Hi to everyone!
I'm new here.
First, excuse my English!
I've played Frontier Elite II for the first time in the 1994 on A1200.
I've just fall in love with this game..
Now, I've got the chance to write some idea on Frontier official site!
Let's see.. dear Santa, my perfect Elite IV would be:
--- Space ---
- True space environment(procedural?): if you aim toward a star, you should be virtually able to fly to it without hyperdrive.
- Huge nebulas surrounding some systems or in deep space.
For huge i mean several light years wide (not the X spits..)
- Deep space bases: for example a research station inside a nebula.
- Asteroid tunnels: quite fun, aren'they?
- Planet rings: the best for me would be something like the ST Voyager tv show opening video: i love the reflection of the ship on the ring!
- black holes/space anomalies wich let you jump anywhere in the galaxy.
- Magnetic storm, solar flares, supernovae: they can cause equipment/engine failures or mis jumps.. it's a hard space, over there..
- Binary contact stars..
--- Planets ---
- Clouds, clouds and clouds!!!
Can you immagine the scenery? A ship is entering a Earth like planet atmosphere: the atmospheric shield is heating in the sunset sun, and below you can see black storm clouds wich lights up at every lightning. Now the ship enters the clouds and starts to rumble.. then it emerge below the clouds in a very bad thunderstorm that hides the spaceport lights...
Obviusly, each planet should have its own storm type (desert, snow..)
- I think that sea (or lake) rendering it's a must. But what about water change with weather conditions?
- A sun or a giant gas planet will rip in pieces your ship, if you are fuel scooping too close to it..
- I would like to see some weird planet like a volcanic world, or a destroyed planet for some natural reason (or Thargoid experiment?)
--- Equipment ---
- Military (or hacked) jump computer: you can set the exit coordinates of the hyperspace tunnel within the range of the hyperdrive.
- External lights: for night or asteroid navigation
- Multiple energy bomb storing
- Coil or rail guns
- Improbability drive?
- I would like to board a surrended ship and steal its cargo or the ship itself, and this mean that if i ask to an Interplanetary Shuttle to "surrender or die!" in my Panther Clipper it should not answer me "ha ha!"
--- Gameplay ---
-I agree with jumpgates only if they work in the game this way:
a sort of connection between distant key systems (for example a Gateway-Achenar route). The charge for the gate use should be twice the cost of hydrogen fuel needed to reach the destination system with conventional hyperdrive)
- Advertising of "treasure maps" on the BBS: most of them may be fake, some of them may be traps but some of them can lead you to lost secret ships or special equipment (and you need a jump computer)
- Rescue, escort, exploration missions?
- The 7 (more would be better) wonders of the universe?
- The player can use different vehicles on a planet (even moons): cars, bikes, trains and so on..
- In a system with "some prospecting and mining" and only two stars and no planets, i would like to find a little space station orbiting one of the suns
- If you call for help, someone will answer..
- Police can jam your hyperdrive if you have troubles with local laws
- If you pay the fine, the police must stop firing at you.
- If you don't have money, the police take your ship, but you can find a passage, or steal another ship..
- I would like to board a surrended ship and steal its cargo or the ship itself, and this mean that if i ask a Interplanetary Shuttle to "surrender or die!" in my Panther Clipper they should not answer me "ha ha!"
- People: it will be fantastic, but ihmo Elite is before all a space simulation game, so the flight model and the physics must be the priority in the game project.
Those were some ideas i've had during my waiting for Elite 4.
What do you think?
Bye!