please don't confuse PvPers with griefers

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Enough of the over-emotive theatrics purleeeaaase

the only place you get negative sentiment is on these forums by, what a dozen players?! Seriously count on this thread the anti piracy players. Have a good chat then go pirate some one arrrrrrrr

vast majority of players don't come to forums, as is always the case. The vocal players of whatever ilk are a minininini minority's

enough
I don't think anyone has a problem with pirates do they? I welcome any attempt to pirate me (which if I can't get away will probably be successful), not that it's even happened yet.
 
PvP is a lot like sex.

Doing it by yourself or with someone who agrees to do it with you is just fine and can be a lot of fun. Doing it to someone else without their consent is not okay.

And no, just being in Open isn't justification any more than "dressing like that" or walking down a given street IRL
 
Well this certainly is a big post. Too big for a troll post? Maybe not, lets hope you actually believe what you say


this seems to be a reoccurring theme on these boards, if a player shoots someone and it's not for profit, then it must be to cause grief.
I'd have to ask you, right at the start, what actions would constitute causing grief?

that is simply not true. i've played eve-online for years, both as a carebear, and a PvPer. now eve is well known for its griefers, but what you might not know is there is also a very large community of PvPers who are not griefers. in fact if you head out to lawless space where it's effectively open PvP you'll be hard pushed to find a griefer.
Under what definition would someone call them griefers, or not call them griefers?

you see PvPers love nothing more than to have a good scrap then laugh about it after. sure sometimes the loss might hurt, and they will just drop a "good fight" in chat then go lick their wounds, but they will laugh about it later. other times the fight might be so good that they start chatting with their enemy right away. if a newbie wanders into this dangerous zone and gets blown up and stops to talk to the "evil pirates" what they will invariably get is a ton of advice and help on what to do next time.
Well I'm not sure how a newbie can talk to one of your good natured PvPers after they are dead, but you really should say this is how you will/would act, not some generalisation of all players who play in open.

you see these players are not out to cause grief, they are out to have fun scrapping. if you go into an open PvP world in any game then you have to assume there will be people there who just want to have fun scrapping. not to cause you misery, but to enjoy a fight.

and no they will not pick a honourable or fair fight. they will run away when the odds are against them just as they will give chase when the odds are in their favour, because it's all fair game in open PvP (ok, sometimes they will run when the odds are suspiciously in their favour as they might suspect a trap).
Here's when I'm not sure if the trolling begins. These PvPers (lets call them you so you don't speak for others) "want to have fun scrapping", but will not pick a fair fight. You will also offer advice to the newbies that you kill.

First of all, it sounds like you want to attack new players, but want to let everyone on the forums know it isn't because you want to cause them grief, its because you enjoy an unfair fight. Am I reading this wrong?

if you get to a place where you accept that just undocking means you might never dock in that ship again then the open PvP world can be a lot more exciting than the controlled NPC world.

you see when an NPC interdicts you, it can be quite a boring affair, it's either a fed or a bounty at your feet. when a player interdicts you then suddenly you might be fighting for your life, hammering the boost button as fast as you can praying the FSD will spool up in time.

in short PvP can give you more of an adrenaline rush than an NPC ever could, that is why it's a great thing in such a game and that is why i play open (unless an outpost is full *mutters*)
I really think you have bought the wrong game. I don't want to use the word griefer, lets say bully. Attacking someone as they undock is pretty low. I commend you for being able to do it without dying, the stations have been set up to stop this behavior from happening, not as a challenge, but because many players would call you a griefer.


what we really need is some way to chat after the fight. that is how communities form. it's no good being able to chat during the fight, take your finger off the stick and you might just as well hit self destruct. we need the ability to talk after the fight when one player is in station a few jumps away.
Personally I would like this feature, but the players I have fought have usually instigated the fight with me, or I've asked them if they want to do some PvP. I can't imagine anyone at the end of your seal club would want to chat, they will probably set you to ignore in the hopes of never seeing you again.


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i'm adding a post to this that further explains the pvpers mentality, touching on why pvpers will run away from a fight and why the will chase weaker targets. this is a quote from a post i made on page 9


look at it this way, generally players of any type dont want to lose their ship. so when i'm playing i don't pick up the 150K hunting missions as i don't feel ready for an elite anaconda yet. though i do hope to get an average anaconda spawn at my hunting grounds especially if there are some feds to soak up the turret fire. i gravitate towards fights i can win and avoid ones i feel are too risky
Nothing wrong with players not wanting to lose their ship, saying you don't want to fight an NPC because its too hard is a bit strange. PvP combat should be much harder than an elite anaconda. Am i still reading your post wrong, are you saying you want to fight new players who are in weaker ships than yourself?

the exact same happens in pvp. players will make a judgement call as to if they think they can win. if they don't they try to escape.


as for the seal clubbing, that comes from another problem. when i log on tonight i know that i can rock up at a nav beacon and be pulling in the bounties within 5 mins. a pvper on the other hand might go all night looking for a fight, so that newbie in a sidewinder might be the only fight they get that evening. i've spent plenty of nights in eve not getting into a single fight in the lawless regions of space (thankfully in eve those who do not want to pvp can stick to the lawful regions of space, we've got a bit of a problem in that regard in elite as things stand).
Well you are back talking about a PvPer as if this is a thing. There are many systems in Elite Dangerous and the game is set up as a single player game, that just happens to have some other players in it. Outside of some busy systems it is rare to see another player. This isn't the game for you is you only want to attack actual people.

If you are lucky to find a player then you can attack them if you want, the game doesn't forbid this, but many things have been set up to discourage this.

Combat zones exist for combat, PvP is encouraged here, there are no bounties for killing.

Piracy is hard enough to do right now, having someone such as yourself killing players for no reason, other than you like an unfair fight (please correct me if I have misunderstood this), will make players leave open and play in solo.

heck one night in eve some of us took industrial ships (think something the size of a type-9 with regards to cargo capacity but with the defences of a hauler) and went out looking for a fight. there were about 10 of us and we were hoping to find a few smaller ships or a lone bigger ship to surprise. the only thing we found was a fleet of about 100 players, some in cruisers (think viper/cobra) and some in frigs (thing sidey/eagle). the thing to note about frigs is they are much much faster than cruisers and industrial ships and they can be built to stop a ship from escaping.


10 of us vs 100, and they had the speed to pounce on us and stop us from escaping


but the 10 of us were a close knit team. the time it took us to race from system to system even in our lumbering ships was faster than that massive fleet just due to our efficiency as a unit. the lumbering fleet was taking an age to get organised for each jump to the next system. what they should have done is let the frigs lose on us then caught up with whatever they managed to catch.


that nicely sums up open pvp. you want a fight, once in a blue moon you get a fair fight, but most of the time one side is going to out match the other side, and despite the unfair odds the better side will give chase as that might be the only fight they get that night.


so, does that explain the mentality somewhat behind why a pvper might attack a sidewinder? it really is not about lording it over the weak, or about ruining some ones day. it's about being a fish in the big ocean hoping to catch some prey you can take down while avoiding the bigger fish that can take you down.


that's what i'm trying to get across here. it's not that i don't understand the way pvp can upset people, i have been there myself. it's that those doing the hunting are just looking for a fight, and with slim pickings they will take what they can get, and no you can't expect them to roll over and play dead when they meet a more powerful opponent.


it's not malicious, and right now the mechanics of the game supports the pvp play style far more than it does the coop play style. solo is catered for, but we don't play MMO's for the silent solo experience.


so by all means call for a proper coop mode beyond player organised ones. but please stop calling pvpers griefers and assuming they are getting kicks from ruining your day. that's really not fair to a group of players who would gladly teach you how to fight and be happy to fight by your side. most pvpers are friendly people. i'm fighting to have their name cleared from the association they currently have in elite with griefers. also the mechanics suck for both parties.

I agree that all PvP isn't griefing, but your post has convinced me that the only PvP you are interested in would be called griefing.

Did you start attacking other players in your sidewinder, or did you grind some money in solo so you can start the PvP with a "real" ship?
 
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I think FD would be doing themselves a favor simplifying and fixing coms so that proper pirates and bounty hunters can go about their business and non combative players. As well as making it easier to give portions of wealth away for non combatants to satisfy demands.

I only tried to deposit cargo once and it seemed to be a all or nothing thing last time I tried (unless that changed recently).

Meanwhile I'll probably be sticking to the Mobius PvE group. The last few days I haven't been able to text chat to any of my War Thunder squad mates that also play ED. The messages seldom get through. With working coms players might seem more than just faceless but less predictable NPC's to PvP fanciers There might be more opportunities to negotiate your way around a battle, find safety in numbers as well as put player initiated bounties on those that truly misbehave in a griefing type fashion.
 
I find this thread an interesting debate. The PvPers want to be respected for attacking people unprovoked. In our modern society there are even playing fields for competition. A boxer that is a heavyweight champion isn't put into the ring with a welterweight amateur because the heavyweight want's a good "scrap". This scenario is similar to what PvPers are trying to defend, and its a hard argument to make with rational minded law abiding citizens. Someone who picks on an obviously weaker target unprovoked is a bully, griefer or whatever other adjective applies to someone taking advantage of someone else. You can say that this is an open world game with sandbox game-play with PvP elements, and therefore its just part of the game and people should expect it. Does that make it ok? Is attacking someone because you want a fight a good reason?

I pose these questions because I think its a common theme in a lot of video-gaming communities. Games that are competitive in nature can be plagued with people who don't want to compete for the sake of a challenge or the thrill of victory, but for the simple pleasure of causing someone harm. The difficulty for many people on the receiving end of PvPers is they don't see the distinction.

If I'm walking down the street and a big burly dude walks up to me in my sandbox world where I deliver pizzas for a living. He says to me "give me your pizza and put up your fists I want to fight you and take your pizza." Would I be expected to look at that person and think; well that's cool because he looks like a PvPer so he just wants a good fight?

Just trying to put this argument in the scope of how we as humans think about our interactions in real life. I like to think as a gamer that even though I am separated by the internet from another person I should follow normal societal moral codes and values. I think in there are more and more people who feel that because its online, its not real life and there's an internet between us so its ok to act however we want.

Just my 2 pennies

I will continue to enjoy my gaming and ED with the hopes that I don't get shot down just for being a trader/smuggler.
 
PvP is a lot like sex.

Doing it by yourself or with someone who agrees to do it with you is just fine and can be a lot of fun. Doing it to someone else without their consent is not okay.

And no, just being in Open isn't justification any more than "dressing like that" or walking down a given street IRL
Yet things like piracy are very much part of the game (and always have been), and not something that I feel should be complained about, any more than if you take part in a game that's 100% PvP and complain about being shot at. If you don't want that there should be dull, safe, low profit trade routes to stick to. It's when people go further than that and don't do it for any in-game reason but simply because they like annoying people that it becomes wrong IMO. The type of people who'll join team PvP games and spend their time teamkilling.
 
For those who just want a fight a duelling area would be welcome. No reason someone couldn't organise it now although there isn't any way of getting any award from it (unless everyone deliberately racks up a bounty first). If at some point we can transfer money then a real high-risk, high-gain one would be possible.
 
In our modern society there are even playing fields for competition.
Yes, and this is not one of them. This is one of the ones where everyone is thrown in together (technical issues notwithstanding) and it's up to you to avoid the unfair fights.

Does that make it ok?
The only things which are not ok in a game are the things which violate the rules.

It's interesting that you compare an even fight to a boxing match, but when the fight is unfair you try to "put this argument in the scope of how we as humans think about our interactions in real life" and say that in a game "I should follow normal societal moral codes and values". If, instead of making idiotic comparisons to muggings, you actually make the comparison, you would find that in our real life interactions with other people, we find hitting people in the face unacceptable, unless it is part of a game. Everything done in ED is part of a game too.
 
Yes, and this is not one of them. This is one of the ones where everyone is thrown in together (technical issues notwithstanding) and it's up to you to avoid the unfair fights.

The only things which are not ok in a game are the things which violate the rules.

It's interesting that you compare an even fight to a boxing match, but when the fight is unfair you try to "put this argument in the scope of how we as humans think about our interactions in real life" and say that in a game "I should follow normal societal moral codes and values". If, instead of making idiotic comparisons to muggings, you actually make the comparison, you would find that in our real life interactions with other people, we find hitting people in the face unacceptable, unless it is part of a game. Everything done in ED is part of a game too.
Yet people who manage to stick to the letter of the rules in games yet completely fly in the face of the spirit of them often come in for a lot of criticism. Piracy, bounty hunting, hell, even blowing away people you know are Feds if you're a staunch Imperialist are all in the spirit as well as the rules. Blasting Sidewinders when they launch for the first time is not.
 
Enough of the over-emotive theatrics purleeeaaase

i admit that im feeling quite depressed atm and not feeling much like logging into the game, but i don't think i am over dramatic.
i have received RL threats !! because i supported PVP on the forums.
and i have been a pvp player in eve online for over 10 years and never did i ever experience something like that there.
 
PvP is a lot like sex.

Doing it by yourself or with someone who agrees to do it with you is just fine and can be a lot of fun. Doing it to someone else without their consent is not okay.

And no, just being in Open isn't justification any more than "dressing like that" or walking down a given street IRL

what an unbelievable and highly inappropriate comparison of a mode of gameplay, GAMEPLAY!! with The nastiest of real life crimes

IQs have seriously dropped in here deary me
 
Yet things like piracy are very much part of the game (and always have been), and not something that I feel should be complained about, any more than if you take part in a game that's 100% PvP and complain about being shot at. If you don't want that there should be dull, safe, low profit trade routes to stick to. It's when people go further than that and don't do it for any in-game reason but simply because they like annoying people that it becomes wrong IMO. The type of people who'll join team PvP games and spend their time teamkilling.
The entire point of the OP was "Don't hate me because I PvP." Sure, piracy exists in the game, and that's fine. But pirates are generally despised by civil societies because they violate the social contracts among people. PvPers are doing the same thing and should also expect to be hated by the majority of the game's society. PvPers don't just get to demand that their chosen playing style be respected among players who are trying to be law-abiding. They are, be definition, a scourge on everyone else in the game.

Now, this IS a game, and we respect the role-playing aspect of it. That is why people are discussing situations like piracy, war/faction fighting, and when profit is involved as justification for PvP against people who would rather not participate. In fact, I would say that the difference between valid PvP and griefing is whether there is an in-game justification - whether game mechanics or in role-playing. So if you want to be a pirate, own it. Don't come whining to the forum because people don't like you blowing their ships up.

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what an unbelievable and highly inappropriate comparison of a mode of gameplay, GAMEPLAY!! with The nastiest of real life crimes

IQs have seriously dropped in here deary me
Hit a little too close to home?
 
Griefing is the price you need to pay to have freedom in a videogame. You can't have freedom if you don't have the option to do bad things.

That being said, If there was an option to find people who actually want to fight, most pvpers would stick to it.
 
PvPers are doing the same thing and should also expect to be hated by the majority of the game's society. PvPers don't just get to demand that their chosen playing style be respected among players who are trying to be law-abiding. They are, be definition, a scourge on everyone else in the game.
In game and in character sure, but if you hate them in real life over their behaviour in a game, you need a reality check.
 
Griefing is the price you need to pay to have freedom in a videogame. You can't have freedom if you don't have the option to do bad things.

That being said, If there was an option to find people who actually want to fight, most pvpers would stick to it.

Set up a PvP group and advertize it like the PvE and oldtimer groups that are already out there. There might already be one. The tricky part is getting enough players in the group that you might actually meet some. With Mobius PvE I have only seen one person in the last week and that group is fast approaching 2000 players.
 
In game and in character sure, but if you hate them in real life over their behaviour in a game, you need a reality check.

Oh absolutely agreed! What kind of mental defectives hate people IRL over what happens in a video game?

ETA: Yes, I know they exist, unfortunately. I just like to pretend they don't.
 
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