Viper III vs Elite anacondas tips

I have a kitted out viper I have 1 med beam and 3 gimballed multi cannons, on the assassination mission I found an elite anaconda on the first attempt it took 4 run`s and 20% damage to my hull on flyby`s to kill its shields, by this time recharging my shields going back in was taking time though the cannons were doing their job, I found a nice spot to hang on its rear end, I targeted its engines killing those with 1 volly, on retreating the whole ship disapered (bug?) no sign of a cloud to trace. I restarted again and jumped into another signal source and found it again lol, this time it was full repaired and I was at 50%. I tried the same again hanning on its back door, I mannaged to strip its shields in one go before loosing mine but got killed by an incomming missile :(.

Has any one got any good/better tips? I have just changed the beam to 30rnd railgun and cannons the same as before.
Sitting in its back door seems to be a good area for minimal damage but getting there and holding position is quite hard but not impossible :).
 
I have Cobra with 2 med pulse lasers only, 2-3 minutes maximum and any conda is dead.
Just aim for power plant under his belly and work thru the shield, few good hits and anaconda dead before even 60% of armor...
making me wonder, is those Big ship worst it ?
 
Missiles can be avoided either by sticking close, aggressive evasive maneuvers, or by mounting anti-missile hardware and combining it with maneuvering. One PDT is almost always a wise addition.

Staying in the Anaconda's blind spot as much as possible is imperative if you don't want to take forever to kill it, and wish to avoid relying on chaff/SCBs, but you seem to have gotten this down pretty good.

I'd recommend targeting the power plant rather than the engines, as some NPC ships still seem to be able to frame shift out even if their drives are destroyed.

Two small fixed beam lasers, plus medium gimbaled multi-cannon (fixed is fine if you can aim well enough to reliably hit the sub-system) or some other anti-armor weapons is likely more effective than your current weapon loadout, for this task.
 
thanks il try that, I have used pulse lasers but even with max size powerplant energy doesnt last long, with the pluses and minuses multicannons has a slightly better edge over lasers on energy use and a little more damage, though reloading is a small issue.
il try that powerplant take out next time :)
 
I have a Viper as well but so far I couldnt kill Anacondas. What should I do? I have it fitted with 2x Med MultiCannons and 2x Small Beam Lasers. So I should try to kill the Power Plant under its belly? How do I target subsystems?
 
Power plant just allow you to install guns, but power distributer feeding with power and got capacitor.
Usually im flying with 2.5 on Engines 2.5 on weapons and 1 on systems. With Power Distributor (3A) Cobra and Viper got same fighting capabilities, 2 med 2 small and PD (3A) ... Its just matter of fire control.
 
Why are you attempting to joust with an Anaconda?

You don't "flyby" you stick to his ass like glue popping chaff and liberal shield cells while wrecking his FSD or Power Plant.
 
Actually, you MUST have Chaff launcher, cuz condas mostly got lots of turrets, and shield cell bank helps aswell.

Nothing other than a weapon and a ship is a "must".

I regularly kill NPC Anaconda without mounting chaff, or using any SCBs.

About Missiles: Heatsinks can distract them.

The downside with heatsinks as a missile countermeasure is the small delay it takes to dump the heat then eject the sink. Often this delay is greater than the travel time of higher class missiles/torpedoes at close range.

How do I target subsystems?

You either cycle through the subsystems with the target next/previous subsystem keys, or you go to the sub-target menu on the left HUD pane and select it.
 
I have a Viper as well but so far I couldnt kill Anacondas. What should I do? I have it fitted with 2x Med MultiCannons and 2x Small Beam Lasers. So I should try to kill the Power Plant under its belly? How do I target subsystems?

Go to your option and find key Select Subsystems, by default its Y.
And yes, thats how i killing Anacondas with no problem at all .
But again, i have chaffs, shield cell bank, point defence, and of course im never brawls with that Snake ....
Be agile, aim where it hurts, and when its start shoot just boost away, chaffs etc.
Belly and his back its blind spots, you should learn how to "Hover Fight" big targets.
Try to play with Flight assist, but dont kill yourself ))
 
Missiles can be avoided either by sticking close, aggressive evasive maneuvers, or by mounting anti-missile hardware and combining it with maneuvering. One PDT is almost always a wise addition.

Staying in the Anaconda's blind spot as much as possible is imperative if you don't want to take forever to kill it, and wish to avoid relying on chaff/SCBs, but you seem to have gotten this down pretty good.

I'd recommend targeting the power plant rather than the engines, as some NPC ships still seem to be able to frame shift out even if their drives are destroyed.

Two small fixed beam lasers, plus medium gimbaled multi-cannon (fixed is fine if you can aim well enough to reliably hit the sub-system) or some other anti-armor weapons is likely more effective than your current weapon loadout, for this task.
It's better to target the FSD; same immediate death when it's destroyed, and it's liable to malfunction and prevent jumping away when damaged.
 
Nothing other than a weapon and a ship is a "must".

I regularly kill NPC Anaconda without mounting chaff, or using any SCBs.

i belive its not "who got bigger" competition.
If you can do it with out thats fine ... lots of CMDRs can, but those guys asking for tips, and my tips cost only 8.600 credits, and help those who new to Vipers or control itself. Im not sayng noobs, cuz all of us start from somewhere, when they can do its with some gadgets and will understand what to do, they will decide what they MUST have.
 
i belive its not "who got bigger" competition.

No such sentiment was remotely implied. It was an anecdote meant to directly counter a false statement.

If you can do it with out thats fine ... lots of CMDRs can, but those guys asking for tips, and my tips cost only 8.600 credits, and help those who new to Vipers or control itself. Im not sayng noobs, cuz all of us start from somewhere, when they can do its with some gadgets and will understand what to do, they will decide what they MUST have.

I still think it's a mistake to even imply that something like this is a necessity, and feel that new players will benefit from learning how to reliably make the kill with as few crutches as possible, even if they wind up utilizing them to speed the process later on.

So, my advice is to do it without the gadgets first.
 
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I can solo them quite easily in my Viper. I have 4 Pulse lasers (2 gimballed, 2 fixed) and a shield cell. I find having very little throttle and strafing works well for them as they are very slow moving. When you get targeted by missiles, just simply thrust in any direction and get your throttle into the blue zone, you don't really need a chaff launcher imo. I too target the Powerplant as this generally goes down a great deal quicker.
 
Nothing other than a weapon and a ship is a "must".

I regularly kill NPC Anaconda without mounting chaff, or using any SCBs.

i belive its not "who got bigger" competition.
If you can do it with out thats fine ... lots of CMDRs can, but those guys asking for tips, and my tips cost only 8.600 credits, and help those who new to Vipers or control itself. Im not sayng noobs, cuz all of us start from somewhere, when they can do its with some gadgets and will understand what to do, they will decide what they MUST have.

Personally I find a point defence turret a better defence against incoming ordnance as it does not rely on you being able to react in time, and is very efficient in terms of ammo use - it also works against mines which I'm seeing a lot of at the moment.

The advantage of chaff is that it also breaks gimballed weapon locks, but that is not an issue if you are on the six of an anaconda shooting it's power plant or FSD.
 
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first of all, you should use a Cobra, it is cheaper to make it decent than a viper, and it is stronger and can do every job at the same time

no matter what ship you have, here is what you should do:

- use the strongest weapons you can, for example 2 burst laser/2 multi-cannon works well
- buy a chaff, this thing will save your life
- do not hesitate to disengage combat to save your life
- try to stay at the back of the anaconda, placement is very important
- aim either the power core or the FSD, it will be twice faster to kill him
- try to buy the best shield and thrusters before this combat, or at least rank B


you should be able to take them out now
 
My tip: Make sure you have a good power distributor and direct all power to systems on approach, get behind the Anaconda, then direct all power to weapons and let him have it! Repeat as necessary. Shield cells, etc. help to make your survival time longer if you are having trouble evading/getting behind him.

Please note: I'm only rated "Mostly Harmless", so take any advice with a pinch of salt!
 
What I do is high speed passes while strafing to run off his shield. After each pass I put all pips in system to charge up as his shield recharges much slower than mine. When his shield is down, I target his drive and repeat this carefully until his drive is out. He then floats out of control and I pick him off easily. I was doing this without chaff or shield charges with B and C gear and 2 gimbaled C1 beams, E class, and 2 gimbaled C2 multis, also E class. I have since upgraded all systems and have chaff and shield cells and now is it a breeze. Hope that helps.
 
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