Distant stations ie 100,000ls takes soooo long to get to.

Ahhh, Is it the Semi Major axis in the system map perhaps? Currently my starport is 30,000km. The other port in this system (2 star) is only 1,600km.

I so wish that when excepting missions you could just click on the system name and it would bring up the map. I`m having to type the names onto a notepad on my second monitor and copy and paste them back into the galaxy map. Not very futuristic.

Light takes about 8mins from leaving the sun to reach the earth. Thats about 480ls for 1au (astronomical unit) which is the standard measurement for planetary systems.

In system map you can see how many AUs out from the star a certain planet/station is. It should allow you to quickly figure the rough distance to a destination and choose your travels by it :)

One of the great things about ED, it encourages and requires a bit of dedication from the player and doesnt just offer up everything all the time!
 
DON'T EVER GO TO HUTTON ORBITAL IN ALPHA CENTAURI!!!

I think that ones there to teach you an early lesson, don't just take missions that appear to be easy money. Check the Distance and Jumps of course, but more importantly check how far from the Star the station is. I believe that one takes 40 to 50 mins real time to get too, you only make that mistake once.

It's only 6,942,523 LS away = 0.22 LY's.
 
Problem is that while you are checking for destination your missions can reset... And next time you are back in BB you may not have that mission until next mission reset etc.
 
Sry, but some binary systems simply don't harmonize with the travel system. You could travel over a hundred LYs per jumps in the time you need to traverse the distance between some binary stars.
There should be an option to jump to satellite suns beyond a discussable distance threshold.
 
I usually pass the time by getting something to eat, have a smoke, check mails on my phone...
Once your up to speed it´s pretty unlikely that you get interdicted so you don´t have to stare at the screen all the time.
 
A tip, Avoid missions to HUTTON ORBITAL in Alpha Centauri. It is 0.22 Ly (not 0.22Ls) took me about 90 minutes to SC there.

However I did get to enjoy the bulletin board en route.
Have I calculated right at 6.9 million Ls?? :eek: [edit] oh yea, it is, just seen badbud's post.
 
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If you're checking the distances you'll need to check the distance of the planet the station is orbiting, and if that planet is orbiting a second star (or more) in a binary (or greater) system then how far away that is.

One thing that can make it awkward, unless I'm being stupid, is if you've got co-orbiting bodies. For example two dwarf stars orbiting each other closely, at some distance from a large primary star. It'll tell you their distance from each other but not how far their common centre of mass is from the primary. At least I've not found it yet (it's probably obvious knowing my luck).
 
This is unacceptable, give me control over my ships stupid acceleration. I could be happy travelling millions of light seconds if the auto speed functions weren't so whacky, why would I want to slow down when im still hundreds of thousands of ls away.
 
was the same in EII Frontier...always avoid stations around secondary stars in binary/trinary systems.

Supercruise is effectively comparable to 3x orders time acceleration in FE2, wherein to get anything done you'd normally be using the full 5x orders acceleration.

Go fire up an old FE2 copy now, or Pioneer - it's at least two orders faster over the same distances.

This translates to a massive time penalty when playing ED. If FE2 had been half the waiting game ED is, i'd've given up on it in no time...


This weekend i spent my first full-on attempt to play ED - about 7-8 hours in all. Trading, i netted about 700 credits in that time. Made another 15 grand doing a fraught special mineral delivery in which i had to search half a dozen systems just to find the stuff, then strip my freagle of all weapons and shields in order to buy it.

This is much, much slower going than previous games.. for the greater part of that 7-8 hours play, i was completely inactive and literally unengaged by the game.

The only way i managed to make such marathon bouts of inactivity bearable was to wire a line-in from my telly to my sound card, so i could watch TV and movies while waiting for the oportunity to actually do anything in-game.

Not only were FE2 and FFE orders of magnitude faster to play, but there was more to do during the long slogs - first of all you had autopilot to take the reigns for you, then you could switch to external view and watch the system slip by in nice rotating panning shots as the lighting model played out the colours of the starlight across your hull. You could switch to a 3D system map and look around for other ship activities, check for pirate clusters and whether they were closing on you, check out the view of the station you were heading towards, see what you were going to find when you got there - what transports or bulk carriers were parked outside... you could even see other ships coming and going from the station entrance - perhaps ones you were interested in like contract targets, or police vipers alighting... In FFE you also had the latest edition of any subscribed journals or news headlines to catch up on.

So in summary you had a lot more to do, during much reduced flight times, in previous versions of the game.

Binary, ternary, quaternary, quintuple and sextuple systems could all be traversed within 5 minutes or so. Nothing like the sometimes 15-20 minutes or more required for mere unary systems in ED.

It's MUCH too slow, and there's MUCH too little 'game' to engage the player during these slogs. 20 minutes of "left a bit, up a bit" is no job for the likes of an Elite pilot. You'd stick a monkey on it - an autopilot, or hired hand. Minimum wage stuff. Some low-aspirations farm hand from the frontier systems. Even Han Solo had a Wookie - you think he'd sit there staring catatonically transfixed at a small dot while making tiny incremental adjustments to the yoke? No, he be battling hostile boarders, stowing fugitives, plotting a scenic route around the busier flightlanes, or playing that hologram battle-chess console down in the galley.

Speaking of which: grab yourself a stop watch, egg-timer or chess clock, and log how much of your 'play' time is actually spent doing ABSOLUTELY SWEET FUDGE-ALL while glued helplessly to that little wavering dot on the horizon. Tot that up over a few days.. and then ask yourself; is this really how you envisaged yourself heroically battling out the forces of good and evil in an epic swashbuckling renaissance of lost teenage valour? Where's the sense of achievement? This is worse than watching paint dry - at least with modern paints you could be applying a second coat after 15 minutes.

Final word - for 90% of your flight time that pricey HOTAS isn't doing anything a mouse can't handle. This isn't what we signed up for!
 
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"It's MUCH too slow, and there's MUCH too little 'game' to engage the player during these slogs. 20 minutes of "left a bit, up a bit" is no job for the likes of an Elite pilot."

Agree with this 100%, sooo much time is wasted just sitting there watching the distance meter go down when you could be doing other things. I think its fine if you have hours of your own time to waste, but for me personally with a family,etc I`ve got better things to do. Make that 5-10minute trip down to a 30second trip and i might be more inclined to explore and get into the game. But i`m finding it difficult right now.
 
Hmmm. Sounds like what y'all want is a system where you hit "launch" at your origin point, the program rolls the dice for an encounter, if no encounter, you next appear at your destination, and hit "enter hangar".

Might make a good tablet space trading game. :)

Ralph.
Traveller Referee since 1978.
 
HI all

I`m a newbie and flying a fairly standard viper, but i`m finding quite a few missions are to remote stations ie 100,000ls or more and its taking something like 10-15mins (earth time) for me to get to them. I end up reading the news or the elite forums on my other monitor whilst I wait. Am I doing something wrong, or is this just the future of space travel ;-)

THanks

What would really make this nice, would be if each delivery job added in a 1cr per 'direct' LS fuel cost. By 'direct' I mean what the distance is from the nav beacon to the port, i.e. the most direct route.
 
I don't know... it seems that quite a few of the systems with Alliance stations in them have multiple stars... and mission running in them gets old very fast.

Indeed. I'm trying to get my Alioth permit, and I'm sure the Alioth Independant lot are ROFL every time they send me on a mission to some station/platform that really is in the middle of nowhere! Yeah I know, space is BIG etc... Still at least I'm paying a bit more attention to some of the numbers, to figure out how long things are going to take.
 
Yes, we get it, space is BIG. But do you know what Elite is? A game. Games are supposed to be fun. A game that makes you put your feet up for 30 minutes is not fun. Nobody bought Elite to wait for their ship to go somewhere while they went off to make coffee.
 
This is unacceptable, give me control over my ships stupid acceleration. I could be happy travelling millions of light seconds if the auto speed functions weren't so whacky, why would I want to slow down when im still hundreds of thousands of ls away.

You are crossing gravity wells
http://www.reddit.com/r/EliteDangerous/comments/2cqz9h/the_art_of_supercruising/

In supercruise often the straight line isn't the fastest, depending how many starts or planets you cross on your way
Look for the orbits
 
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