Well this certainly is a big post. Too big for a troll post? Maybe not, lets hope you actually believe what you say
this seems to be a reoccurring theme on these boards, if a player shoots someone and it's not for profit, then it must be to cause grief.
I'd have to ask you, right at the start, what actions would constitute causing grief?
that is simply not true. i've played eve-online for years, both as a carebear, and a PvPer. now eve is well known for its griefers, but what you might not know is there is also a very large community of PvPers who are not griefers. in fact if you head out to lawless space where it's effectively open PvP you'll be hard pushed to find a griefer.
Under what definition would someone call them griefers, or not call them griefers?
you see PvPers love nothing more than to have a good scrap then laugh about it after. sure sometimes the loss might hurt, and they will just drop a "good fight" in chat then go lick their wounds, but they will laugh about it later. other times the fight might be so good that they start chatting with their enemy right away. if a newbie wanders into this dangerous zone and gets blown up and stops to talk to the "evil pirates" what they will invariably get is a ton of advice and help on what to do next time.
Well I'm not sure how a newbie can talk to one of your good natured PvPers after they are dead, but you really should say this is how you will/would act, not some generalisation of all players who play in open.
you see these players are not out to cause grief, they are out to have fun scrapping. if you go into an open PvP world in any game then you have to assume there will be people there who just want to have fun scrapping. not to cause you misery, but to enjoy a fight.
and no they will not pick a honourable or fair fight. they will run away when the odds are against them just as they will give chase when the odds are in their favour, because it's all fair game in open PvP (ok, sometimes they will run when the odds are suspiciously in their favour as they might suspect a trap).
Here's when I'm not sure if the trolling begins. These PvPers (lets call them you so you don't speak for others) "want to have fun scrapping", but will not pick a fair fight. You will also offer advice to the newbies that you kill.
First of all, it sounds like you want to attack new players, but want to let everyone on the forums know it isn't because you want to cause them grief, its because you enjoy an unfair fight. Am I reading this wrong?
if you get to a place where you accept that just undocking means you might never dock in that ship again then the open PvP world can be a lot more exciting than the controlled NPC world.
you see when an NPC interdicts you, it can be quite a boring affair, it's either a fed or a bounty at your feet. when a player interdicts you then suddenly you might be fighting for your life, hammering the boost button as fast as you can praying the FSD will spool up in time.
in short PvP can give you more of an adrenaline rush than an NPC ever could, that is why it's a great thing in such a game and that is why i play open (unless an outpost is full *mutters*)
I really think you have bought the wrong game. I don't want to use the word griefer, lets say bully. Attacking someone as they undock is pretty low. I commend you for being able to do it without dying, the stations have been set up to stop this behavior from happening, not as a challenge, but because many players would call you a griefer.
what we really need is some way to chat after the fight. that is how communities form. it's no good being able to chat during the fight, take your finger off the stick and you might just as well hit self destruct. we need the ability to talk after the fight when one player is in station a few jumps away.
Personally I would like this feature, but the players I have fought have usually instigated the fight with me, or I've asked them if they want to do some PvP. I can't imagine anyone at the end of your seal club would want to chat, they will probably set you to ignore in the hopes of never seeing you again.
~~~
edit:
~~~
i'm adding a post to this that further explains the pvpers mentality, touching on why pvpers will run away from a fight and why the will chase weaker targets. this is a quote from a post i made on page 9
look at it this way, generally players of any type dont want to lose their ship. so when i'm playing i don't pick up the 150K hunting missions as i don't feel ready for an elite anaconda yet. though i do hope to get an average anaconda spawn at my hunting grounds especially if there are some feds to soak up the turret fire. i gravitate towards fights i can win and avoid ones i feel are too risky
Nothing wrong with players not wanting to lose their ship, saying you don't want to fight an NPC because its too hard is a bit strange. PvP combat should be much harder than an elite anaconda. Am i still reading your post wrong, are you saying you want to fight new players who are in weaker ships than yourself?
the exact same happens in pvp. players will make a judgement call as to if they think they can win. if they don't they try to escape.
as for the seal clubbing, that comes from another problem. when i log on tonight i know that i can rock up at a nav beacon and be pulling in the bounties within 5 mins. a pvper on the other hand might go all night looking for a fight, so that newbie in a sidewinder might be the only fight they get that evening. i've spent plenty of nights in eve not getting into a single fight in the lawless regions of space (thankfully in eve those who do not want to pvp can stick to the lawful regions of space, we've got a bit of a problem in that regard in elite as things stand).
Well you are back talking about a PvPer as if this is a thing. There are many systems in Elite Dangerous and the game is set up as a single player game, that just happens to have some other players in it. Outside of some busy systems it is rare to see another player. This isn't the game for you is you only want to attack actual people.
If you are lucky to find a player then you can attack them if you want, the game doesn't forbid this, but many things have been set up to discourage this.
Combat zones exist for combat, PvP is encouraged here, there are no bounties for killing.
Piracy is hard enough to do right now, having someone such as yourself killing players for no reason, other than you like an unfair fight (please correct me if I have misunderstood this), will make players leave open and play in solo.
heck one night in eve some of us took industrial ships (think something the size of a type-9 with regards to cargo capacity but with the defences of a hauler) and went out looking for a fight. there were about 10 of us and we were hoping to find a few smaller ships or a lone bigger ship to surprise. the only thing we found was a fleet of about 100 players, some in cruisers (think viper/cobra) and some in frigs (thing sidey/eagle). the thing to note about frigs is they are much much faster than cruisers and industrial ships and they can be built to stop a ship from escaping.
10 of us vs 100, and they had the speed to pounce on us and stop us from escaping
but the 10 of us were a close knit team. the time it took us to race from system to system even in our lumbering ships was faster than that massive fleet just due to our efficiency as a unit. the lumbering fleet was taking an age to get organised for each jump to the next system. what they should have done is let the frigs lose on us then caught up with whatever they managed to catch.
that nicely sums up open pvp. you want a fight, once in a blue moon you get a fair fight, but most of the time one side is going to out match the other side, and despite the unfair odds the better side will give chase as that might be the only fight they get that night.
so, does that explain the mentality somewhat behind why a pvper might attack a sidewinder? it really is not about lording it over the weak, or about ruining some ones day. it's about being a fish in the big ocean hoping to catch some prey you can take down while avoiding the bigger fish that can take you down.
that's what i'm trying to get across here. it's not that i don't understand the way pvp can upset people, i have been there myself. it's that those doing the hunting are just looking for a fight, and with slim pickings they will take what they can get, and no you can't expect them to roll over and play dead when they meet a more powerful opponent.
it's not malicious, and right now the mechanics of the game supports the pvp play style far more than it does the coop play style. solo is catered for, but we don't play MMO's for the silent solo experience.
so by all means call for a proper coop mode beyond player organised ones. but please stop calling pvpers griefers and assuming they are getting kicks from ruining your day. that's really not fair to a group of players who would gladly teach you how to fight and be happy to fight by your side. most pvpers are friendly people. i'm fighting to have their name cleared from the association they currently have in elite with griefers. also the mechanics suck for both parties.
I agree that all PvP isn't griefing, but your post has convinced me that the only PvP you are interested in would be called griefing.
Did you start attacking other players in your sidewinder, or did you grind some money in solo so you can start the PvP with a "real" ship?