" Supercrise is, I make the most out of it! 5-10 minutes flying to a station? So, what? As I said, super cruise is an integral part of the game mechanics, though I agree the transition and instancing could be much improved, a Warp or time accelleration is out of the question, as it will break the game. As it is always online and has no offline singleplayer a time acceleration can't get along with a realtime galaxy, so won't come until Frontier decides to implement Offline again, where time acceleration won't influence others.
Now "Warping" would break and invalidate the whole pirating, bounty hunting, kill mission, exploration, etc. concept, as ships could only be attacked at the nav beacon or at stations before entering No Fire Zones (imagine 50-60 "campers" waiting for you to do their pirating thing) and would require a possibility to inhibit you from jumping again...
One exception, though. In systems with multiple stars farther apart than 5 min travel time, it should be possible to select the "target" star before the jump, or do a quick in-system jump! (Alpha Centauri mayhem!)
That basically leaves autopilot. I would say: fine with me, though I doubt people would like that... you more or less becoem a sitting duck for any pirate or bounty hunter, but as anybody could decide for himself to use it or not, fine with me.
What I think is a pretty good idea, is to make longer super cruises more interesting!!! Really, I can imagine the typical (imitates Cmdr Rikers voice): "Captain, we have an Ion storm ahead, between the Enterprise and the station"
Cool! You can decide to go around, and lose some precious time or ride through it, risking damage to your ship and get kicked out of super cruise, interferences to your scanners/HUD. No readings of first ships, if it gets heavier even no planets, making navigation difficult as computer could not calculate blue zones anymore for example. A little basket of anomalies, could really spice up the longer travel times to far out stations...
I'll put that into the Suggestions Forum section! I love that idea.