It's not flawed, flaw occurs in the core game design, the core of the game is perfect.
What there's an issue with is the lack of depth + variation in some aspects of the game, an improvement on the procedural system for example making bulletin board missions have more depth, more dynamic/random events with depth, etc, is what is missing.
The mission system for example in the game is very very basic, it has no depth and the variation is too little, you can do all types of missions in a day's worth of play and you will get the same ones ad infintum, this is one of the major issues in my opinion. This is where people say there's no content, but it's not content that is missing, it's depth and variation. The mission system is the best example of this issue at the moment, but it's not a flaw, it's just something that needs to be expanded upon. When there is more variation/depth to that, more "content" exists, that's how heavy PCG/sandbox games are successful.
In terms of core design the game is not flawed. It just needs to be fleshed out more, a flawed game is difficult to improve, fortunately we do not have a flawed game in this respect. Think of X: Rebirth, that is a flawed game in its core design, it utterly ripped the heart out of the core what made the X series good, everything that makes Elite good (i.e the core design, what makes it Elite), is very good. The rest just needs to be fleshed out (and again, missions are a good example).
I do think this fleshing out will begin with post-release updates + expansions.
What there's an issue with is the lack of depth + variation in some aspects of the game, an improvement on the procedural system for example making bulletin board missions have more depth, more dynamic/random events with depth, etc, is what is missing.
The mission system for example in the game is very very basic, it has no depth and the variation is too little, you can do all types of missions in a day's worth of play and you will get the same ones ad infintum, this is one of the major issues in my opinion. This is where people say there's no content, but it's not content that is missing, it's depth and variation. The mission system is the best example of this issue at the moment, but it's not a flaw, it's just something that needs to be expanded upon. When there is more variation/depth to that, more "content" exists, that's how heavy PCG/sandbox games are successful.
In terms of core design the game is not flawed. It just needs to be fleshed out more, a flawed game is difficult to improve, fortunately we do not have a flawed game in this respect. Think of X: Rebirth, that is a flawed game in its core design, it utterly ripped the heart out of the core what made the X series good, everything that makes Elite good (i.e the core design, what makes it Elite), is very good. The rest just needs to be fleshed out (and again, missions are a good example).
I do think this fleshing out will begin with post-release updates + expansions.
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