Most of my docking frustrations are caused by getting in/out, and not being able to find the right pad when several of them are active or I'm assigned the one right next to the entry.
Docking is a very Spartan experience. While I enjoy the challenge, it does make sense to do some basic things to avoid common accidents within a space station like penalizing pilots who loiter in the entry, drift into the wrong pad or
1. Keep the landing pad lights on.
Why do they turn off when I get close? They would make an excellent guide to actually landing properly.
Please leave the guide box on until the entering ship is down (or exiting ship is up) indicating it is an active pad. When I see the pad next to mine light up, I know to be careful as another ship may be coming in/out next to me.
Yes, it wrecks the pretty view of the facility as you go through it. If not the solid frames, please leave the bars on.
2. Tag the assigned pad. Suggestions: targeting icon or vertical spike in the center
If the lighting is done in the ship's HUD rather than by the station, it makes sense to tag the one I'm supposed to use a bit differently. Use an alternate color, add a target icon, or a vertical spike from the pad's center.
When entering a station, it's inappropriate to stop in the entry to look around. This is bad for traffic flow into a station. (Maybe the Occulus Rift will solve this for me in 2015.)
These are probably not new ideas, much like the many that NPCs follow shipping lane protocols and don't travel down the middle--one side in and one side out as indicated by the colored lights. I'd be happy to see extended landing pad lights as an option like the orbit lines.
Docking is a very Spartan experience. While I enjoy the challenge, it does make sense to do some basic things to avoid common accidents within a space station like penalizing pilots who loiter in the entry, drift into the wrong pad or
1. Keep the landing pad lights on.
Why do they turn off when I get close? They would make an excellent guide to actually landing properly.
Please leave the guide box on until the entering ship is down (or exiting ship is up) indicating it is an active pad. When I see the pad next to mine light up, I know to be careful as another ship may be coming in/out next to me.
Yes, it wrecks the pretty view of the facility as you go through it. If not the solid frames, please leave the bars on.
2. Tag the assigned pad. Suggestions: targeting icon or vertical spike in the center
If the lighting is done in the ship's HUD rather than by the station, it makes sense to tag the one I'm supposed to use a bit differently. Use an alternate color, add a target icon, or a vertical spike from the pad's center.
When entering a station, it's inappropriate to stop in the entry to look around. This is bad for traffic flow into a station. (Maybe the Occulus Rift will solve this for me in 2015.)
These are probably not new ideas, much like the many that NPCs follow shipping lane protocols and don't travel down the middle--one side in and one side out as indicated by the colored lights. I'd be happy to see extended landing pad lights as an option like the orbit lines.