Trading still useless. no high demand resources ever

So a game system that says "x station imports widgets" but when you get there you find that it has a high SUPPLY of widgets is working fine then? What a lot of the "trading is fine you need to learn how to trade" crowd are missing is that many of the players that are complaining about broken systems (like myself) know HOW to trade, it is the fact that the game information is simply wrong.

I like the idea of the trade routes drying up and others opening up but I should not be having to go to out of game sources like slopeys to find my next route because the in game presented information is plain wrong.

It's possible that what you're seeing is that some systems BOTH import and export goods by design. This seems to mean that at a given station, you might find a certain commodity that is imported, exported, or both, not necessarily that it is always both imported and exported. A good example is that all agricultural systems can import and/or export several types of food.

A good resource (not perfect, but good) is this Trader's Bible chart:

http://i.imgur.com/ang1e0I.jpg

It shows an overview of types of stations, and what commodities they import and export by default. It's no longer 100% accurate (mineral oil doesn't come from agricultural stations, but now comes from high-tech, for example) but it's been a very valuable reference for me.
 
So a game system that says "x station imports widgets" but when you get there you find that it has a high SUPPLY of widgets is working fine then? What a lot of the "trading is fine you need to learn how to trade" crowd are missing is that many of the players that are complaining about broken systems (like myself) know HOW to trade, it is the fact that the game information is simply wrong.

I like the idea of the trade routes drying up and others opening up but I should not be having to go to out of game sources like slopeys to find my next route because the in game presented information is plain wrong.

This has been fixed. Have you been following the server updates for yesterday and today?
 
Hmmh..Alexander Landing at HIP 31666...high demand in a lots of commodities..might just be a glitch.

MwTyt2v.jpg
 
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A good resource (not perfect, but good) is this Trader's Bible chart:

http://i.imgur.com/ang1e0I.jpg

It shows an overview of types of stations, and what commodities they import and export by default. It's no longer 100% accurate (mineral oil doesn't come from agricultural stations, but now comes from high-tech, for example) but it's been a very valuable reference for me.

Thanks for the tip this should be useful. I have seen mineral oil coming from an agricultural system still.

What I have noticed looking at the trade routes data is you need to check every station in that system. I was missing some sometimes but they were way off in the blackness over 5000 light seconds away, so at the bottom of the list and I didn't scroll down far enough (I use the system map more as well when I have the data).
 
I'm seeing a LOT of high demand items now, across multiple systems and economies. I think that server side fix kicked in.
 
I'm seeing a LOT of high demand items now, across multiple systems and economies. I think that server side fix kicked in.

Same here all the markets around me are stating to fluctuate and settle down like they should be. The notes I made over the past few days are now out of date and my trade routes are changing so something is happening.
 
I went to a mining station last night ti get a mineral shipment. I had trade data recorded that was 5 days old ---they went from high supply to low demand also they were the only station I had ever seen personal weapons at ---- they were all gone. So trading is changing. It seems you can only trust recent data the effort it took record the trade data seems to be wasted after a couple of days
 
I went to a mining station last night ti get a mineral shipment. I had trade data recorded that was 5 days old ---they went from high supply to low demand also they were the only station I had ever seen personal weapons at ---- they were all gone. So trading is changing. It seems you can only trust recent data the effort it took record the trade data seems to be wasted after a couple of days

That's the way it should be. Trading figures are constantly changing. Anything older than 24 hours should be worthless. That's why the trade data that shows in the Galaxy map is only good for the last 24 hours.
 
Ive made a million starting from scratch yesterday in a sidewinder in open play.

The system im in has high demand.

I can fly one jump to a station only 45ls out of hyperjump and sell my goods for 1015 a tonne profit.

Ive upped my cobra to 60 cargo space and make over 60K a trip and from blasting off to landing at the station only takes 5 mins.

I call shenanigans on that. Max cargo space on cobra is 44T with no sheilds. Nice wind-up attempt though.
 
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Admittedly, the server-side trading changes kicked in and they so far appear to be a radical improvement.

it's still silly, that the only practical way of keeping track of all the trade data is a paper notepad. Or spreadsheet. Why for instance can't the right-most column in the trade screen display the last-known price in a selected system?
 
my first attempt to trading was dissasterous. i bought a type 6 just to see all that money the supposed big money makers are making. spent a couple of hours exploring for something good to trade but finding a 2-way made my head explode.
Sold the type 6 and went back to bounty hunting. could make some good money there. few 100k condas here and there. pythons. even saw a 190k wanted conda!(in a nav beacon)
But while i was doing my occasional random trip to a random backwater anarchy i saw high supply of expensive shiny things that i could not find last time.
Well then i couldn't find a type 6. high tech worlds were giving anacondas and stuff, not a type 6.

After i got one, and upgraded it, i spent 2hours maping the area. Supply demand prices etc. this time i felt it was worth it.

Finally i found a 2way trip which gave 1.2-1.3k per ton each way. so that's 2.4-2.6k round trip. the bad news was that one station was 1.000ls away from star.other one was about 15ls.

I got tired to try any more but now that i sat and thought clearly, instead of doing A-B-A, (which is hard to do because players/npcs kill routes, hard to find a good lasting one) you can take advantage of one-way routes and plan an A-B-C-D-A route.

the A-B-C-D-A kind of route needs a lot of maping the area. You definitely need to write stuff down, but you can maximise profits with using systems with stations near a star whcih had a good route, but didn't do an A-B-A pair.

so end result was that i made about(i think) 1,5mil in a couple hours of trading.without using the ABCDA which i thought now. was my first real try with trading aswell. So i have to say trading can work now. But you have to spend a LOT of time working out routes, and maping an area.
 
I went to a mining station last night ti get a mineral shipment. I had trade data recorded that was 5 days old ---they went from high supply to low demand also they were the only station I had ever seen personal weapons at ---- they were all gone. So trading is changing. It seems you can only trust recent data the effort it took record the trade data seems to be wasted after a couple of days

If trading is changing every couple of days this is my worse case scenario. I only play a couple of hours maybe every 2-3 days. If when I return to the game after 2-3 days the first thing I need to do is spend 1-2 hours trying to locate a viable trade route it's going to be painful to say the least!
 

Michael Brookes

Game Director
Thanks for the tip this should be useful. I have seen mineral oil coming from an agricultural system still.

What I have noticed looking at the trade routes data is you need to check every station in that system. I was missing some sometimes but they were way off in the blackness over 5000 light seconds away, so at the bottom of the list and I didn't scroll down far enough (I use the system map more as well when I have the data).

Mineral oil is produced by Agri economies.

Michael
 
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