combat zones are just a playground for grifers anyways. they should be removed from the game
You can earn profits (and rep) from doing everything else in the game. Why exclude warzones?
combat zones are just a playground for grifers anyways. they should be removed from the game
I think you might have missed the point Kicks. Everyone can play the game the way they want but we can't all make the same kind of profit doing what we want. Yes you can make money in many ways in this game but it is very apparent that there is really only ONE way to play for large profits. It's imbalanced in that regard.Just do what you enjoy in the game. If you enjoy nothing in the game, then you're free to stop and play something else - as any other rational human would do.
It's not about profit. Those that really care about profit, and want to be in the Anacondas and the Pythons, spent hours doing so. Because they wanted to. That's cool, too.
For goodness sake, blaze a trail you like blazing... you're not behind anyone. There's no leaderboard. Sure, someone will get "Elite" status before you do. Does it matter? Not a scratch. The people that it matters to are happy to grind that cash to get their first.
Me? I'm just blazing my own trail in the ways I find fun.
I think you might have missed the point Kicks. Everyone can play the game the way they want but we can't all make the same kind of profit doing what we want. Yes you can make money in many ways in this game but it is very apparent that there is really only ONE way to play for large profits. It's imbalanced in that regard.
Hi folks.
Some real-world numbers (for those interested in numbers as opposed to the fun of BOOM! BAM! POW! FREEOW!)...
HO HSI Civil War, Cobra Mk III, decent kit:
Combat Mission payment (kill 9 ships in warzone): 26065CR.
Combat Bonds from killing 14 ships in warzone: 42,000CR
Reload costs (1 shield cell used, 1200 multicannon rounds x 3): 4064CR
Repairs: 0CR
Time taken, from LAUNCH to back docked, after clicking all the reload/contacts/bulletin-board buttons: 25 minutes
Net payout: 64001CR
I could have stayed out longer, as I wasn't out of ammo... but came back to cash in.
There is another combat mission looking at me in the BBS... 20KCR for 7 kills. So it looks perfectly possible to do the same trick a second time, back to back.
The net earning rate in this particular scenario looks to be about 153,000CR/hour, with the obvious proviso that you have to kill and not be killed (ie. be an effective combat pilot) in order to put credits in the bank account instead of withdrawing for insurance/repairs!
It's also got wall-to-wall explosions and gunfire, which is a nice extra.
[edit]Next run, 23 minutes launch/return, 47,000CR netted.
so you guys are perfectly okay with a game design that works like following
*do stuff you don't enjoy for a long time so that you can do something you do enjoy
instead of
*just do something you enjoy and be rewarded for it like other players doing something *they* enjoy are
this game panders like crazy to blitz gamers. you just have to tradeNo I'm happy with a game that doesn't revolve around and pander to blitz gamers. Ie those who want to get everything as fast as possible!
What you flying and any tips on load outs? Sounds like you have built yourself a good ship. (Maybe a bit of pilot skill in there somewhere too!!)
Lol.
3000 a kill sounds great- I remember when you went to a conflict zone with nothing more than a Sidewinder with a single pulse laser and got 300Cr a kill, and were thankful.
Nubes today, don't know how lucky you are
Simon
the game is supposed to be play how you want, but if you can't make profits doing something you can't really play that way.[/COLOR]