Pirating Outside Stations.....and other questions

Orly? So where do YOU spawn?

How many times does a player trader spawn in a station vs stop there to do his job? The odds of any random trader having just spawned in a station are 1% or less.

Also there are npcs in Elite if you're unaware. Unless you're against spawn killing npcs? In which case you're right, lots of npcs do spawn from a station.
 
How many times does a player trader spawn in a station vs stop there to do his job? The odds of any random trader having just spawned in a station are 1% or less.

Also there are npcs in Elite if you're unaware. Unless you're against spawn killing npcs? In which case you're right, lots of npcs do spawn from a station.

The fact that players return to it to do business doesn't stop i being a spawn point. If you're comfortable with that you go right ahead. I do have to wonder why you're getting so upset about my opinion if you feel it's justified.
 
spawn point is irrelevant. If you die, and spawn, and get goods for a trade route run.... what difference does that make? No different than if you traveled there rather than die and insta travelled. If you die and aren't loading up for a trade route.... well, then when I scan you, I won't care. So, as I said, it makes no difference because of insurance... it's just insta travel.
 
couple of points from a traders perspective...

Be FAST about it. If you take the time to scan my cargo not only are you alerting me to your presence, by the time you finish my drive will be almost fully charged.
Get a wiggle on scanning and following that wake UNLESS you're chasing a type six. Almost everything else is able to jump out as soon as the FSD cooldown expires and most pilots, unless they need to wait around to scoop fuel, will be aligned with their destination ready to mash the button as soon as possible. Stringing jumps as fast as possible in a type six cooks it, so if you're using this tactic they are the ideal target. That doesn't help you when they are so efficient at escaping from interdictions though...
Don't chase the guy hauling rares. He's going to have a long jump range and will certainly be stringing jumps. Either he'll outjump you, outlast you on fuel or simply string the jumps so quickly you can't scan the wakes fast enough to keep up.

Have to disagree on the type 6 getting cooked stringing jumps... getting to 102% isn't cooking. They only cook if you let them get close to the sun.

If you pull up and go max throttle as soon as you land from the jump, you can be cool enough to hyper space when your FSD cooldown finishes.
 
spawn point is irrelevant. If you die, and spawn, and get goods for a trade route run.... what difference does that make? No different than if you traveled there rather than die and insta travelled. If you die and aren't loading up for a trade route.... well, then when I scan you, I won't care. So, as I said, it makes no difference because of insurance... it's just insta travel.

You're talking about camping outside a place where people spawn with the intent of attackng them. By what definition is that NOT spawn camping? Yes they shop there too so let's include that just to make you happy... It's spawn & shop camping.
 
Do any of you guys park outside stations and cargo scan player ships heading out? Then follow them?

I'm think of doing this... park a high traffic station (with cargo scanner, interdictor, and FSD wake scanner) and then follow the player out and perform piracy. Seems like a fun idea, just wondering if anyone has put it to use yet.

I've already interdicted some people and I must say that's a lot of fun -- especially when you play a "fair" pirate; I just want half your stuff, not all of it, just half! Wouldn't it be smart to save money and just give me half rather than lose it all and be turned to space dust? And not only that, I let them go if they don't have anything worth taking. See... not all pirates are scum, haha.

I also run with a hatch breaker incase they don't comply -- which is so cool I don't have the words to describe.... anyways...

How do you guys do pirating. Pirating NPCs is fun... for a little while, but gets boring fast because its predictable. With players, you never know what they're going to do and there's always the lovely tells "What? Who the heck are you. off, you can't have anything!"

Currently pirating in a viper, but limited cargo room makes it less than ideal. Might go with a cobra for added cargo space.

Give me your pirate ideas and stories!!

yeah I've done that in beta. The trick is to use a type 6, no one is suspicious of a type 6 following them until they get interdicted, and since you will be pirating other type 6s you don't need a cobra or an asp.

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You're talking about camping outside a place where people spawn with the intent of attackng them. By what definition is that NOT spawn camping? Yes they shop there too so let's include that just to make you happy... It's spawn & shop camping.

Well you can't attack them there, the station will tear you apart.
You need to scan their hyperspace wake and jump to where they go to, then interdict them.
 
While we're at it... cargo scans should work in SC. Pirating is too difficult atm. -.-
Says the guy hauling tons of gold and getting bored to death. Only time i ever lost my space truck to a human attacker i was on the options screen.
 
Well you can't attack them there, the station will tear you apart.
You need to scan their hyperspace wake and jump to where they go to, then interdict them.

That seems reasonable... at least then they have a chance to out jump you/detect you/evade you etc.
 
You're talking about camping outside a place where people spawn with the intent of attackng them. By what definition is that NOT spawn camping?

Spawn camping directly implies an open vulnerability, a trapped defenselessness. If you read my previous post in this thread you'll see several reasons why that isn't the case.

And since you insist on being technical, it's only a "spawn point" of a player's choosing. You show up where you last left off. If you log off in deep space, you'll show up next time you log in, in the same system, in the middle of nowhere. People only spawn into stations when they log off at the station. All of your posts imply you think stations are the only place you show up ("where do YOU spawn?" answer: "wherever I damn well PLEASE") and that's simply untrue. Even if it were true, as I said, you can't "spawn camp" a station.
 
Spawn camping directly implies an open vulnerability, a trapped defenselessness. If you read my previous post in this thread you'll see several reasions why that isn't the case.

Perhaps you failed to read my previous post... if so allow me to quote myself...

Well you can't attack them there, the station will tear you apart.
You need to scan their hyperspace wake and jump to where they go to, then interdict them.

That seems reasonable... at least then they have a chance to out jump you/detect you/evade you etc.


And since you insist on being technical, it's only a "spawn point" of a player's choosing. You show up where you last left off. If you log off in deep space, you'll show up next time you log in, in the same system, in the middle of nowhere. People only spawn into stations when they log off at the station. All of your posts imply you think stations are the only place you show up ("where do YOU spawn?" answer: "wherever I damn well PLEASE") and that's simply untrue. Even if it were true, as I said, you can't "spawn camp" a station.

That's not entirely true, and you've either not thought that through or you're being evasive. When you die you return to the last station you were docked at. If I camp at a station and "pirate" someone to death as they leave the no fire zone they go straight back where they were, leaving me right outside the station that they no choice of appearing in. That leaves your hapless repeat victim with no choice but to go to solo to get past you, and chances are he'll stay there, which diminshes the open game for everyone.

If however you're scanning and tailing them into hyperspace then interdicting as Fergal suggested it's a whole 'nother ball game since they're not confined within the mail slot or the no fire zone like a fish in a barrel and because they have that chance to evade/escape at that point. Not only is that then quite reasonable, it's quite a sensible way of going about pirating while at the same time definitley not griefing as the victim has a sporting chance.
 
Do any of you guys park outside stations and cargo scan player ships heading out? Then follow them?

I'm think of doing this... park a high traffic station (with cargo scanner, interdictor, and FSD wake scanner) and then follow the player out and perform piracy. Seems like a fun idea, just wondering if anyone has put it to use yet.

I've already interdicted some people and I must say that's a lot of fun -- especially when you play a "fair" pirate; I just want half your stuff, not all of it, just half! Wouldn't it be smart to save money and just give me half rather than lose it all and be turned to space dust? And not only that, I let them go if they don't have anything worth taking. See... not all pirates are scum, haha.

I also run with a hatch breaker incase they don't comply -- which is so cool I don't have the words to describe.... anyways...

How do you guys do pirating. Pirating NPCs is fun... for a little while, but gets boring fast because its predictable. With players, you never know what they're going to do and there's always the lovely tells "What? Who the heck are you. off, you can't have anything!"

Currently pirating in a viper, but limited cargo room makes it less than ideal. Might go with a cobra for added cargo space.

Give me your pirate ideas and stories!!

I interdict them, and, in all caps, "IF YOU JUMP, YOU DIE" to make it seem like a really intense situation. Then, "CARGO. NOW". If cargo doesn't start flying out of the hatch, I shoot them until the shields are down and use the limpet. If I hear "Surge detected" I blow them to bits. I'm not messing around pal, I need to eat.

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Pirating outside stations isn't really doable for the following reasons:if they happen to be flying a large, slow ship, they can't outrun you, but their FSD isn't affected by your smaller ship either, so again they can simply submit and jump out 10 seconds later

When interdicted, there's a fairly long cooldown, as much as a minute i think, or 30 seconds. It's enough to throw a limpet on.
 
I interdict them, and, in all caps, "IF YOU JUMP, YOU DIE" to make it seem like a really intense situation. Then, "CARGO. NOW". If cargo doesn't start flying out of the hatch, I shoot them until the shields are down and use the limpet. If I hear "Surge detected" I blow them to bits. I'm not messing around pal, I need to eat.


Yeah... I'll just submit, boost away while my FSD cools down, and be gone long before my shields are down.
 
Yeah... I'll just submit, boost away while my FSD cools down, and be gone long before my shields are down.

I usually have a go at evading it but if it doesn't feel like I'm going to make it I use your strategy too. I do a quick evaluation of whether I think I can blow the pirate out of my sky and if not it's 3 pips each to shields and thrusters, start the fsd charging, and 3 quick boosts till I jump.

I wonder what happens if you do an "emergency drop" when someone interdicts you?
 
Yeah... I'll just submit, boost away while my FSD cools down, and be gone long before my shields are down.

Dude, it's a thirty second cooldown. I can take down an Elite Anaconda's shields in half that time. The Cobra does 400m/s with full pips to engines, and can sustain it without ever dropping below 370 m/s with the best power distributor, which I have. Then, I can just shoot your gigantic drives and keep you stuck in space. Then, if you just decide to self destruct, well, then, you're a terrible sport, not roleplaying, and I don't see why you're even playing Elite. :)

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wonder what happens if you do an "emergency drop" when someone interdicts you?

Interesting, I'm going to have to test that.
 
Well, I would say that I am surprised I haven't seen any pirates doing this, seems like the obvious way to find juicy cargos.

Don't you need other players first? Lol..... Solo mode is king, and thanks for reminding me why I switched over .
 
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To be able to complete teh piracy missions, where you need to steal x amount of a specific commodity you need to scan a large number of ships.
Pulling npcs ( and players) out of supercruise takes took long.
The only way I could get it to work in a reasonable time was to scan NPCs at nav beacons, follow them, then either attack while further from the other ships, or follow them to the next system.

The ship traffic at stations is much lower than nav beacons, so I gave up on using them, but you do have a slightly larger chance of seeing a player at a station than the nav beacons.

Heres a video from beta 3 of me completely failing at piracy:
[video=youtube;T2yFO1Qpxcg]https://www.youtube.com/watch?v=T2yFO1Qpxcg[/video]
 
Dude, it's a thirty second cooldown. I can take down an Elite Anaconda's shields in half that time.

Which is why one doesn't fight it. If you interdict a Conda, all he has to do is submit and wait five seconds, then boost out. You're in a Cobra, you don't affect his FSD charge time at all. He'd leave before you could scratch his shields.

Perhaps you failed to read my previous post... if so allow me to quote myself...

So you're quoting your afterthought about OP chasing someone via their wakes despite the post I made before said afterthought was posted, which contradicts you. I'm being evasive by pointing things out, before you posted, that explain in detail about how your complaint is unfounded? Riddle me that one.

That's not entirely true, and you've either not thought that through or you're being evasive. When you die you return to the last station you were docked at. If I camp at a station and "pirate" someone to death as they leave the no fire zone they go straight back where they were, leaving me right outside the station that they no choice of appearing in. That leaves your hapless repeat victim with no choice but to go to solo to get past you, and chances are he'll stay there, which diminshes the open game for everyone.

Yeah, see, that's what you're not getting even though I've stated it several times so far: you can't do that. You can't spawn camp stations. You can't "pirate" or "anything" someone to death by waiting for them outside of a station. If you attack them in the no fire zone to make sure you kill them, everyone goes after you. If you wait until they leave the no fire zone, they'd jump long before you get the chance. Your scenario of spawn camping someone in a station is entirely imagined outside of preliminary broken mechanics at Freeport back in Beta.

Not to mention you're contradicting yourself here. First you quote yourself as saying "well that's reasonable" when the OP tells you outright, just like I did, that you can't get people in or around the station. Then you hand me a counterargument explaining that it's possible anyway.

I hate having to rehash my points, especially when made by others as well, because someone ignored or didn't understand them. If you seriously think what you're suggesting is possible, explain in full detail what it is I'm missing and exactly how it can be done, because I'm putting money on the bet that you've never pulled this off successfully, nor has anyone to you.
 
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