Snakebite
Banned
Let me set the scene.
I'm a Bounty hunter in a space sim. I fly around hunting people who are wanted and collecting bounties. On occasion, picking up their dropped cargo. Helping the Security Services.
I have to assume that in this simulated universe, a pilot needs to be of a minimum IQ.
I exit supercruise and enter a zone with 5-6 NPC characters. 2 are wanted. The others are either clean or security.
I target a wanted ship and scan for cargo. He's carrying 10 Paladium's. Happy days.It's gonna be a good kill.
I now start to knock his shields down, patiently waiting for them to fail so i can launch my cargo hatch limpets. I fire a limpet, keep on his tail waiting for success. I get the blue success message, and Paladium starts to spew from his hold.
Now its time for him to die. I start to fire all guns. All has gone well.
In a flash, and out of knowhere, a highly trained Security ship flies staight through the tiny gap between me and my prey. Wallop!! I am fined. Now all security are firing at me.
Goodbye Paladium(100k Credits)
Back to space station to pay the 400 credit fine.
DEV's. You must address this. At least have a threshold of 1-2 shots before we are actually seen as Wanted. Up to you how to fix this. It's almost a game killer for me.
What are the opinions of the other bounty hunters. I'm sure they must have encountered this.
Looking forward to reading your thoughts.
Good post +1 rep from me.
I've had the exact same experience several times now, between the dumb cops and the sheer lack of any real (human) pirates to hunt down the bounty hunting experience is nowhere what it should be.
In real life blue-on-blue incidents happen, as the OP says there should be more than a 1 shot threshold for becoming wanted.