Why am I being punished for having FUN!?!?!

You can earn profits (and rep) from doing everything else in the game. Why exclude warzones?

You can earn profits at warzones.
Limitless 3k bounties on all ships big or small.
Plus missions to increase than.
Bounty hunt can pay more per kill but you have to find them, war zones are generally target rich environs.
A bounty hunter who can chose high reward marks can outfit ships in a way that expend munitians to a greater degree but that doesn't mean war zones are a loss

- - - - - Additional Content Posted / Auto Merge - - - - -

combat zones are just a playground for grifers anyways. they should be removed from the game

I am sure griefers dock at stations, should we remove those as well.
 
Just do what you enjoy in the game. If you enjoy nothing in the game, then you're free to stop and play something else - as any other rational human would do.

It's not about profit. Those that really care about profit, and want to be in the Anacondas and the Pythons, spent hours doing so. Because they wanted to. That's cool, too.

For goodness sake, blaze a trail you like blazing... you're not behind anyone. There's no leaderboard. Sure, someone will get "Elite" status before you do. Does it matter? Not a scratch. The people that it matters to are happy to grind that cash to get their first.

Me? I'm just blazing my own trail in the ways I find fun.
I think you might have missed the point Kicks. Everyone can play the game the way they want but we can't all make the same kind of profit doing what we want. Yes you can make money in many ways in this game but it is very apparent that there is really only ONE way to play for large profits. It's imbalanced in that regard.
 
Last edited:
I think you might have missed the point Kicks. Everyone can play the game the way they want but we can't all make the same kind of profit doing what we want. Yes you can make money in many ways in this game but it is very apparent that there is really only ONE way to play for large profits. It's imbalanced in that regard.

Question is - why do you want to have max profit while doing stuff you like? Just cruising around looking for good missions isn't not very profitable - but I do because I enjoy to do what I do.

Balancing will happen for long time, but again, I don't get this idea of profit maximizing. It's a g game. I guess I am just not that calculative guy.
 
Despite the flaws I'm having a blast, I've settled on collecting bounties for now, make 250k last night which isn't a lot given you can trade rare goods and make a killing but I've clawed my way from a Sidey to an Adder to a tricked out Viper now with 200k in the bank for 'incidentals'. I'm in Elite Dangerous for the long game and haven't had this much fun with a game in while. Every trip out is an adventure to me, it might start (launch from station) and end (dock at station) the same way but what happens inbetween isn't the same twice. I'm sure we could so easily write fan fiction shorts for every encounter we have.

When it first came out I was really worried it would be devoid of atmosphere (space pun) but I was wrong. People will each take from the game something different.
 
Hi folks.

Some real-world numbers (for those interested in numbers as opposed to the fun of BOOM! BAM! POW! FREEOW!)...

HO HSI Civil War, Cobra Mk III, decent kit:

Combat Mission payment (kill 9 ships in warzone): 26065CR.
Combat Bonds from killing 14 ships in warzone: 42,000CR

Reload costs (1 shield cell used, 1200 multicannon rounds x 3): 4064CR
Repairs: 0CR

Time taken, from LAUNCH to back docked, after clicking all the reload/contacts/bulletin-board buttons: 25 minutes

Net payout: 64001CR


I could have stayed out longer, as I wasn't out of ammo... but came back to cash in.

There is another combat mission looking at me in the BBS... 20KCR for 7 kills. So it looks perfectly possible to do the same trick a second time, back to back.


The net earning rate in this particular scenario looks to be about 153,000CR/hour, with the obvious proviso that you have to kill and not be killed (ie. be an effective combat pilot) in order to put credits in the bank account instead of withdrawing for insurance/repairs!

It's also got wall-to-wall explosions and gunfire, which is a nice extra. :)



[edit]Next run, 23 minutes launch/return, 47,000CR netted.
 
Last edited:
9 kills is an extraordinary mission, 7 is above average, a lto of the time you will be getting 3-5s that dont pay that well or just not get a mission at all.
 
Currently plotting a route to cross the void and reach the outer spiral arm.

I'll take that 280k ls run any day, tyvm !
 
Lol.

3000 a kill sounds great- I remember when you went to a conflict zone with nothing more than a Sidewinder with a single pulse laser and got 300Cr a kill, and were thankful.
Nubes today, don't know how lucky you are :)

Simon
 
Hi folks.

Some real-world numbers (for those interested in numbers as opposed to the fun of BOOM! BAM! POW! FREEOW!)...

HO HSI Civil War, Cobra Mk III, decent kit:

Combat Mission payment (kill 9 ships in warzone): 26065CR.
Combat Bonds from killing 14 ships in warzone: 42,000CR

Reload costs (1 shield cell used, 1200 multicannon rounds x 3): 4064CR
Repairs: 0CR

Time taken, from LAUNCH to back docked, after clicking all the reload/contacts/bulletin-board buttons: 25 minutes

Net payout: 64001CR


I could have stayed out longer, as I wasn't out of ammo... but came back to cash in.

There is another combat mission looking at me in the BBS... 20KCR for 7 kills. So it looks perfectly possible to do the same trick a second time, back to back.


The net earning rate in this particular scenario looks to be about 153,000CR/hour, with the obvious proviso that you have to kill and not be killed (ie. be an effective combat pilot) in order to put credits in the bank account instead of withdrawing for insurance/repairs!

It's also got wall-to-wall explosions and gunfire, which is a nice extra. :)



[edit]Next run, 23 minutes launch/return, 47,000CR netted.

What you flying and any tips on load outs? Sounds like you have built yourself a good ship. (Maybe a bit of pilot skill in there somewhere too!! ;))
 
so you guys are perfectly okay with a game design that works like following

*do stuff you don't enjoy for a long time so that you can do something you do enjoy

instead of

*just do something you enjoy and be rewarded for it like other players doing something *they* enjoy are

No I'm happy with a game that doesn't revolve around and pander to blitz gamers. Ie those who want to get everything as fast as possible!
 
It seems perfectly reasonable the the more boring the job in ED the more it pays. Need an incentive to make people do the boring things, especially if we are ever to get close to meaningfull player impact on the economy.

Do some boring get paid in credits, do something fun, get paid in fun.
 
What you flying and any tips on load outs? Sounds like you have built yourself a good ship. (Maybe a bit of pilot skill in there somewhere too!! ;))

I'm not currently using anything fancy.

I've put a single fixed beam laser on one of the larger hardpoints, and three gimballed multicannon on the rest.

Chaff and Heat Sink Ejector.

Shield Cell Bank... because arms race. :)
 
Lol.

3000 a kill sounds great- I remember when you went to a conflict zone with nothing more than a Sidewinder with a single pulse laser and got 300Cr a kill, and were thankful.
Nubes today, don't know how lucky you are :)

Simon

+1 lol... The good ole days.
 
I must admit, i agree with the OP, it's hardly "blackwater" pay, given the risk. Would hate to think what federation/imperial fleet pilots earn, since historically mercenary pay has always been more fruitful and a costly approach for an employer. Same can be said about smuggling, somthing that should pay better given the risk. I understand bounty hunting may cap out at a certain point in pay prospect, but even that could be given a slight boost in income to entice people into this role.

Atm, i feel like a schlepper when going to do any of above although are quite enjoyable, when the real shekels are to be made in trading rares or getting a bigger cargo ship and out doing rare cargo runs. I think there should be atleast some form of a pay increase for the above roles, and a even bigger pay increase if doing mercenary work for a small or large conflict, perhaps based on the intensity level.

I would also like to think there will be perks for siding with a faction, perhaps being put on the payrole and earning a steady wage per hour along with completing, fighting or doing said task for the faction. This may entice people who work to concentrate down a different career path in game, but would have to complete so many task for said faction within a week time frame to be eligible for there hourly pay, while also benefitting from a loyalty bonus for being alligned to a single faction instead of three.
 
Last edited:
the game is supposed to be play how you want, but if you can't make profits doing something you can't really play that way.[/COLOR]

Sure you can play it that way. You just need to "use your imagination" as everyone likes to say. Imagine that you made 30,000cr instead of 3,000. There. All better. Game mechanics are perfect!
 
You cannot make a profit in this game. It is pretend money. It is pretend everything. The only reason for the pretence is to have fun. If you are not having fun. Stop.
 
Back
Top Bottom