It is central to the design of ED to limit the scope of influence a single player can have, although its arguably working a little too well at the moment ....
The true intent of a game developer, no matter their words and press releases, is always expressed in their game mechanics. It is widely known that a large number of players will make it their main goal to spoil the game for others. If the game mechanics make this possible, the developer's intent is clear.importantly, the games' player bases are vastly different (thankfully), and Frontier actually has a moral compass unlike CCP's "anything goes" attitude.
So... no. Both objectively and subjectively speaking. And this is a very good thing.
You're about right at this point. But FD promised a lot more features than what they released. The general hope is, that they will come through with those features and more, to make rendering the entire galaxy worth while. The potential is huge, the 'game' is just a seed right now.this game has potential to kill eve in every-way, by giving players more options to interact with the economy, like building space stations or factory's or mining bases. But the game is Meh, and not much more fun then the originals. If the game stays the way it is it will either die by itself or get killed by star citizen.
Sandboxes are overrated, because too large a number of the people who will come to play in them will just recreate the same nasty prison camp atmosphere they have created in sandboxes elsewhere. At the least, a sandbox would have to be supremely well designed to keep it a nice game, you don't have to hide from children and well, anyone else, really.id play this over star citizen if the universe was a true sandbox, which it should be otherwise no point to having a universe of this size and this dull.
some may want just a graphics update to the game from the 80s and early 90s, but those very few people will be the only ones playing it alone within the next couple years. Other games will simply have more depth and game play value. half way think the only reason to play this is just because i liked the first one, but the first one is really just as much fun, other then graphics i dont see how this is much better at all.
There's a lot of drama regarding Eve and many people here seem to want to avoid Elite taking any features from that game, BUT What many don't seem to understand is that EvE IS Elite!
It's Elite taken to it's logical conclusions. Look at the latest Elite game in the 90s: First Encounters. You had multiple mining machines (assets), the players were able to change the history of galaxy through the missions and newspapers, the factions were getting fleshed out and if you peeked at the FFE.exe there were hints for an faction-war and features like escort-missions that didn't get implemented due bugs or time constraints.
EvE and X3 are the logical continuations of the Elite-principle. If we would have gotten an Elite 4 in the early 2000s, it's very likely that it would look a lot like Eve or X. That was already obvious by Frontier and FFE. I am quite sad that so many people seem to think the gold standard for the genre should be the 80s original game and adding any social aspects beyond the absolute bare bones or base building is selling out or something, not to mention the over the top drama regarding "griefers" here.
There's a lot of drama regarding Eve and many people here seem to want to avoid Elite taking any features from that game, BUT What many don't seem to understand is that EvE IS Elite!
It's Elite taken to it's logical conclusions. Look at the latest Elite game in the 90s: First Encounters. You had multiple mining machines (assets), the players were able to change the history of galaxy through the missions and newspapers, the factions were getting fleshed out and if you peeked at the FFE.exe there were hints for an faction-war and features like escort-missions that didn't get implemented due bugs or time constraints.
EvE and X3 are the logical continuations of the Elite-principle. If we would have gotten an Elite 4 in the early 2000s, it's very likely that it would look a lot like Eve or X. That was already obvious by Frontier and FFE. I am quite sad that so many people seem to think the gold standard for the genre should be the 80s original game and adding any social aspects beyond the absolute bare bones or base building is selling out or something, not to mention the over the top drama regarding "griefers" here.
Im sorry... but... what!?
This is rubbish just like the people saying "WoW is the first MMORPG Ever!" which is clearly not true.
Elite : Dangerous= First person action based Online space simulation game and procedurally generated universe with 400 billion locations. its core concepts are NOT open world and instead, instanced based with a matchmaking system. Based on the older Elite franchise which first started in 1984. Because of being so large and its core "Civilized" world being as large as the Eve map, players flock to key locations and you see NPCs other times. Because of this design choice, it can be said that its more of a "Co-op" and Online game verses being an MMO because of the definition of an MMO.
Eve Online= A Massive Multiplayer Online RPG, Third person open world tab target game and players must rank up "Skills" to operate new ships and equipment in typical RPG fashion. The game features only around 7,850 star systems, Most of which you will never ever visit due to being pointless to fly there. It features system based instances and high amounts of PVP. Only the "High Security" Systems see the most players and are by far the most dangerous place to be. The game originally launched around the time that WoW was launched.
Im not a fan boy of either. But please do not compare the two... Its like comparing apples to an orange and going "But they are both fruits!"
Elite Dangerous is more comparable to an Online/Co-op version of Freelancer or the old Elite games. NOT eve online which is an RPG and plays 100% different. I know, space and spaceships flying in space! They are still entirely different games!
There are many basic systems, such as the ability to form a guild or have territory, in EVE that I feel people are opposing just because it is also in EVE. Often the stated reason (so this isn't speculation) is that other MMO's did this, so we can't do it, as if doing something that other MMO's do will somehow destroy ED or make it not worth playing.
My advice is this: If your only reason for not liking a particular suggestion or idea is because EVE did it, then you don't have a reason to not like it, and certainly not oppose it. So, excuse me, but shut up and sit down. (You probably already are sitting down and not talking, but... you get the idea.) All you're doing is ranting at that point, and I at least am not impressed.
If, however, you can offer a well reasoned, logical explanation for why a particular suggestion or idea is bad, then you're more likely to get people listening to you rather than having a 20 page thread with people saying the same thing back and forth.
.... except for the fact that Elite: Dangerous is more of a sequel to the original than its sequels. We to not have time compression necessary to allow the Frontier travel model.
So, if Eve is the successor, then good stuff - Eve exists - it can be played by anyone that wants to play that style of game. What is less than palatable to some is for some of the game features contained in Eve (and not in E: D) are requested to be added to E: D to make it more like Eve. The logical conclusion of the repeated requests for changes is that E: D becomes Eve except with a "proper" piloting experience for combat rather than point and click.
Why not petition CCP to add features to Eve?