Ability to build space empires?

Unless that is the opposite of the whole ethos behind the game, ED is all about being out there trying to get by on your own and at the mercy of the big factions. Just a leaf in the wind being blown where ever the wind wishes.

Agreed, this game will be taken into a different direction. I think that systems could/will be placed under blockade by one of the 4 major powers (incl. the Thargoids) when at war and then missions become available to run those blockades, ferry survivors out of a derelict ship in the midst of a battle (orca anyone? - or anyone that has passenger compartments) that is trying to break the blockade, escorting those ships, etc... and that's only one scenario. You could also have missions for finding/exploring missing ships found through the discovery scanners. Finding ancient ruins with the detailed surface scanners.

You know, doing HEROIC stuff, not managerial stuff.
 
Since station building and their owning factions are part of a bot-driven mechanism, why not also allow players to fund real estate construction, which would (if managed and supported right) generate revenue?

Why indeed couldn't I assemble or seize an unsanctioned outpost and run a band of looters from it?

It would be a nice thing, but it would probably cost hundreds of trillions of credits and take a huge amount of time to build.
 
And why not? If the game is to last as long as I'm hoping it will, it'll need an open-ended player wealth progression. As in... when you're done with the Anaconda, you'll be wanting your buddies to man a flotilla of them. Which said flotilla could benefit from some basecamp to store all the loot, which in turn would benefit even more from being worked into a chain of industrial outposts, which could get you a basic coriolis trading floor and so on... A sort of cycle of increasing revenue and maintenance well beyond individual spaceships.
 
It *would* be very cool to have some sort of deep space outpost in which your pilot can kick back, relax and admire the view while he stretches his legs after a hard month or two exploring...
 
It *would* be very cool to have some sort of deep space outpost in which your pilot can kick back, relax and admire the view while he stretches his legs after a hard month or two exploring...

A lifetime of scheming and plotting, wheeling and dealing, and what has it got me? One measly little bar. My uncle Frin owns thirty, and my cousin Gaila owns his own moon you know.
 
I just learned about this wonderful, visually stunning game and have been reading up on it. You can mine, trade, pirate, bounty hunt and explore. But can you and your friends claim a section of space and claim it as your own? Can you build starbases? Fleets and defenses? Bring in colonists or cause a planet to be terraformed?

In short, can you have any great influence?

Sorry Nope.
 
Well in regards to claiming a star system or having a fleet or defence for the area, this could be done through brute force. Depending on how much an area can be impacted, theres nothing stopping you and a group of people simple killing everyone in a particular system and telling people to stay out, along with having other players acquiring a fleet of various ships to help with defending your "claimed" location.

This will become easier once the Wings section has been added to the game, but it remains to be seen how much we can affect or change a particular area. Although we can't destroy stations, I do wonder how the mechanics of the game will behave, if you had a group of people go in and kill off all security and stop people from coming and going from the station, although there is no way currently to take over a station and change its faction/owner.

The only real benefit I can see to doing all this at the moment, apart from being just for fun, would be to corner off a mining location, or a station with a particular commodity in order to keep it for yourself.

Although we will most likely never see an ability to build your own stations/outposts, it wouldn't take too much to implement the behaviour mechanics in allowing groups to be able to "own a station" in a way that just means the station would not fire on those that have taken over. This could then be further expanded on, by either having missions open up in order to reclaim the station for a specific faction, or take over the station yourself. Theres many many ways you could allow events to unfold and be acted upon and add in many variations of gameplay, without having to introduce new assets or large game changing modifications to the current engine.

I do look forward to what FD are going to introduce with and after launch, as with this game engine as it is right now, there are a lot of ways to introduce new gameplay mechanics and create a "living" galaxy and story.

Yes It could be a wonderfull experience for all of us;....for those that want to be involved in the elements of barricaded systems and asteroid belts (and) those of us that would chose to ignore said barricades; flying solo or in separate groups.
 
Personally I think the way to your "own" empire would be
1) Find a system that has an Independent Minor faction that catches your fancy, be it a Gang, Cartel or Dictatorship or Communist Regime or what not.
2) Do missions for that faction to
  • Gain an Allied Faction Reputation with said faction
  • Increase the % influence of the Faction on the system until it is in control

.
At this point you could RP you have taken over a system.
.
From there see if there is a way to spread the faction to a near by system.
We already have propaganda missions, and I have had a mission to drop off supply to faction agents on other system.
This might be enough to cause a war for control.
Fight in that war for your favoured faction.

If that would be possible, then the game would have something fun to do. And others are right, there has to be more than just getting you and your buddies a fleet of Anacondas.
 
I can't help but wonder what the use of having 400 billion star systems is if you can't expand into them, exploit their resources, or set up infrastructure that allows reaching the farthest reaches of the galaxy. What's the point?
100% agreed..
I mean guys... Don't get me wrong.. I am truly happy that this game is not just "a more hands-on version of eve online".
But why not allow these things at least for some anarchic systems? Just think about it... 400 billion systems... Is it really a big deal if we could have a small cluster of stars that can be controlled and expanded by players?
 
I wish. The lack of own property besides your own ship is why I wish they hadn't messed X:Rebirth up like they did. X3:TC was so amazing, X:Rebirth was total trash, and now we have E:D which is nice, but lacks those features that kept me motivated long term back then.
 
100% agreed..
I mean guys... Don't get me wrong.. I am truly happy that this game is not just "a more hands-on version of eve online".
But why not allow these things at least for some anarchic systems? Just think about it... 400 billion systems... Is it really a big deal if we could have a small cluster of stars that can be controlled and expanded by players?

(Sigh) I really wish FD would post a sticky explaining the network model in this game.

The P2P instanced network model doesn't allow territorial control. There are no choke points. The game will happily spawn as many additional copies of a space station as are needed, for all the players in that system, whether they are in Solo Online or Private Groups where you will never see them, or in All Online where you may or may not see them, based on the strength of their P2P connection to your own computer.

You're free to participate in the injected events in the game, revolving around the major factions. That's a way to role-play ownership of a star system by being a part of the larger faction, even if you don't own it yourself.

You can also role-play "owning" a distant outpost by using it as your home base, and with the help of friends you might be able to shift the local economy or faction control. But the one thing you can't do, is ever stop other players from moving through that system. It's just not designed for that type of ownership and control.

Whether you can find an end-game in it or not, it's basically about being Han Solo in an alternate universe, where he never joined the Rebellion. I don't keep up with Star Wars lore, but as far as I know, 'ol Han never had a home base other than the Millennium Falcon.
 
I like the concept of NPC driven systems. We the players can support the faction of our choice and can change the galaxy at some degree. A huge amount of players is currently organizing and working for several systems for various local factions. I'm with the Alliance around Ailoth and that space gets more crowded every day. Sadly, in the beta the testing of influences of factions and the effect players can have was not tested properly so Frontier has to get things right in the next weeks.

Lugh, Mikunn, 78 Ursae Majoris are the systems where we test that stuff right now. We've already made some progress, but most of the mechanics are still unknown. But it's very fun to help the Alliance spread to more systems and bring prosperity to the galaxy and fight the corrupt and inhuman Federation and Empire :)
 
I just learned about this wonderful, visually stunning game and have been reading up on it. You can mine, trade, pirate, bounty hunt and explore. But can you and your friends claim a section of space and claim it as your own? Can you build starbases? Fleets and defenses? Bring in colonists or cause a planet to be terraformed?

In short, can you have any great influence?

No

Elite is more about the single pilot rather than corporations and alliances. We maybe able to build stations latter on though but no real details are written yet.

David Braben has already said he doesn't want to go down the massive corporation structure that Eve has. He and his team are more interested in the single player experience and immersion.
 
There are different types of game. I mean, you can buy a game about football management. Or you can buy a game about playing football. If you buy a game about playing football, you don't complain that you can't manage the team.
 
I can't help but wonder what the use of having 400 billion star systems is if you can't expand into them, exploit their resources, or set up infrastructure that allows reaching the farthest reaches of the galaxy. What's the point?

I believe the plan is that the NPC factions, with players support, can do this.
 
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