New players opinion on E:D

elite is a one time purchase, giving you a whole universe, and David Braben and his team have a moral, they won't try to empty your account to realize there game, they won't charge you for 200 bucks only to buy a single ship, the sound is lights years better, i can say that it feels like paradise in my ears, the piloting and physics are so true that it gives us a foretaste of all the good stuff that future humans will have, of course it's not perfect, there is a lot of balancing and features to add, but ED is taking the right way, the safe way, the methodical and beautiful way to creation, they keep it as simple, smooth and fair as possible

ED is already fantastic and if Braben/Devs both keep there passion and moral, it's gonna be the best game ever, it's already the best game i have ever played
 
elite is a one time purchase, giving you a whole universe, and David Braben and his team have a moral, they won't try to empty your account to realize there game, they won't charge you for 200 bucks only to buy a single ship, the sound is lights years better, i can say that it feels like paradise in my ears, the piloting and physics are so true that it gives us a foretaste of all the good stuff that future humans will have, of course it's not perfect, there is a lot of balancing and features to add, but ED is taking the right way, the safe way, the methodical and beautiful way to creation, they keep it as simple, smooth and fair as possible

ED is already fantastic and if Braben/Devs both keep there passion and moral, it's gonna be the best game ever, it's already the best game i have ever played

Um, you might want to rethink that "one time purchase" thing and what SC has to offer in terms of value and game package.
 
Yeah honestly, If you've got an opinion of your own please fire away.. otherwise, please feel free to keep it to yourself. Pointless post is pointless... :)
 
I dunno... I've put hundreds of hours since beta and I'm still coming back for more every day.

To address some of the reviewers comments:

1. Supercruise: you slow down and speed up based on local gravitation. The further you are from massive bodies the faster you go. That's why you slow down and speed up. The length of time SC takes I personally think adds so much to the game. People are expecting to get immediate satisfaction all the time. I love waiting, because it gives me time to appreciate the vastness of a to-scale recreation of space. If you don't want to SC to a station 500k ls away, don't, go to another system. Why is that so hard?

2. Instancing: this has been vastly improved. Busy stations (ones that have a good trading potential) are swarmed with players. I see CMDRs all the time. I don't feel like this is a huge issue, although there is still room for improvement.

3. Missions: think of them as a tutorial and a means to learn how to play the game. Once you have mastered the mechanics (which after hundreds of hours I still haven't, I don't know what the OP's reviewer is saying--learn to fly with FA off for starters) you go off on your own and blaze your own trail. I found rare trading routes, normal trading routes, good places to bounty hunt, good places to grief CMDRS etc.

4. The story: I love how it is presented. Its realistic. Not every CMDR is "the hero of middle earth" here. You are just a cog in a vast and complex machine. You wanna contribute? Do it. If not, go do something else.

I love this bloody game. I love how deep and immersive it is. I love that I built myself a head tracker to enjoy it more, and most of all FD has not let us down once. The game is going to have so much added to it.

+1 rep
Well said, this is the best post on the forums.
 
I dunno... I've put hundreds of hours since beta and I'm still coming back for more every day.

To address some of the reviewers comments:

1. Supercruise: you slow down and speed up based on local gravitation. The further you are from massive bodies the faster you go. That's why you slow down and speed up. The length of time SC takes I personally think adds so much to the game. People are expecting to get immediate satisfaction all the time. I love waiting, because it gives me time to appreciate the vastness of a to-scale recreation of space. If you don't want to SC to a station 500k ls away, don't, go to another system. Why is that so hard?

'you slow down and speed up based on local gravitation. The further you are from massive bodies the faster you go. That's why you slow down and speed up.'

Not the problem..there are at least two counterintuitive issues here. First the speed increases, I have always assumed, were exponential, not linear. It felt right when I was playing. Second, for new users, the game feels like it locks the speed controls EVERY time the game tells you to 'SLOW DOWN'. Try it. On approach, watch for the 'slow down' warning....then try to do it. However, these two issues, are creating confusion for the new players.

To fix the exponential issue, the user interface needs something to show that velocity increases in this manner. If the velocity isn't increasing exponentially then I have no personal idea what the velocity system is doing. i've played for over 400 hours and if I'm wrong, guess what...I'm not the only one. I am aware that we can slow down around gravity wells near planets, but I haven't seen where a gravity well can speed you up (another counterintuitive thing if I was thinking this was scientific...gravity does not only remove velocity), and I also understand that gravity sets some speed limits within systems. Ultimately, velocity and how to control it is quite confusing.

The other thing that would help would be to either move the appearance of the 'Slow Down' warning to an earlier point that would allow new users to feel they have a fair chance to do so, or remove it entirely, and let them learn how to manipulate their speed without it.
 
Elite Dangerous I am not disappointed at all coming from an original Elite Vet ok The thargoids are not here yet ? but ED will get better and its the only game I play now - well Done FD
 
I can see some valid concerns there, but the current shortcomings don't really discouraging me from playing. After the holidays the updates will strat and the game will get better and better. Just be patient.
 
"This is just the start" David Braben 22/12/14

......of charging players for development? $75 is a hefty price for a shallow and incomplete game and I understand any 'improvements' will be DLC. If I paid $25 for this game, I wouldn't complain. The points raised in the original post are correct and I concur with them. Don't get me wrong, I've already invested many hours in this game however I get bored very quickly. When I try and attach 'value' to the amount I paid for this game, I end up feeling like I paid too much for something that was over promised and under delivered.
 
First of all, this is not my post, i just saw it on the Star Citizen forum. But it does reflect the way i think about E:D (unfortunately).
PS: for the annoying ED fanboys: I almost own a Python in ED and have spent more time playing ED than i have spent time being on SC forums or even playing Arena commander. So please, start up your brains and don't call me a SC fanboy. And even after all those hours, my opinion still remains the same. I want both games to be awesome but if you bunch of little kids cry everytime someone critisizes the game you play, you seriously need to grow up. And yes, some things that the guy i quote wrote are incorrect. But remember, it is an opinion of a new player. And most of the time, unlike most of you, most people dont spend 10 hours a day to learn everything there is to learn on a game.


https://forums.robertsspaceindustries.com/discussion/comment/4184389/#Comment_4184389

-Queequeg | HermanM said: "What's happening to new players in E:D?"

-Xbob42 | Xbob42 replied: "As a newish player to Elite (I got it on launch day, never played any previous Elite titles.) the game is opaque. You start off in a station, there's a pre-flight check where you can see what each button press does... then you're off. No one talks to you, nothing gives you any idea of what you should do, or if we're going for the "freedom" route, it doesn't even begin to tell you what you CAN do, you just kind of fumble around with it or watch some tutorial videos.
Personally, I think it's like that to disguise how thin the universe is in that game. Nothing about the game is complicated, I taught myself just about everything in a few hours, and was having fun, then I hit a wall where I was just repeating the same thing over and over. The game has 400 billion star systems, but none of them matter. You get a/some sun(s) (or very rarely a black hole) and a selection of planets. Some planets will have a station. Some planets will have "resource extraction sites," which is a fancy way of saying "a ring where you can mine asteroids" and... that's it, really. You can't land on planets, you can't get out of your ship, you have no home base, the mission selection is miniscule and repetitive, trading is boring and super safe, the NPCs are awful pilots so even someone like me who hasn't used a hotas in 15+ years (I bought one just for Elite) can completely destroy Elite high-tier enemy ships... in the starter ship.

So the game only has dogfighting going for it, but that's no fun because all of the enemies you'll fight are brain dead. The online is busted so you can either play online and maybe occasionally see a few strangers (granted you stay in the first few starting systems, thus killing the 400 billion star systems selling point) or you can play with your friend(s)... in a private match. You can't group up in open play, so playing with your friends is almost impossible outside of private matches, so PvP is totally meaningless, which is fine because even if it worked anyone doing dogfighting is going to be loaded to the roof with shield cells, which basically have no cooldown and refill your shields instantly, meaning anyone killing anyone else is almost impossible unless someone's not using shield cells. Even if you get someone low, you can always just warp away.

Basically, the entire game feels like a fairly early alpha with a dead universe. All of the "political" stuff is essentially a Twitter feed when you're in stations and a bunch of stats that go up or down very slightly when you complete missions. Nothing in-game actually ever seems to change at all.
There's no trading between players, at best you can jettison some cargo for someone else to scoop up, but there's no real trading, no buying stuff from each other (can't exchange credits) and you can't steal ships or anything even vaguely interesting.

To compound all of these issues, the game is super heavily instanced. If you try to Supercruise (FTL, non-warp travel) instead of Hyperdrive (basically a warp/teleport) to a different system or (normal flight to) even stations... you'll wind up in empty space. You are forced to use Hyperdrive or Supercruise to act as a loading screen, which makes the universe feel even more segmented and fake. Don't even get me started on Supercruise, the way it randomly speeds up or slows down as you travel in a straight line, a planet in a system 500,000+ light seconds away that you have to Supercruise to, taking 15+ minutes of staring at blackness as literally nothing happens, and unlike a trucking sim (Which is what some reviewers compare Elite to) there's nothing to see, you don't have to stay on the road, you are required to literally do nothing, so usually you just walk away or alt-tab. Thrilling.

In short, it's an enormous game, but it's as empty as deep space.

I was actually so devastated by how shallow it was (I LOVE a good space sim, and Elite has quite a legendary history as I understand it) that I finally backed Star Citizen. My friend told me about Elite and was super excited, so that's why I bought it. Then I saw Star Citizen, saw the ambition, saw the talent, saw the dedication, and I knew I had to support it. I've been aware of Star Citizen and its increasing pledge amounts for QUITE some time, but I'd never backed anything before on any service... Until now! And I'm so happy I did. The Arena Commander Module alone is so exciting for me. The dogfighting is super tight and fun, and there's no slow turning wars (at least in my Mustang Beta!) like there are in Elite. You basically are forced to turn off flight assist (decoupled in this game) for every single pass in that game, ugh. The environments are staggeringly beautiful, and my hangar already feels like a home for my character, which is so important for me in a game like this.
Basically I was so crushed by how much I disliked what's currently in Elite that it finally got me to break my no-pledge streak, and I'm super happy. I'm also excited for the future of Elite, because it's gonna have some seriously cool features... but not for a while. In any case, I'm glad both games exist."

I was wondering, how many of you think alike?

Whats your opinion? Did You ASK the "xbox42" to use his/her post? Isn't there any lawsuit in here to charge this? :D

This Forum Starts to get haywire.

Why is everyone trying to compare ELITE? It is not comparable? It will never be. Not even with a game that has yet to be developed. Before you asked, I pledged for StarCitizen.

Elite set the standards 30years ago for "spacesims", as far as you can refer to that Term. Often copied, Never reached. And will never be touched.
 
I backed both games and from what I seen till now I am happy ED went the direction it did (and I hope despite the forum moaning keep going THAT direction).

BTW can we keep theStar Control fanboing out of this forum? It's just plain silly,especially considering that game doesn't exist
 
I backed Star Citizen because I expect it to be a more linear cinematic space adventure yarn with multi-player possibilities similar to Freelancer and Roberts' other games.

I backed Elite Dangerous because I expect it to be a massive dynamic open world Elite game with endless paths, possibilities and exploration potential.

I think lots of people perhaps expect all space games to fit into one of these sub genres. Maybe those of us that remember the original games by both developers have less trouble managing our expectations/pre-conceptions. The OP (on RSI forum) is a typical 'Why doesn't this game give me something to do?' kind of post because the author expected a space adventure cinematic.
 
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I think exactly like OP. The game looks good until you see how shallow it actually is. Good foundation with almost nothing on it.

BTW can we keep theStar Control fanboing out of this forum? It's just plain silly,especially considering that game doesn't exist
Star Citizen exists, you can play it, if you have beta access. Universe isn't there yet, but flight and combat already work great.

I backed Star Citizen because I expect it to be a more linear cinematic space adventure yarn with multi-player possibilities similar to Freelancer and Roberts' other games.
Star Citizen? Linear? Really? It's obvious that SC will have way more freedom than Elite.
 
I think exactly like OP. The game looks good until you see how shallow it actually is. Good foundation with almost nothing on it.


Star Citizen exists, you can play it, if you have beta access. Universe isn't there yet, but flight and combat already work great.

Star Citizen? Linear? Really? It's obvious that SC will have way more freedom than Elite.

What? Arena commander? LOL

Well, play that, no?

And SC will be as linear as all CR games EVAH
 
PS: for the annoying ED fanboys.... but if you bunch of little kids cry everytime someone critisizes the game you play, you seriously need to grow up.

Stopped reading there.

I read the rest of the xbob42 post, and while I don't agree with everything the said, I think some valid points are made.

What does annoy me is AimShot's use of emotive and belittling language in his introduction. I don't see any fanboyism, or little kid crying type response in the rest of the thread, so why is it necessary?
 
I read the rest of the xbob42 post, and while I don't agree with everything the said, I think some valid points are made.

What does annoy me is AimShot's use of emotive and belittling language in his introduction. I don't see any fanboyism, or little kid crying type response in the rest of the thread, so why is it necessary?

Because people don't listen to him, so he gets angry, I suppose
 
Although I didn't back SC and probably won't I have to agree here. What ultimately keeps me on the verge of quitting are brain dead NPCs, shield cells and the fact they made a brilliant combat and then threw it out of the window by making all NPCs just dummy targets. Any combat oriented player will quit Elite sooner or later if the difficulty is not significantly (!) ramped up.
 
First of all, this is not my post, i just saw it on the Star Citizen forum. But it does reflect the way i think about E:D (unfortunately).
PS: for the annoying ED fanboys: I almost own a Python in ED and have spent more time playing ED than i have spent time being on SC forums or even playing Arena commander. So please, start up your brains and don't call me a SC fanboy. And even after all those hours, my opinion still remains the same. I want both games to be awesome but if you bunch of little kids cry everytime someone critisizes the game you play, you seriously need to grow up. And yes, some things that the guy i quote wrote are incorrect. But remember, it is an opinion of a new player. And most of the time, unlike most of you, most people dont spend 10 hours a day to learn everything there is to learn on a game.

Rude; just rude. If you have a point to make, or indeed someone else's point to make, then try to do it without resorting to insults.
 
Star Citizen? Linear? Really? It's obvious that SC will have way more freedom than Elite.

I don't find that obvious. I'm not going to be drawn into this discussion. But it has to hold up on it's own merits. Arena commander plays out in a small box area and that is all they have delivered to date.
 
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