Bored already

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Heres a handy trick. If you do enjoying fighting those elite condas, pick up a few missions to destroy them, go to the system and cruise at 30km/s, watch your navigation screen and a USS will appear within exit distance, every time. You don't even have to wait that long. It cuts about 95% of the work sharking it across the system looking for and zoning in on them. Might keep you going for a bit, but even for me that got old. Why a single anaconda? Would be more fun fighting a group of cobras...
 
So I could eventually get a Python or Anaconda? For WHAT? I could go back to bounty hunting, while more fun, I'd be making 200-300k/hr vs 1-2mil/hr.

See that right there, see that? That right there is the core of the problem, you're chasing the money and glitz as if that's what's all the game is about. This is the very same burnout I saw time and time again in EVE online, people doing exactly what you are doing, chasing ships and isk and missing the story, the universe, people, vibe of the game. So, you get the Python, you get the Anaconda and then what?

How about instead of "grinding" you try and look for experiences in the games universe. What are you "grinding" for? To be one of those who says, "I have all the ships! I've done all that, I'm bored now." Why don't you hook up with some other pilots and have some experiences with them? Do anything but "grind" for the imaginary next best thing, thats a dead end path that you are creating for yourself.
 
See that right there, see that? That right there is the core of the problem, you're chasing the money and glitz as if that's what's all the game is about. This is the very same burnout I saw time and time again in EVE online, people doing exactly what you are doing, chasing ships and isk and missing the story, the universe, people, vibe of the game. So, you get the Python, you get the Anaconda and then what?

How about instead of "grinding" you try and look for experiences in the games universe. What are you "grinding" for? To be one of those who says, "I have all the ships! I've done all that, I'm bored now." Why don't you hook up with some other pilots and have some experiences with them? Do anything but "grind" for the imaginary next best thing, thats a dead end path that you are creating for yourself.

Well what do you do instead of grinding? And if you do enjoy grinding, what would you do if you didn't?
Personally I found immense joy in randomly killing innocent players, but I didn't accomplish anything, I didn't feel like I accomplished anything.
 
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Well what do you do instead of grinding? And if you do enjoy grinding, what would you do if you didn't?

For example, you are killing Targeton Wantedus, from your imagination, and after killing him, you realised (in imagination) that he escaped his ship, stolen another ship and id, then you are killing next one this time Wantedon Targetus...

He is pretty cleaver so you need to kill him for next 2 weeks that way.
 
Well what do you do instead of grinding? And if you do enjoy grinding, what would you do if you didn't?
Personally I found immense joy in randomly killing innocent players, but I didn't accomplish anything, I didn't feel like I accomplished anything.

if mining, exploring, dogfighting and trading is a grind to you think it takes an IQ of about 2 to figure out you just dont like this game.

This is not the first game where I had to explain that to people.
 
if mining, exploring, dogfighting and trading is a grind to you think it takes an IQ of about 2 to figure out you just dont like this game.

This is not the first game where I had to explain that to people.

It's not that (one of) those things aren't fun. Its that there's no context to any of it. I think this is one of the downsides to a fully scaled galaxy, it may be a multiplayer game now, but as people spread out more, the only thing we will have in common is the news. There will unlikely be wars between players (like in eve), or butterfly effects (like in eve), or rise of iconic characters (like ... ok enough about eve, yes I did play it, but it was too political). I know FD are adding a wealth of new features such as planet side flying, walking around, FPS style gameplay (apparently), but it will amount to nothing without depth.
 
I'm bored too, tried the game during last 3 days before release on an account of my friend, so I could decide if I want to spend money on it. Liked it, bought it.

Got allied with whole Empire, got all the permits, Count rank, didn't really like cobra, too slow, bought Viper and after this I'm not really interested in any bigger bricks.

The problem is that after 3 days of doing the hardest kill missions it's really boring. Got to a military economy system Facece and the military economy offers nothing, not even a hint that there might be some better gear for an ally of Empire in a Military run system. I thought, I have to get into this system, there has to be something there. And there is ... nothing new there, just one empire station and rest are independent run stations filled with junk. Empire, military economy, a rank of count required to get in and there is only one Empire station it his dump system? I think this fact really killed my interest.

War zones are so easy that I don't go there anymore, killed a lot of players there too, I like the idea, but it seems like not many people know what they are doing and it feels like popping NPC's...

Haven't played for last 2 days ;/, trading is boring, smuggling is so easy it's also boring, mining - not even interested to stare at spinning roids...

Worth the money, but was expecting a bit more depth.
 
I've only played about 4 or 5 hours since release, it's the same hollow tech demo I was playing during the beta, only somehow much less fun.

It's a chore.
 
I'm sure that some time in the not too distant future, FD will get the MMO part of the game developed into a much more dominant feature. Then it will be another kettle of fish all together.
 
It's not that (one of) those things aren't fun. Its that there's no context to any of it. I think this is one of the downsides to a fully scaled galaxy, it may be a multiplayer game now, but as people spread out more, the only thing we will have in common is the news. There will unlikely be wars between players (like in eve), or butterfly effects (like in eve), or rise of iconic characters (like ... ok enough about eve, yes I did play it, but it was too political). I know FD are adding a wealth of new features such as planet side flying, walking around, FPS style gameplay (apparently), but it will amount to nothing without depth.

there is context to it.

1. it helps you
2. it DOES affect the universe.

I might suggest to you this video
https://www.youtube.com/watch?v=5uKD1ap5hsI

a war was just won today or yesterday because of the number of players that picked one side over the other.
 
I dont usually go near these threads but when *whatever CMDR* bought a game called Elite by a guy called David Braben didnt they read what it said on the tin ?
 
I like how there are less "Lack of imagination" retorts as time goes on and more and more people come to the realization of what an empty shallow game this is.

Anytime you see fanboys saying things like "You lack imagination / you don't "get" it" you know the game is in trouble.

It's like a politician attacking the media when they are in trouble, you know it's a lost cause.
 
help me understand something.

all those games are tedious and yet you played them?
why?
Was a while ago now, but I played 2 because I loved the first game, but it was nothing like Elite 1 in too many ways. I bought the third because I hoped that it would move back to its roots, instead it was a complete mess and still too far removed from the original so I gave up with it quite quickly.

This is more like the original, but fails again by being shallow, unrewarding and a bit too punishing.
 
there is context to it.

1. it helps you
2. it DOES affect the universe.

I might suggest to you this video
https://www.youtube.com/watch?v=5uKD1ap5hsI

a war was just won today or yesterday because of the number of players that picked one side over the other.

Well the problem is it's only in war zones, I tried to notice any balance changes in influence values on stations and, they don't change.

You would think that when you see these numbers 1% up for the party you completed the mission and 1% down for the opposite party it would be reflected in the system, but it's not.

Going from neutral to allied with ONLY ONE chosen party changed nothing in the value displayed in the system map, so it feels useless and pointless.

It's like you go to work for 2 weeks and you work on something and then you are being told it changed nothing in the end, just had no influence whatsoever on anything in the whole workplace. What was I doing it for then? If it changed nothing what's the point of wasting time on it?

Yeah I know Allied might be useful later, but so far getting into Facece is useless, there is more Independent stations there than Empire stations, WTH? Military Empire system, requirinq Count rank to get in...
 
It's like you go to work for 2 weeks and you work on something and then you are being told it changed nothing in the end, just had no influence whatsoever on anything in the whole workplace. What was I doing it for then? If it changed nothing what's the point of wasting time on it?

On a galactic scale, nothing you did at work today changed anything.

Merry Christmas.
 
I just reached the boredom level of the OP today.

I've had beta access for quite some time, but never really *played* the game until the past week or so because I wanted it to be finished (and without having to worry that a wipe would destroy all my assets). I've made 20 million credits.. and stopped to realize there is absolutely no point.

The level of grinding that is necessary is absolutely nuts. The commodities are way too evenly priced throughout the galaxy, so even if you travel 400LY away you will see almost the EXACT same commodities, at almost the EXACT same price ranges. (this one took me a while to get over)

Supercruise .... is ... the... most... mind... numbing... feature.... ever. It's astonishingly BORING.

Oh wait, you can buy paint jobs? Cool!... nope not really, because you can't even see your ship from the outside unless you're looking at the nuts and bolts closeup in Outfitting mode.

Missions... absolutely worthless after you made more than 1 million credits.

Frontier, you guys have GOT to add features in this game. It's amazingly polished , and stable... yet extremely boring.
Give us at least a few of the following:

- Crafting
- Create stations
- Control more than 1 ship
- Explore planets
- Fix the trading
- Faster supercruise
- More ships
- ability to walk around, inside ships
- more station variations, and more than 1 station in any area
- Better missions that are more varied, and not based off a couple templates
 
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This is more like the original, but fails again by being shallow, unrewarding and a bit too punishing.

Fails again? Implying the others failed? Implying Braben and Frontier haven't been successful for 30 years? Its a niche market, we get that, its not going to please everyone, we certainly get that. There are 1000 rail rides out there for people that don't like this sort of thing, stop trying to change this into #1001 please.
 
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