What is Eve's exploration mechanic? (for those of us who don't play Eve)....
Not really an in-depth tutorial, but you can get general picture:
https://wiki.eveonline.com/en/wiki/Exploration_guide
What is Eve's exploration mechanic? (for those of us who don't play Eve)....
Not really an in-depth tutorial, but you can get general picture:
https://wiki.eveonline.com/en/wiki/Exploration_guide
Thought I should throw this in here
https://forums.frontier.co.uk/showthread.php?t=6418
It's the design discussion archive for exploration. Reading over it, and seeing what we got, honestly makes me kind of sad =[
I'd like to see experts chip in, but in my experience, it's been a waste of time. Yeah, nice and all that jazz, but in the end, it's somewhat repetitive and not rewarding.
I don't see a reason why anything over 500 LY of civilization wouldn't add a premium on payout, or why terraforming candidates and "rare objects" (BH, neutron star) wouldn't pay a fortune.
I understand that, but I would also love exploration to have whole other features to it. Im tired of cruising around holding left click. Maybe we could see "secrets" that could only be found with scanners, once you reach the secret there could be some sort of loot protected by strong AI
if I were to "buff" it, I'd change things around:
I'd make grades of the BSD - 5 grades: stock = 500 ls, each grade above that would be +200 ls up to 1,500 ls.
I'd make 5 grades of the intermediate: 1 = 5000 ls each grade above that would add 1,000 ls up to 10,000.
I'd make 5 grades of the advanced: 1= 50,000 ls each grade above that would add 50,000 ls up to 300,000 ls range.
Each grade would fire off a touch faster than the previous one. Each full class upgrade would reset it and start it over slower to faster. *TIME* is a huge consideration for exploration.
I'd make that detail scanner many grades, higher grades = faster scan time.
I don't really care about the payout, but I feel like exploration is pointless if you can't actually discover something cool.
Why cruise 1000LY away to look at planets and stars when you can do that without going anywhere? Even then, the beauty of space becomes less appealing after the 30th planetary eclipse.
We need cool stuff to find! Derelict ships, ancient civilizations, aliens, anomalies, sentient planets, 6 dimensional beings!
We already have serious limitations on exploration. The inability to repair hull damage being the primary one. I would love to be able to set off in a group, with players flying specialised ships, eg. a tanker that can conduct basic repairs of other ships, probably requiring other pilots to find mineral resources, mine them, bring them back to be refined and spare parts constructed. Perhaps a fuel ship that can act as a tanker for those areas where scoopable stars are rare. There are lots of possibilities.
We dont' want exploring to be easier, we want to be able to work as a group to achieve more than any of us could do individually. We don't need higher incomes from it, the reward is principally in the experience of seeing new worlds, going boldly where noone has gone before![]()
A few thoughts about exploration, from the point of view of someone that has just done a 4,000 LY trip.
Firstly, I agree that exploration as it stands has a very low income per hour in terms of credit. I estimate that I earned in the region of 100,000 credits per hour exploring, compared to earning closer to 500k per hour hounty hunting and over a million per hour trading.
That said, income is not a major problem with exploring. Out of the sample set of pilots I know that do explore, the majority have the experience as the primary motivating factor.
I have heard several times on the forums, but never from dedicated explorers that the advanced discovery scanner is overpowered. I disagree. When you are out exploring, the main payout is getting to see new sights, identifying new constellations - like this one I call "satellite dish", but others have called "bow"
...
It isn't rewarding enough and with an advanced scanner all the "fun" of exploring is gone. It's becoming boring when you have the advanced scanner simply because you don't need to search (read explore) anything any more. Just a press of the button and the entire system is layed out for you, you just have to visit each unexplored object for a few secs and you're done. It's faster, it will garantee you have found everything in the system but it's no fun at all. You never have that feeling again of "ha gotcha" when you see a light dot move between the other stars.
For the rest, lots of good idea's in here to make it more interesting.
We already have serious limitations on exploration. The inability to repair hull damage being the primary one. I would love to be able to set off in a group, with players flying specialised ships, eg. a tanker that can conduct basic repairs of other ships, probably requiring other pilots to find mineral resources, mine them, bring them back to be refined and spare parts constructed. Perhaps a fuel ship that can act as a tanker for those areas where scoopable stars are rare. There are lots of possibilities.
We dont' want exploring to be easier, we want to be able to work as a group to achieve more than any of us could do individually. We don't need higher incomes from it, the reward is principally in the experience of seeing new worlds, going boldly where noone has gone before![]()
As an explorer, I can honestly say that exploration absolutely needs additional content and gameplay mechanics to make it more interesting and enjoyable in the long run.
As it is now, you have to spend most of your time scanning utterly boring and uninteresting systems for little challenge and reward. Occasionally you do find something great, like an Earth-like planet in a cool region, but those events are few and far between.
Iam not doing exploring to get rich and most systems does not pay off that well in relation to time invested.
But sometimes you get lucky and can get some good payment.
At least have something other than....look another star (OH a binary), a planet, oh look some rocks....next.
Maybe have some kind of "unknown" sites that need further investigation by authorities to figure out.