I know this may seem like trolling, but I swear it isn't. I'm legitimately curious with my own toes dipping into the industry.
If I just spent years developing a game (Most I've spent is a few months), kick-starters, a labor of passion and love, and finally made it to release and put it out in the world - the last thing I would do is take the holidays off. Most developers view that initial window as a crucial time to get into the community, provide feedback, address bugs, keep that first wave "hooked". I know the holidays are a time to spend with family and perhaps I understand having a day off, but a two-three week hiatus? If I was in that position, I'd have a heart attack. This isn't a criticism of a game nor a criticism of the developers, I'm just awe struck.
If I just spent years developing a game (Most I've spent is a few months), kick-starters, a labor of passion and love, and finally made it to release and put it out in the world - the last thing I would do is take the holidays off. Most developers view that initial window as a crucial time to get into the community, provide feedback, address bugs, keep that first wave "hooked". I know the holidays are a time to spend with family and perhaps I understand having a day off, but a two-three week hiatus? If I was in that position, I'd have a heart attack. This isn't a criticism of a game nor a criticism of the developers, I'm just awe struck.