Not played Eve but was interested by it so i took a look. After some investigation i realized it would not be a game i would enjoy for a variety of reasons.
Having said that, i'm not against good things that are in Eve making their way to ED... but i would imagine devs will focus first on things in the DDA before anything else (considering so much from there is still missing).
However, it is clear that there are a number of things in Eve which simply will not work in Elite without transforming it into a completely different type of game, things that would cause massive outcry from certain sections of the community (and depending on the feature, I could be included in that).
Saying Eve is Elite though is just flamebait. Its like saying Diablo is Chess. Sure, they have space, trading, and combat in common, but other than that they are completely different games, they are not even the same game type. One is first person, the other is third person. One is point and click, the other is joystick or mouse/keyboard which is closer to a FPS shooter.
And of course, one of the driving forces behind Eve is the whole PvP thing. PvP is the focus. Players spend hours trying to get bigger ships, which they then send into combat where the chance of losing your ship is really high. I remember reading about a massive battle where the value lost (in terms of real world dollars) was close to the GDP of a small country... that is very scary!
And therefore this is a fundamental difference. In Eve, you expect to sooner or later to loose your ship. Even if you make it to the big boys league, you are aiming to win in one of the big battles that takes place to further the cause of your clan. And you stand a real chance of loosing your ship, at which point you activate another ship, and another... until both sides have finished the war of attrition and one side emerges victorious.
This sort of play would be terrible for ED. Throwing away your ship (commander) is not in line with the experience of Elite. In Elite you are the pilot. And to translate this into real life, you would not stupidly get involved in some sort of all out war and risk death unless you were sure your derrier was covered and there was a good chance of coming out of it alive.
And this is also why so many ED players find PvP abhorrent. Its not that we are scardy cats, or bad pilots (although i myself put myself in both categories

). We just immerse deeply into the game and will not risk our ship and commander stupidly. You will never hear one of us say "I was loosing hull until i was down to 22%, but i got the final hit and won, but at the last second my thrusters were destroyed"... we would have run well before getting down to 22% hull. We are the commanders of the ships!
And therefore the idea of PvP is not something that makes sense. Why take on targets that could beat you? It makes no sense. Its like being a mugger and deliberately picking tough marks to steal from, instead of the old granny with the zimmer frame!
And conversely, its why we assume most player pirates who want PvP tend to be (and here it comes, that horrible word) gankers. We assume (and it has been sometimes confirmed!) they only pick on targets they can easily beat, because we would never stupidly attack a target that could kill us would we? And of course, attacking weaker people, well, isn't that ganking?
Not sure i've been completely clear here... half way down a bottle of cognac, but maybe i've made some valid points and given some food for thought.