How flawed is ED really?

It's not flawed, flaw occurs in the core game design, the core of the game is perfect.

What there's an issue with is the lack of depth + variation in some aspects of the game, an improvement on the procedural system for example making bulletin board missions have more depth, more dynamic/random events with depth, etc, is what is missing.

The mission system for example in the game is very very basic, it has no depth and the variation is too little, you can do all types of missions in a day's worth of play and you will get the same ones ad infintum, this is one of the major issues in my opinion. This is where people say there's no content, but it's not content that is missing, it's depth and variation. The mission system is the best example of this issue at the moment, but it's not a flaw, it's just something that needs to be expanded upon. When there is more variation/depth to that, more "content" exists, that's how heavy PCG/sandbox games are successful.

In terms of core design the game is not flawed. It just needs to be fleshed out more, a flawed game is difficult to improve, fortunately we do not have a flawed game in this respect. Think of X: Rebirth, that is a flawed game in its core design, it utterly ripped the heart out of the core what made the X series good, everything that makes Elite good (i.e the core design, what makes it Elite), is very good. The rest just needs to be fleshed out (and again, missions are a good example).

I do think this fleshing out will begin with post-release updates + expansions.
 
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I have experienced the no bounty bugs and I see it quite often.

I am currently in an Asp so not a new player, I'm finding the humongous repair costs on the Asp makes bounty hunting quite a risk, as such I am therefore acutely aware of bounties going missing!

I put in a ticket for this issue last week (I was in a Cobra then).

I *think* the issue is something to do with kills in a system where there is no faction, so for example Anarchy systems, or Star only systems.

Essentially you find a clean target, scan them find an out-system bounty and go for the kill, when you get the kill the bounty seems to fall through as it has no main faction to "attach" to.

I duplicated it a number of times before ticketing and over a few runs in different systems it *seemed* consistent, although it is possible it also occurs in systems with a faction I don't know. All I can say is what seemed to be happening in my (limited) case.

It was most definitely was a PITA, so much more so where any damage I take to my Asp costs me a fortune so every kill is vital to make that back and I felt it was really affecting the viability of an Asp when bounty hunting.
 
Yes, ED is in its core a very good game. Hell even if I rant here from time to time I still play it every day. All the current issues I have with this game can be quite easily fixed. Whether they will be fixed (or shall we say rebalanced in certain cases) is a different question though.

As for the illuminating landing pad... I meant the landing computer HUD in your ship, not an actual pad.
 
I now just read this. I do not use a cargo scanner so I am not affected.

Cherubael, are you using a cargo scanner?
It is obvious only some players are affected.

No, I'm using a very basic starter Sidewinder, without any special equipment. I targeted my kills, waited to see a confirmation they are Wanted, and then engaged and destroyed them - then getting the blue bounty notification in the top right of the screen.

That's the point at which I then check the left hand side panel for the transaction log, and I see no change, or nothing added. To the guy who earlier suggested they are added together being the cause of my issue - I am able to do basic math, and when I see 10-20k of bounties in my transaction panel, but just got a 73k note about the anaconda I killed, I can usually determine with reliability that the 10-20k in the transaction panel is not accounting for it.
 
Very. It's the runt of the litter, the ugly duckling and your favorite wall eyed uncle... It's for all these quirks I love it so... :p
Give it time to walk, it's barely learned to crawl yet.
 
Same as, always get my pay out.

TBH for a newly released game it is stable, but there are some major issues with the rules and epic changed needed in balancing though - again in my opinion.
The wanted system is bonkers as far as I can tell.

PS in the interest in advancing this game what does one do, raise a ticket to add game suggestions ?
 
It's not flawed, flaw occurs in the core game design, the core of the game is perfect.

What there's an issue with is the lack of depth + variation in some aspects of the game, an improvement on the procedural system for example making bulletin board missions have more depth, more dynamic/random events with depth, etc, is what is missing.

The mission system for example in the game is very very basic, it has no depth and the variation is too little, you can do all types of missions in a day's worth of play and you will get the same ones ad infintum, this is one of the major issues in my opinion. This is where people say there's no content, but it's not content that is missing, it's depth and variation. The mission system is the best example of this issue at the moment, but it's not a flaw, it's just something that needs to be expanded upon. When there is more variation/depth to that, more "content" exists, that's how heavy PCG/sandbox games are successful.

In terms of core design the game is not flawed. It just needs to be fleshed out more, a flawed game is difficult to improve, fortunately we do not have a flawed game in this respect. Think of X: Rebirth, that is a flawed game in its core design, it utterly ripped the heart out of the core what made the X series good, everything that makes Elite good (i.e the core design, what makes it Elite), is very good. The rest just needs to be fleshed out (and again, missions are a good example).

I do think this fleshing out will begin with post-release updates + expansions.


I completely agree with every point you make. Well said.
 
I had 3 bounties yesterday that I didn't get. One of them was a 20k bounty.

What's even worse is I have over almost 100k in bounties to turn in, but it's in Empire space which is a minimum of 60LY to the nearest system.
 
My guess is their budget was too tight to keep it in development beyond 2014. I hope it's selling well so they can keep on adding features and finishing the existing ones.

The game has a great core. But it needs some meat on it. I'm personally treating it as an early access title. If they can keep the ball rolling this could potentially be one of my top games ever.
 
the core of the game is perfect.

Day 246: Im running out of fuel........ Everything is getting so dark...... I dont know how much longer i can survive.....My power cell is running dry..... I see no hope of docking soon.

''Docking request denied'' GOD ?*)&& !
 

MACMAN86

Banned
I've only seen 1 BUG of upgrading FSD of wrong Class then it not reverting to previous Jump Range when retro fitting previous FSD.
The points you make tell me it was at the wrong local system station to receive bounty or hand over cargo - simple!
BUT ther is lately a BUG of traders losing all their money whilst trading!!! So stay clear of that and just be a missionary.
 
No issue for me bounty hunting last night, picked up 75.000 credits with ease. Perhaps those with this issue don't know where to go to collect the bounty?
 
Perhaps those with this issue don't know where to go to collect the bounty?
I believe you're misunderstanding the issue. The issue is that some (a few) bounties aren't even showing up after it says you were awarded it. You can't go collect a bounty that doesn't show up.
 
I have such bugs:

sensors range: once I can target ship from far away, once it appears on HUD when I am so close that I can see it's cockpit interior.
fines: I've shot to authority ships, I get status wanted and fine, when I restart game or I'll lost connection, fine and status are removed, same is for rewards
acceleration: sometimes I can boost non stop without any heat or cooldown, I am in permanent boost in open play.
shooting: I need to fire multiple times before I really shoot from railgun, after that I can shoot 3-4 times, and again I am not able to use it.
 

Snakebite

Banned
It's more incomplete than flawed. Bugs that adversely effect you are rare. I haven't had any bugs since release that I can recall. Others are experiencing some, of course.

A patch next month will be adding Wing (group) functionality and they are working on aliens. Is the game complete? No, not really. It's still fun though and in the grand scheme of things is totally worth the cost imo. It will only get better as well.

Yep, most of 'bugs' i've encountered were pretty minor, i'm far more dissapointed at the lack of even the most basic features. Planetary landings, Thargoids... where are all the ship types ? there was more features in Frontier than in Dangerous, it feels a bit like a step forwards in eye candy but backwards in gameplay....
 
guys getting blown out of the sky because their shots clipped a security vessel that decided to join a dogfight in progress... it goes on...
e.

This to me isn't a bug, if a player or NPC accidentally hit me with their weapons I'm going to hit them back with mine, accident or no accident. So why shouldn't NPC or group of NPCs have the same attitude.
 
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I certainly think it was released too early. But it's a fundamentally good game. I personally have not encountered really bad bugs, though I've seen lots of things that drive new players crazy.

So to me, still a lot of features and content that haven't been added yet - but what's there is solid not majorly flawed. Have seen a lot of games that had content but were flawed - and that is much worse.
 
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