Am I the only one not understanding all the fuss?

The fuss is entirely caused by certain people, largely proPVP, who don't want people to have the choice. From every poll on the issue they are vastly outnumbered by the rest of the userbase.

Exactly, right now the game engine doesn't really support ganking unless you get a really stupid victim (see my sig :) ), so there is some vocal minority asking for changes to add this support. Nobody else wants it and it is really a non-issue except all those junk threads that Elite "has no future" if ganking isn't implemented. Speaking of which, I think it is actually positive that the game has no future for that type of people as it would make the community here better and more mature.

PS. I define ganking as any unwanted PvP
 
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Exactly, right now the game engine doesn't really support ganking unless you get a really stupid victim (see my sig :) ), so there is some vocal minority asking for changes to add this support. Nobody else wants it and it is really a non-issue except all those junk threads that Elite "has no future" if ganking isn't implemented. Speaking of which, I think it is actually positive that the game has no future for that type of people as it would make the community here better and more mature.

PS. I define ganking as any unwanted PvP

Have some rep :D
 
You've said being killed by a real player in no different than being killed by an npc. But...
You haven't said why you'd find it more enjoyable to kill a real players trade ship and potentially ruin days of play for them than it would be to kill an npc ship.

Yet another bias thread trying to ridicule people to become pirate bait lol

Also, explain why people are enjoying solo and PvE only groups more than open play? After all they can still be griefed, by your logic, by npcs, right?

I'd also find it offensive to be told I'm crying or raging or throwing my dummy out the pram simple because I express my opinion of not wanting to be FORCED into an unfair pvp match. i.e kitted viper vs unshield hauler.

Really?? The OP makes a very good point, and you flame it. +1 OP.
 
Your not missing anything. Pvp is a storm in a teacup, griefing is impossible.

Players crying about griefing just because they got killed by a player is just that, crying. It's not griefing and it's easily avoided.

Good post OP.

This is the only truth, I wish everyone would see it as you do...
 
A worthy effort OP. Its all just meaningless, random and slightly amusing background chatter. A bit like an annoying dripping tap. There will be a different topic next week, and the week after. I suspect its the usual crowd who are weely, weely upset because there isnt going to be an online mode...

Rep to you
 
What Dross!

It's the anti PVP that cause the problem, every precaution is made in Elite so you can not be griefed if you don't want to be. Yet people still go on and on about being griefed. It's pathetic!

ROFL thank you - perfectly makes my point. Pro PVP = anti choice .... You play your way AND allow every one else to play how THEY want, now off you go and grow up.....
 
Yes, you've missed alot of points, so I'll chime in a few :

- when you're in the same Networking Region during peak Play times and around a choke point System, you're far more likely to see other Players
- when you're servicing certain Trade routes, you're very likely to encounter more Players
- when you happen to be "paired" with a Griefer - you will not normally lose that pairing. He'll be there for you all the time - and may even like it and follow you, no matter where you go (with Solo Play actually being the only escape, short of logging off entirely).

- Traders usually don't have too much Problem with the general risks - it's their absolute helplessness that bothers (they have no means of returning some of the 'love' they received by any Game mechanics. Those mechanics are completely missing.)
- that makes PvP a very single-sided "entertainment". One side gets all the fun & glory - the other side foots the entire bill without having anything from it, nor being able to retaliate by other means

Some people will want the challenge of escaping a 'player' pirate. If you are being followed then you can ignore the player. Which will ensure you never see them, ever!

In short, it's a severe balancing issue on the side of (mostly) defenseless Traders. They literally got nothing. Nada. Zilch.
Missiles?

Give a Trader the Option of placing a high-profile Assassination Missions on his Killer into Bulletin Boards after getting attacked or even killed - then we're beginning to talk balancing.
I agree with this, not to help 'balance' the game, PVP haters are gonna hate, but it would add even more fun.
 
I think a proper separation of Solo and Open would be best. People who don't want to be bothered by other people can play Solo and affect their own galaxy at their own pace, without having people in Open mode influencing their Solo play and making their efforts worthless. People in Online don't have to be scared of people safe-trading to insane wealth in Solo mode only to join Open to blast away people for the hell of it.

The current state of "switch at will" is diluting both game modes, in my opinion, hurting both the Solo and the Online experience. Let us have more than one CMDR and separate the two modes.

How is it "diluting" the game modes especially Solo? Do you think that Private Groups are also a problem?

Interactions with the envronment in Solo and Open are equal, everyone interacts with the environment. The only difference is that OPEN PVP folks don't get as many human targets as they want (nothing wrong with this way of thinking...just seems a lot of folks don't like this).

I've said it another thread....if you want PVP then start a group and all the PVP centreic folks can play there together.
 
You've said being killed by a real player in no different than being killed by an npc. But...
You haven't said why you'd find it more enjoyable to kill a real players trade ship and potentially ruin days of play for them than it would be to kill an npc ship.

Yet another bias thread trying to ridicule people to become pirate bait lol

Also, explain why people are enjoying solo and PvE only groups more than open play? After all they can still be griefed, by your logic, by npcs, right?


I'm afraid I'm unable to follow your logic. Why should I like to kill a sitting duck? What kind of people do you hang around with? :)

I don't doubt that there are some people who like to damage other people just for the sake of it, but not being able to do serious damage by griefing etc. they will be just pirates. Granted idiot pirates, but still just pirates. Also, not being able to do serious damage, I fully expect such people to not last long here, quiclky migrating somewhere else where they can.
 
I can't see why people should be forced into open. I understand that there are people that just want to play "farmville in space" alone, but, isn't that what solo mode is for? Or maybe there are days when they want to fight and days when they don't, fine by me, I just don't understand complaining about being attacked by other players when being attacked is part of the game.

Then use some empathy and put yourself in that traders position.

New to the game, never played before release, just spent a few days fighting in your sidewinder and decided to get a hauler, don't understand the insurance system completely, don't understand the modules, or weapons completely. Just spent all your money on some cargo, don't even know where your going to sell it, looking for a system, station that will offer a profit and you get your ship blown up by a fully kitted 4.5 million credit viper flown by Jonny Nubkiller.

I've said it before in a similar thread, and I'll say it again. Empathy is an extremely advanced form of communication. When someone shows they have zero empathy, I'd prefer not to socialize with them at all, in game or out.
 
ROFL thank you - perfectly makes my point. Pro PVP = anti choice .... You play your way AND allow every one else to play how THEY want, now off you go and grow up.....

So explain the anti choice! I'm in favor of choice. What I don't like is the fact that even though the choice is already there with multiple options, ie.. solo, group, ignore function. Some players ignore that fact and claim people are 'griefing' when in reality they are only playing the game the way it is designed.

If you can't take criticism and need to resort to the childish 'go and grow up' argument then I suggest you don't make such ignorant posts.
 
Then use some empathy and put yourself in that traders position.

New to the game, never played before release, just spent a few days fighting in your sidewinder and decided to get a hauler, don't understand the insurance system completely, don't understand the modules, or weapons completely. Just spent all your money on some cargo, don't even know where your going to sell it, looking for a system, station that will offer a profit and you get your ship blown up by a fully kitted 4.5 million credit viper flown by Jonny Nubkiller.

I've said it before in a similar thread, and I'll say it again. Empathy is an extremely advanced form of communication. When someone shows they have zero empathy, I'd prefer not to socialize with them at all, in game or out.

If you read the post you quoted, the person said they don't think people should be forced into Open play. They support Solo mode being for people who'd rather play alone. Where do you see any lack of empathy in this?
If somebody doesn't feel comfortable entering a universe with other people in a game called Elite: Dangerous, they can start off in Solo mode and they'll be out of harm's way until the day they decide they're ready for interaction and confrontation with actual players.
 
Yes, very helpful step after visiting the Insurance Screen - IF you can remember the exact CMDR Name.
I'm confident after a few dozen Insurance claims, their list will be quite helpful....



Chaff/ECM/Cell banks ?
And do you realize how many 1B Missiles it takes to take down i.e. a pimped Viper or Cobra? I'm not even talking about anything bigger. Anyone with only 2 Hardpoints will likely run out of ammo before doing any significant damage - or be unable to point long enough to release any sufficient Salvos.



True, the best way would be that both sides always get their fun and excitement from it - even the losing side.
Then those discussions would quickly subside and not turn up every day.

The Free-for-all , everything-goes is the way ELITE should work, limited and guided only by its mechanics & rules.

When you get killed, it tells you who killed you so no need to remember... but anyway, Traders have all the same choices as everyone else. If they decide to be greedy and choose extra earnings over decent protection then they have made a choice. One that should maybe go hand in hand with solo or group play. Unless of course they 'want' the risk for excitement. Every precaution has been made to allow for players that don't want to PVP (as it should be) but it is by design a PVP game, and a PVE game also.
 
The fuss is entirely caused by certain people, largely proPVP, who don't want people to have the choice.
Correction, they have flights of fantasy that they are proPVP. The guys I fly with have thousands of PVP kills and the guy I fly with most often has over 10k PVP kills.... in a single flight game. The so called "proPVP" guys have no clue. Solo and group modes protects them as much as anyone. Stranger still, is that none of the guys I know from elsewhere see Elite as a PVP-centric game, but as a thing to be explored and experienced.
>
And I notice a number of EVE guys pushing PVP-centric views. Too bad they haven't told you what a war is like in EVE... boring as watching grass grow. No one exits a station without orders in order to "deny kills" to the enemy. Yeah, real great times to be had there. That's when they all log onto a second account and play outside the warzone. Such bravery and courage... make E:D more like EVE? LMFAO!!!
 
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