I hate supercruise

I actually have to agree. I hate the super cruise and the entire thing pretty much. I would imagine in all sense, that if we had the technology and smart tech (as in smart computers) that we SHOULD have the technology for our ships to automatically slow down and stop when we look at/lock on/or manually warp to a planet/system/or object. The technology isn't consistent because literally think about it. This isn't the 1980s anymore, all of you "pilot elitists" and "gamer elitists" out there - you can literally move out of your own basement and realize that here. In this world. Today. Right now. You can grow up and see how so many inconsistencies exist in so many of these simulation games that you people dictate.

Keep up with the times and know that if you had the ability to space travel 400 billion systems, in any universe you would also have in your computer the technology to automatically stop and warp directly to systems and more importantly, objects within the system.

And for eff sake. When you give us a mission to hunt down something in 7 different systems and sectors, at least put them on our freaking minimap instead of not labeling them anywhere at all. Can't even find some of them in the search, it's so stupid. For something so smart it's radioactively . This is even technology that we are doing today. Hell in 20 years we'll have autopiloting cars. But in a two thousand years we can't have a space ship that knows how to go to a destination?
 
If you dislike the bulk of the game so much. Why bother with it? There are plenty who do and supercruise is a vital part of the game. There wouldn't be much point in a galaxy without it.
 
If you dislike the bulk of the game so much. Why bother with it? There are plenty who do and supercruise is a vital part of the game. There wouldn't be much point in a galaxy without it.

Well the point of the galaxy is to explore it, but with the requirements of "exploring" is such a hassle it extremely discourages anyone from doing it. And you fall back on the generic unimaginative question of "why bother with it?". People who ask such a question never really think about it that when someone complains, and much like how I do it at least - I complain AND suggest one topic. Cruising isn't the bulk of the game by any counts. I don't mean to backlash but so many people say that to almost anyone who has a single complain or a single suggestion about anything. Like I'll emphasize really terribly: "I don't like the air, it makes me coughy", "if you hate it so much, don't breathe".

I'm just saying, this game is still early in it's stages and it's not even months old and as it finally releases and gets more of a crowd from it (hopefully), I'm hoping there's still potential for adding more things to the game, and I'm hoping smarter travel, smarter contract markers, and that bug that delays docking so you sometimes have to rub against landing pads abit for them to activate - will get fixed.
 
I think most of the people who defend the idle game time that supercruising offers, are old alpha or beta members, have their Anaconda by now, don't trade anymore or do "go look for this somewhere". They know by now where to go to find kills and thrills and don't spend much time to the tedious small and slooow things a newcomer has to do. If the game (which I like a lot) stays the way it is in the aspect we're arguing about (which I doubt it), word will go out to every new player that to really enjoy the game you have to spend few months of torture first. I don't believe Frontier wants this. Seeing the level of detail, the amount of thought and the very few early bugs, I expect spectacular things in the near future from the team. I play only 1 week, just got my Cobra yesterday and already the long wait for something to happen tires me.

It strikes me strange to tell you the truth, that there are many who insist for the supercruise to stay as is. I dare all of you to start a new game, see when you will really begin to enjoy the game. Excuses like "the space is huge" or "there's nothing to stop you in space" are not valid. They all are design decisions. Who said that the supercruise speed should be "X"? It could be "Y" for all I care. No real science behind it. Just the devs who thought that it would be appropriate to implement it this way. Also you who defend this decision, would you mind if the travel time was less? If the time was less from the start would this be a game breaker for you?

As a new ED player (but an old space sim fan) I can see that the supercruise is an obvious problem for many players and the devs should have to say something about it. Maybe they just making a poll about it before they decide what to do (which is a good strategy:)). Or they could be relaxing in their cafeteria laughing with the amount of anxiety they gave to some of us :)

P.S. This game made me order a X-52 and it's the first time that I even bother to participate in a forum with my pennies of thought.
 
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I am new to the game (didn't play in beta), and i like supercruise.

I bought the game because i used to play Frontier Elite and i was promised a galaxy of billions of star systems done to scale. Flying through space is the meat of the game.
I didn't come here for a shooter.

If they want to tweak acceleration/deceleration that's fine, but Elite with the spaceflight part cut out would be a complete joke.
 
I think most of the people who defend the idle game time that supercruising offers, are old alpha or beta members, have their Anaconda by now, don't trade anymore or do "go look for this somewhere". They know by now where to go to find kills and thrills and don't spend much time to the tedious small and slooow things a newcomer has to do. If the game (which I like a lot) stays the way it is in the aspect we're arguing about (which I doubt it), word will go out to every new player that to really enjoy the game you have to spend few months of torture first. I don't believe Frontier wants this. Seeing the level of detail, the amount of thought and the very few early bugs, I expect spectacular things in the near future from the team. I play only 1 week, just got my Cobra yesterday and already the long wait for something to happen tires me.

It strikes me strange to tell you the truth, that there are many who insist for the supercruise to stay as is. I dare all of you to start a new game, see when you will really begin to enjoy the game. Excuses like "the space is huge" or "there's nothing to stop you in space" are not valid. They all are design decisions. Who said that the supercruise speed should be "X"? It could be "Y" for all I care. No real science behind it. Just the devs who thought that it would be appropriate to implement it this way. Also you who defend this decision, would you mind if the travel time was less? If the time was less from the start would this be a game breaker for you?

As a new ED player (but an old space sim fan) I can see that the supercruise is an obvious problem for many players and the devs should have to say something about it. Maybe they just making a poll about it before they decide what to do (which is a good strategy:)). Or they could be relaxing in their cafeteria laughing with the amount of anxiety they gave to some of us :)

P.S. This game made me order a X-52 and it's the first time that I even bother to participate in a forum with my pennies of thought.

I am a player as of official launch, and supercruise is absolutely fine as it is, it would actually quite hurt my sense of immersion in the game for it to be vastly sped up/instant, as really, space is a great big place, and they went to the trouble of making a 1:1 scale everything, which is an absolutely amazing touch of realism, and the drive operates at least on logical quasi-scientific grounds, give or take. Ultimately, I would say that people are simply impatient and want action, with a side of action, with some action inbetween, read: they're absolutely impatient, want faster trade routes for faster money because they're impatient, etc, etc.

This is basically the genre, folks, this is a space sim, not any of the various contemporary games that try to give you new things rapidly and keep you distracted/playing with action, there's a world here, a feel to the system that isn't paralleled anywhere else, enjoy it. There's a lot to do, and you aren't going to get it done in a day, probably not a week either. Try to see the game in terms that aren't "I need the biggest ship RIGHT NOW" or "I want all the money RIGHT NOW", and just enjoy he universe as it comes to you, it's sort of like going on a road trip and taking the scenic route and making stops at cool places along the way rather than going straight to your destination without stopping.
 
I love super cruise once you realise that it's not faster to head out in a flat straight line but better to arc out and down to your destination in a graceful gentle arc as you slip gently down the destinations receiving gravity well and spiral into drop out distance then continue the curving spiral to the dock door and then to your pad ah that's the thing lad!

space is not flat your destination is in a rich and curved space time and your skipping along it past interposing space time curvatures at multiples of the speed of light your not driving a car in one G but gliding in curved space round gravity wells pay attention it's very subtle but amazingly fun when you can see and feel it and you will stop overshooting all the time too.

as you can tell im having a ball with it here :D

give it a try ;)
 
One thing I have noticed, and this could be down to my limited experience of different FSD drives, is that everyone moves at the same relative speed in supercruise : if youre chasing someone they become impossible to catch until they move near a gravity well.

If FD were to change supercruise in any way (or more to the point the way in which I would alter it) would be to make SC behave slightly differently:

- Your maximum speed in SC is inversely proportional to your mass
- The accel / decel gradient is affected by the class of drive

This for me would open up game play somewhat :
- large ships would still take a long time to get across an expanse due to their mass, but would reach maximum speed quicker as they can fit larger drives
- small ships would be able to catch large ships in SC, but would take some time to catch as they cant accel / decel as quick due to having smaller class units fitted

Anyway - as it is I like SC, just not when bounty hunting :D

Yes please. This would also make small sideys, eagles and and haulers great nippy couriers, and lumbering type nines good for bulk freight for missions where getting there in 15 minutes isn't crucial.

Additionally the Viper could be tuned for fast FSD acceleration for those interceptions thst suit it's role.
 
Supercruise is fine in most systems, but sometimes it can take 10 or 15 minutes to reach a station, which is a very long time. I've heard(never been there) that a station in alpha centurai takes half a hour to reach, which seems ridiculous. So, instead of messing around with supercruise speeds why don't we come up with more things to do in supercruise? I think that increasing the interdiction rate a little would work nicely (I realise that some people don't like this idea, but haven't been interdicted in a week whilst in an unarmed hauler carrying various expensive cargos back and forth.) Or perhaps we could have different types of USS. So we could have, distress beacon, energy spike, spacetime anomaly, and have more varied USS (hopefully this will happen at some point anyway as FD have really polished up USS in the last few weeks). Or we could make SC harder. Perhaps we have to balance the gravitational distortion field around the ship for maximum speed, or ride "turbulence" safely to avoid dropping out of SC and taking damage? Perhaps There could be electromagnetic interference that can break the HUD temporarily so that your flying blind?

I think these are all wonderful ideas and I would fully embrace them. The actual "flying around in supercruise" is an element of the game I really enjoy but having more variety of activities whilst flying around be great.
 
I think most of the people who defend the idle game time that supercruising offers, are old alpha or beta members, have their Anaconda by now, don't trade anymore or do "go look for this somewhere". They know by now where to go to find kills and thrills and don't spend much time to the tedious small and slooow things a newcomer has to do. If the game (which I like a lot) stays the way it is in the aspect we're arguing about (which I doubt it), word will go out to every new player that to really enjoy the game you have to spend few months of torture first. I don't believe Frontier wants this. Seeing the level of detail, the amount of thought and the very few early bugs, I expect spectacular things in the near future from the team. I play only 1 week, just got my Cobra yesterday and already the long wait for something to happen tires me.

It strikes me strange to tell you the truth, that there are many who insist for the supercruise to stay as is. I dare all of you to start a new game, see when you will really begin to enjoy the game. Excuses like "the space is huge" or "there's nothing to stop you in space" are not valid. They all are design decisions. Who said that the supercruise speed should be "X"? It could be "Y" for all I care. No real science behind it. Just the devs who thought that it would be appropriate to implement it this way. Also you who defend this decision, would you mind if the travel time was less? If the time was less from the start would this be a game breaker for you?

As a new ED player (but an old space sim fan) I can see that the supercruise is an obvious problem for many players and the devs should have to say something about it. Maybe they just making a poll about it before they decide what to do (which is a good strategy:)). Or they could be relaxing in their cafeteria laughing with the amount of anxiety they gave to some of us :)

P.S. This game made me order a X-52 and it's the first time that I even bother to participate in a forum with my pennies of thought.
I can guarantee you, most if not ALL Alpha or Beta participants, do a lot of trading, as after the wipes, you started again, and again, and again... so yes, they know much better thanmost "newcomers" what it is like to "grind" some money to get back to the Ship they already had etc.
I only last week managed to afford a Cobra and are on my way to enhance it, yet I only took one fight so far, the rest was trading, exploring, tried mining in the Adder somewhere inbetween and most is doing missions, with a lot of supercruise.

I usually don't go straight in a system with lots of traffic, checking the scanner for possible interdictions (ships trying to get behind you) and check on the one or the other USS outside of missions, if I'm just hauling cargo with no time pressure.

Rather complaining, "how boring" Supercrise is, I make the most out of it! 5-10 minutes flying to a station? So, what? As I said, super cruise is an integral part of the game mechanics, though I agree the transition and instancing could be much improved, a Warp or time accelleration is out of the question, as it will break the game. As it is always online and has no offline singleplayer a time acceleration can't get along with a realtime galaxy, so won't come until Frontier decides to implement Offline again, where time acceleration won't influence others.
Now "Warping" would break and invalidate the whole pirating, bounty hunting, kill mission, exploration, etc. concept, as ships could only be attacked at the nav beacon or at stations before entering No Fire Zones (imagine 50-60 "campers" waiting for you to do their pirating thing) and would require a possibility to inhibit you from jumping again...

One exception, though. In systems with multiple stars farther apart than 5 min travel time, it should be possible to select the "target" star before the jump, or do a quick in-system jump! (Alpha Centauri mayhem!)

That basically leaves autopilot. I would say: fine with me, though I doubt people would like that... you more or less becoem a sitting duck for any pirate or bounty hunter, but as anybody could decide for himself to use it or not, fine with me.

What I think is a pretty good idea, is to make longer super cruises more interesting!!! Really, I can imagine the typical (imitates Cmdr Rikers voice): "Captain, we have an Ion storm ahead, between the Enterprise and the station"
Cool! You can decide to go around, and lose some precious time or ride through it, risking damage to your ship and get kicked out of super cruise, interferences to your scanners/HUD. No readings of first ships, if it gets heavier even no planets, making navigation difficult as computer could not calculate blue zones anymore for example. A little basket of anomalies, could really spice up the longer travel times to far out stations...

I'll put that into the Suggestions Forum section! I love that idea.
 
I think most of the people who defend the idle game time that supercruising offers, are old alpha or beta members, have their Anaconda by now, don't trade anymore or do "go look for this somewhere". They know by now where to go to find kills and thrills and don't spend much time to the tedious small and slooow things a newcomer has to do.

You are completely wrong on this. Sure I got a head start but only a couple of weeks. This isn't a fast paced combat game and trading etc is a major part of almost any chosen career path. I've had to restart from scratch about half a dozen times so far and know perfectly well what it is like. I also know it doesn't take long to afford a hauler if you remove your shields and get the largest cargo bay for your sidey, ditch one or both lasers for increased jump range and make the best of the courier and light hauler runs while running away from the enemy. You will have a hauler in no time. Once you have the hauler do similar as the sidey, from there I went viper and finally cobra.

This game is a sim, a pretty light weight one at that. Compared to a lot of airplane sims with 10+ minutes start up procedure before you even leave the runway this is almost a casual game in comparison. In my case this is a good thing.

I'm not sure what you think happens when you get a bigger ship and lots of money? You still have to supercruise to every destination and all ships travel at the same speed in supercruise regardless of size and engines. Supercruise is an integral core part of the game that encompasses every aspect. Without it there would be no interdictions, on bounty hunting, no galaxy to explore. Just something small and simple with limited confined but pretty locales like Star Citizen Arena Commander. Perhaps you should be playing that instead?
 
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What I don't understand is why supercruise would need to be changed or removed, when we could just add a faster travel option, where you don't get the benefits of supercruising (searching all of the stuff you can only see in SC). I know people like to throw around dismissive arguments like "but immursion!", which is why id suggest adding faster travel as an OPTION as opposedto a requirement, or changing SC drastically, quite a large number of people don't like chilling for 5-10 minutes playing space trucker simulator to get from point A to B, and don't find it even remotely immersive.

Unless you consider the 5-10 minutes they spend in SC reading a book or surfing the web as being "immersed", lol.
 
What I don't understand is why supercruise would need to be changed or removed, when we could just add a faster travel option, where you don't get the benefits of supercruising (searching all of the stuff you can only see in SC). I know people like to throw around dismissive arguments like "but immursion!", which is why id suggest adding faster travel as an OPTION as opposedto a requirement, or changing SC drastically, quite a large number of people don't like chilling for 5-10 minutes playing space trucker simulator to get from point A to B, and don't find it even remotely immersive.

Unless you consider the 5-10 minutes they spend in SC reading a book or surfing the web as being "immersed", lol.

Because adding faster travel options breaks the system and design theory the game was based around. And whether or not you find it immersive, it's a hallmark of the genre, as well that things will take time, it's best not to play space sim genre games with the intent to do X as fast as possible, because you will be severely disappointed, as the speed you desire will never be there. Take it as it comes, it's a beautiful, immersive universe, explore it, enjoy it, don't try to just 'grind creds' for the sake of grinding credits.
 
....like Star Citizen Arena Commander. Perhaps you should be playing that instead?

Antmax you have the bad habit of dismissing any different opinion by getting personal. I watched you do it before. Although I value your input and experience, I would prefer not being lowered just because I have an opinion of my own. We are talking about an aspect of the game we both enjoy. If you can't handle it don't reply to my comments or go play checkers.
 
Antmax you have the bad habit of dismissing any different opinion by getting personal. I watched you do it before. Although I value your input and experience, I would prefer not being lowered just because I have an opinion of my own. We are talking about an aspect of the game we both enjoy. If you can't handle it don't reply to my comments or go play checkers.

I was being honest/serious. I was quite excited about Star Citizen till I played the free preview a few months ago and found that most of the arena was actually out of bounds and you could not approach most of the mid distant scenery that looked like it was only a few seconds of boost away. It looked like just the ticket for someone that wants all the action in a confined space. If you take away the travel and galaxy, trading etc that's pretty much what you ended up with.

My favourite MP air combat game is War Thunder arcade battles using joystick. ED combat seems mediocre in comparison and really isn't the games strong point, but when you combine it with everything else it comes out on top.
 
Anybody that uses the "its the year 3300" reason about the technology not being realistic is kidding themselves. Nobody can predict what the technology will be like that far in the future, this is frontiers version of the future, deal with it. If you all want more realism then there would be no technology as the human race will more than likely be extinct way before 3300.
 
What I don't understand is why supercruise would need to be changed or removed, when we could just add a faster travel option, where you don't get the benefits of supercruising (searching all of the stuff you can only see in SC).

How do you deal with interdiction if people can just hop from one place to another. Interdiction is a vital part of the game for the pirate and bounty hunter mechanics and several mission types to work. It's an integral part of the game.

It sounds like you would have preferred the single player offline gameplay that was pulled close to release. I expect that would have been more satisfactory. Where you can press A to speed up time exponentially with a few presses of a button and have traditional saves. But none of those things would work well in a online multiplayer persistent world because everyone elses time acceleration would have to synch with yours and vice versa.

It just isn't going to happen. Personally, with my busy household I could often do with a pause or save any number of times in an hour. So far my wife has been quite accommodating but I always feel guilty when some minor event happens like dog fight, or throw up, parcel delivery etc, etc. So I don't play the game as much as I'd like, neither do I take the more lucrative missions :(
 
So if I say that the game lacks meteorites (which would be nice to be implemented btw) you'll tell me to go play asteroids. :)

Just have in mind that all, and I mean All people who decide to go out of their way to share their opinion and criticism, good or bad, realistic or not, loud or gently, are people who would like to see the game improved. 90% of them have played many many games in the past (I was an X series fanatic until Rebirth).

Also when someone says that this or that feature is bad for him, doesn't imply to be removed. Just tweaked a bit (like so many have already shared their ideas about the subject in hand). I also love mod communities in games. Something that I doubt we'll see here since all is controlled from the server owner and there's no offline version. But I bet if modding was possible, supercruise would be the first one modded (tweaked). Wouldn't you agree that opinions are about 50-50 on the subject? Even 70-30 in favor to stay as is, is a large negative number and it should be considered I believe. A poll about it could be useful, not in a way "should we have supercruise or not?" but more like "would you like supercruise travel to be tweaked/modified/alternate?"
 
So if I say that the game lacks meteorites (which would be nice to be implemented btw) you'll tell me to go play asteroids. :)

Just have in mind that all, and I mean All people who decide to go out of their way to share their opinion and criticism, good or bad, realistic or not, loud or gently, are people who would like to see the game improved. 90% of them have played many many games in the past (I was an X series fanatic until Rebirth).

Also when someone says that this or that feature is bad for him, doesn't imply to be removed. Just tweaked a bit (like so many have already shared their ideas about the subject in hand). I also love mod communities in games. Something that I doubt we'll see here since all is controlled from the server owner and there's no offline version. But I bet if modding was possible, supercruise would be the first one modded (tweaked). Wouldn't you agree that opinions are about 50-50 on the subject? Even 70-30 in favor to stay as is, is a large negative number and it should be considered I believe. A poll about it could be useful, not in a way "should we have supercruise or not?" but more like "would you like supercruise travel to be tweaked/modified/alternate?"
Meteorites would be cool, and I'm sure they are there (Heck, they have Voyager II traveling through space at the supposed position). People simply try to tell the newcomers, that a simple time accelaration or "Jump-me-to-the-station" can't work, as it would break most aspects of the game, apart from simple dogfighting!

If people want an autopilot and read a book while being interdicted and slaughterted away, no problem for me, go ahead. But I have a problem with this: "I just bought this game and isn't like Call of Duty or War Thunder, you need to change that!" comments.

I like the idea some people brought up to spice up Super cruise, making it more interesting. Add some space anomalies (meteorites, for example) to enrich the game. I took the liberty of making such a suggestion, as I really like this idea.
Yet, a simple hit the button, to jump from A to B in-system is not going to happen, as it will mean to build a complete new game mechanic from scratch. So tweak or tune FSD Travel, give us some more interesting things to stumble upon, keeping us on our toes is fine with me.

Trolling "Giive me H.A.W.X. in space" no, I will oppose that...
 
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