I am well aware of how game development works, thanks.That isn't really how game development --when done properly-- works. You have a team dedicated to the FPS part, you have a team dedicated to the space part. They work with each other, but throwing all the FPS guys on the space part isn't going to just magically make the space part better. Ask Ubisoft and their 1,000+ people working on Assassin's Creed. More chefs does not a better meal make. What makes a quality product is putting the right talent on the right team and giving them enough time, and SC isn't a game being rushed out the door to meet some arbitrary anniversary like some other game I know...
Oh good, maybe you can explain how hit points worked in the original version.Ralph, Traveller Ref since 1978
I am well aware of how game development works, thanks.
But the fact remains that if you have X amount of money to make a game and you spend half of it on one type of game experience and half on another type of game experience, it is extremely unlikely that either of those experiences will end up being as good as if you'd spent all the money on one of them.
I am well aware of how game development works, thanks.
But the fact remains that if you have X amount of money to make a game and you spend half of it on one type of game experience and half on another type of game experience, it is extremely unlikely that either of those experiences will end up being as good as if you'd spent all the money on one of them.
Oh good, maybe you can explain how hit points worked in the original version.
“This is Free Trader Beowulf,
calling anyone…
Mayday, Mayday…”
I'm actually kind of excited to be able to be able to get up and walk around my ship, if nothing else. Stations would be a bonus. Perhaps, I'm way off but from the videos I've watched it seems to me like Frontier "planetary landing" are more atmospheric flight than actual get out of your ship and trudge across the surface. I believe vehicles were mentioned too. There are a few points that I'll be interested to see what they wind up doing.
1) Will there be a "create a character" so that we're not all identical pilots in the same jumpsuit? That leads to questions about a third-person mode... or are others the only ones that will ever see us?
2) Will we have the ability to customize the interior of our starships? Colors, furnishings, etc. I would suppose yes, but I hope there are a lot of options to make your cabin your own - since it's essentially the game's "housing".
3) I wonder if we'll get the chance to roll up a co-pilot. It's a sad old world when you look over at the second chair... and it's always empty
I'll buy it regardless. FD has earned their money so far.
But as others have said, if you don't want it, don't purchase the DLC
I hate 3rd person view and character creation with a passion so I will not remark on that other than to say I hate it because I feel that strongly about it.
I think the plan with ships that have more than one chair is to have another live person with you.
Here's another cautionary example besides the disaster that was X:Rebirth.
Does anyone here remember what happened with the Silent Hunter series? For years, players pleaded with the devs to let us walk around inside the submarine, interacting with crew members, helping with engine repairs and damage control instead of having a simple menu-based command interface.
Well, we got that in Silent Hunter 5 and it killed the series.
The one good thing about it was that yes, we could finally move around inside a 3D environment from one end of the sub to the other. But the crew interaction was badly designed, the controls were clumsy, and so much time and effort was spent on that aspect that the rest of the game was a horrible, broken mess. Silent Hunter 5 would have been a far better product if they had ignored what the players wanted for full submarine interior interaction, and focused more on the rest of the game.
That can't happen to ED, at least to the same extent, because we already have a core game engine that works without the walking around stuff. And since it will be sold as an expansion, it shouldn't be possible to harm the core game the way SH5's focus on interiors did. But it's still another object lesson in what can go wrong, especially with smaller studios and limited budgets.