Am I the only one not understanding all the fuss?

So in the last few days I followed all the threads about PvP vs. PvE etc. and hey, I feel really stupid because I can't understand all this. I mean, this is a game where things will try to kill you, so exactly what difference does make if you are killed by a human or a bot? Yeah, sure, a human opponent will be more skilled than a bot, but relative skills only matter if you are in a gunship yourself

Competition is a lot stressful when you are competing with real humans. You would get a bigger adrenaline rush by fighting a player in a sidewinder while you're in an anaconda, than fighting a npc anaconda with a sidewinder. We are just programmed this way. Some people live for that adrenaline rush. Some people hate it.
 

Robert Maynard

Volunteer Moderator
A griefer is a player in a multiplayer video game who deliberately irritates and harasses other players within the game.

In the culture of massively multiplayer online role-playing games (MMORPG) in Taiwan, such as Lineage, griefers are known as "white-eyed"—a metaphor meaning that their eyes have no pupils and so they look without seeing. Behaviors other than griefing which can cause players to be stigmatized as "white-eyed" include cursing, cheating, stealing, and unreasonable killing.

The term was applied to online, multiplayer computer games by the year 2000 or earlier, as illustrated by postings to the rec.games.computer.ultima.online USENET group.[4] The player is said to cause "grief" in the sense of "giving someone grief".

The term "griefing" dates to the late 1990s, when it was used to describe the willfully antisocial behaviors seen in early massively multiplayer online games.

http://en.wikipedia.org/wiki/Griefer

Not sure I'd agree that the word griefing hasn't no uncontested definition. It's been around longer than some players have been alive. lol

Interesting - so, if a player does not like PvP and is irritated by another player attacking them - does that mean that that constitutes griefing? I don't think that that is what you meant.

In the Wikipedia article you linked to it includes the following:

  • Any method of reversing another player's progress, such as destroying or modifying other players' creations in sandbox games like Minecraft and Terraria.

.... and destroying a player's ship is affecting their progress (in terms of credit balance). Not everyone will agree with all of the examples in the article, just as not everyone will agree that it is limited to the definition that you propose.
 
Competition is a lot stressful when you are competing with real humans. You would get a bigger adrenaline rush by fighting a player in a sidewinder while you're in an anaconda, than fighting a npc anaconda with a sidewinder. We are just programmed this way. Some people live for that adrenaline rush. Some people hate it.

but why?

I mean AI can be made to be better than any human life with a 100% chance to kill you every time so its not a matter of challenge. So if they throttled it to your level wouldnt it be the same experience?
 

Robert Maynard

Volunteer Moderator
Some people live for that adrenaline rush. Some people hate it.

Your observation is pretty much spot on regarding the adrenaline rush and this is probably why there will be great difficulty in reconciling the play-styles of PvE and PvP players - some play the game for relaxation at the end of a day, some play the game for emotional stimulation.
 
I think people are talking about griefers being people that murder clean, defenseless player ships and get no reward for doing so.

What is reward? The type of game elite is makes it so that the type of players it will attract are also the type of players that will create their own rewards. They don't need a pat on the back in rep or whatever. They made the kill, they are happy, they won. But that is the game. I love PVP, I don't attack people for nothing. I disguise it with pirating or bounty hunting, but when all is said and done it's all about simply fighting player on player. That's not me griefing. I resent being called a griefer.
 
As for the definition of griefer, I prefer one I saw attributed to MMO dev Gordon Walton: "A griefer is someone who, through his social actions, costs you more money than he gives you." :p

(Though a lot of the fans of open, non-consensal PvP will hate him; he was the main guy behind making sure UO players couldn't be antagonized willy-nilly by other players, and in the end the Felucca/Trammel split.)
 
Interesting - so, if a player does not like PvP and is irritated by another player attacking them - does that mean that that constitutes griefing? I don't think that that is what you meant.

In the Wikipedia article you linked to it includes the following:



.... and destroying a player's ship is affecting their progress (in terms of credit balance). Not everyone will agree with all of the examples in the article, just as not everyone will agree that it is limited to the definition that you propose.

I am confused.

So what is the motivation of attacking a player who does not want to fight back?

to lower their effective score such as to increase yours?
 
What is reward? The type of game elite is makes it so that the type of players it will attract are also the type of players that will create their own rewards. They don't need a pat on the back in rep or whatever. They made the kill, they are happy, they won. But that is the game. I love PVP, I don't attack people for nothing. I disguise it with pirating or bounty hunting, but when all is said and done it's all about simply fighting player on player. That's not me griefing. I resent being called a griefer.

So why don't people go to a conflict zone and pvp there? All the ships are combat ships right? Why would someone only 'pvp' defenseless traders?
 

Robert Maynard

Volunteer Moderator
I am confused.

So what is the motivation of attacking a player who does not want to fight back?

to lower their effective score such as to increase yours?

I don't know what the motivation to initiate non-consensual PvP is. You would be better of asking some of the pro-PvP players who seem to require their PvP to be unwanted by the recipient.
 
I dont know if this is what the developers have in mind but its an interesting experiment all the same.

The current design as it is asks this question, specifically why do you want to combat a person instead of an AI.

write them down in a top 5 reasons kind of list, be as specific as possible.

One reason is enough: because we are competitive. We want to measure ourself against our peers, beating a computer no matter how good just is not the same.
 
One reason is enough: because we are competitive. We want to measure ourself against our peers, beating a computer no matter how good just is not the same.

fair answer but still a little abstract which is why I think the experiment is a good one
 
Great post. (the first one)

Else, I just wanted to say I love when all these people are on the forum arguing about nonsense because, in the mean time, I am in the game exploring stars and making credits.

so guys, keep crying! :D
 
Well, for a start I kill all humans, it's my wiring, don't blame me. I was made that way! :

https://forums.frontier.co.uk/showthread.php?t=84502&highlight=

To be fair though I only kill if there is no chance of financial deficits besides the chance to lose the fight. So bounties or Anarchy systems.

so in all normal situations in real life anyone who likes to basically fight with someone who doesnt want to fight back and is likely not going to fight back would be considered sociopathic behavior rather than competitive behavior.
 
You haven't missed much I'd say. All this "fuss" has about the same significance as the meowing of kittens left in a cardboard box. It's not going to accomplish or significantly change anything.
 
so in all normal situations in real life anyone who likes to basically fight with someone who doesnt want to fight back and is likely not going to fight back would be considered sociopathic behavior rather than competitive behavior.

I would say playing games is a very normal situation and since games were created 'killing' has been a huge part of them. And hell, it's better than something more brutal like boxing. Don't even get me started on our more pre-dated games....

anyway, if you don't want to fight back join a group, play solo, RUN....
 
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