Am I the only one not understanding all the fuss?

I dont think a very few developers are going to work too hard for that part of the gaming population
They are thinking that by making so much noise they can somehow affect it. The truth is the entire architecture of this game won't even allow forced PvP without some major rewrite (as in moving much more logic to the server to perform an arbitrage and detect potential cheats).
 
there are a small subset of pvp players who do not want to pvp people who want to pvp but would rather pvp with people who dont.
The usual reply to those who don't is "There's solo over there for you." It's the ones in between who have a tough time, those of us who welcome any convincing in-game reason for PvP but aren't interested in getting into a punch-up with the equivalent of a drunk at chucking out time looking for a fight. I've said enough about such people already but let's be honest, there's really not enough of them to be more than a minor nuisance (I've never encountered any), so they're not a good reason to avoid pirating and being pirated, bounty hunting and being hunted etc.
 
you keep making it about the other person.

you still havent answered the question. Why do YOU like doing it that way

why that person is there and that they should not have been there has nothing to do with the question.

if you have two boxers and one of them says 'hold on I am busy right now, want to fight at 10pm I will kick you down if you think you can beat me'
then THAT is a fight. not knocking him down while he is tieing his shoe.

but regardless of if its justified or not WHY is still unanswered

I said, I like the unsimulated competitiveness. I like the never really knowing if I'm up against someone more skilled than me. I don't really aim to find weaker opponents, but if I come up against a hauler with 40 gold units and no weapons? what am I supposed to do? Likewise if I see a Sidewinder with a 100k bounty.

Or maybe a commander that has the name littlebottom! I'll take them.... unless they are bigger than me, in which case I'll turn and run screaming BITE MY SHINEY METAL......................
 
I said, I like the unsimulated competitiveness. I like the never really knowing if I'm up against someone more skilled than me. I don't really aim to find weaker opponents, but if I come up against a hauler with 40 gold units and no weapons? what am I supposed to do? Likewise if I see a Sidewinder with a 100k bounty.

Or maybe a commander that has the name littlebottom! I'll take them.... unless they are bigger than me, in which case I'll turn and run screaming BITE MY SHINEY METAL......................

1. you missed the part where I said that I understand unprovoked pvp for money. That I understand

its not competitive though, its risk taking

however in the end if you can get the same risk to reward going against npc then why would it be different that you wacked a guy who wasnt paying attention instead.
 
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Avoid Trashtalking PVP Griefers by playing in a Group or Solo mode.

The issue is less to do with actual player vs player combat, and more to do with the calibre of people youre likely to experience PvP with.

Risk, immersion, sandbox, blah blah all that stuff is meaningless when the 'person' who ends up in front of you in whatever ship begins the trash-talk.
 
For me? It would make me play exclusively solo (as in, I wouldn't even join groups).

I don't attack other players unprovoked. Never, ever; not wired for that. Not knowing if the ship on my sights is a player or a NPC would effectively prevent me from playing, which would make me stay in a mode where I was sure of whether the ship was a NPC or a player: solo mode, where there are no other players around.

But why though? If the other thing you were shooting at might or might not be a human and you have no way of knowing... is it the guilt of it? What if they shot you first and you were simply trading? Would you still feel guilty shooting back?

Let's assume there was no solo mode. Let's assume that from the start we all knew that this game was online only (regardless if that particular fact impacts your purchase decision), and there was no way to differentiate between NPC and PCs. Would we be having this very discussion? What other discussions would it bring up?

I'm truly not trying to take sides on this argument, and I'm neither for nor against Open vs Solo play (nor PVP vs PVE). I do think there's a compromise that can be made to satisfy all parties though, one way or another.

For the record, I do play Open only. I do have my ship geared for NPC Bounty Hunting. I've been interdicted once, and interdicted a few people - but always let them go because I felt bad.

Also, I think the majority of the player base is 25+ here. It's not like we're being griefed or hunted by some pre-pubescent WoW player who's mother bought him his rig. It's someone likely as intelligent and mature as you are.
 
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1. you missed the part where I said that I understand unprovoked pvp for money. That I understand

its not competitive though, its risk taking

Who said anything about attacking anyone for no reason? and who knows what reason people have anyway? I might take someone because I don't like their paint job.
 
I break it down like this.

I totally understand wanting to compete with an actual person, if its actually competion either for personal or for a wider guild vs guild conflict.

I also totally get risk taking and profit motives however I see zero difference in doing that against a person vs a machine.

in fact at least in this game people would get more social interaction from an NPC then they would from me because one of my tactics when attacked it to not talk to the person..like at all.
 
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Is it unrestricted because the devs are happy with any sort of behaviour in-game that you could possibly imagine, or that there's potentially some undesirable behaviour they'd rather not happen but putting in mechanisms to prevent it would do the game more harm than good?

They're probably not okay with verbal abuse and definitely anything that goes against real world law going on in their chat channels. There's a bounty system and they designed the matchmaking system in a manner that pull players who PVP towards eachother and away from more peaceful players gradually.

TUXER said:
you still havent answered the question. Why do YOU like doing it that way
Does he actually have to go and tell you why he likes to hang his underwear at the door way or why he like bacon and eggs in the morning too?
Does the simple answer that he likes to kill players in a virtual world really appear surprising and outlandish to you?
You don't actually have a decent argument do you? That's why you're setting this up to attack his character; pretty pathetic.
 
I'm kinda confused too since there's solo and private group play. This is not a big PvP game. The risk/loss isn't there either. So even if you did play in open play and got shot down, it's not the end of the world. The people complaining about it should go play a few weeks of EVE and then come back =)
 
They're probably not okay with verbal abuse and definitely anything that goes against real world law going on in their chat channels. There's a bounty system and they designed the matchmaking system in a manner that pull players who PVP towards eachother and away from more peaceful players gradually.


Does he actually have to go and tell you why he likes to hang his underwear at the door way or why he like bacon and eggs in the morning too?
Does the simple answer that he likes to kill players in a virtual world really appear surprising and outlandish to you?
You don't actually have a decent argument do you? That's why you're setting this up to attack his character; pretty pathetic.

he doesn't have to but I am asking. just like any other question really
 
I'm kinda confused too since there's solo and private group play. This is not a big PvP game. The risk/loss isn't there either. So even if you did play in open play and got shot down, it's not the end of the world. The people complaining about it should go play a few weeks of EVE and then come back =)

We have got to stop with this whole comparing to EVE thing - just because they're both in space doesn't mean they're the same game. I admit I've never played EVE, but it seems like many of the reservations about online play are coming from people who have had bad experiences (or good, depending upon your view) with EVE (or some other online game).
 
I'm kinda confused too since there's solo and private group play. This is not a big PvP game. The risk/loss isn't there either. So even if you did play in open play and got shot down, it's not the end of the world. The people complaining about it should go play a few weeks of EVE and then come back =)

the sub-topic is this basically

what is the difference between fighting against a human vs fighting against a machine.

competition...I totally understand that, however there are some activities that are not compeition, only risk. why is risk with a human better than risk with a machine
 
There's absolutely no point in the whole Solo / Group discussion right now. Why? Because there's absolutely nothing you can do as a group right now, there is hardly any profit from pirating other players right now, the player interactions just aren't there in this game. What we are playing right now is just a basic framework, I fear all this discussion is a bit too premature until we see what Frontier can cook up with...provided it doesn't take too long that I end up drifting to another game anyway!
 
There's absolutely no point in the whole Solo / Group discussion right now. Why? Because there's absolutely nothing you can do as a group right now, there is hardly any profit from pirating other players right now, the player interactions just aren't there in this game. What we are playing right now is just a basic framework, I fear all this discussion is a bit too premature until we see what Frontier can cook up with...provided it doesn't take too long that I end up drifting to another game anyway!

ok I cant speak for all players but I have a personal policy not to say a single word to anyone who attacks me.
during war I sometimes do however even then its usually just for psychological warfare.

So if you attack me in Elite chances are you will get more social interaction out of an NPC then you would me.

thoughts?
 
So in the last few days I followed all the threads about PvP vs. PvE etc. and hey, I feel really stupid because I can't understand all this. I mean, this is a game where things will try to kill you, so exactly what difference does make if you are killed by a human or a bot? Yeah, sure, a human opponent will be more skilled than a bot, but relative skills only matter if you are in a gunship yourself - and if you are in a gunship you signed up to fight, so shut up and fight Conversely, if you are a trader flying a space truck any stupid AI-driven Viper will kill you anyway because you are in a defenseless space truck, so, what's the point?

What exactly is the difference if you kill/pirate humans or a bot then? Especially defenseless space trucks?
 
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ok I cant speak for all players but I have a personal policy not to say a single word to anyone who attacks me.
during war I sometimes do however even then its usually just for psychological warfare.

So if you attack me in Elite chances are you will get more social interaction out of an NPC then you would me.

thoughts?

That depends, are you a strong pilot or are you someone who is going to put me to sleep? Most people I find online through solo play has been weaklings or gankers who only prey on the weak. So good fights are hard to come by.

Not to mention I don't bother people aimlessly either! Right now all I really care about from other players is rather you have somehow racked up a bounty and if you will disconnect when you lose.
 

Robert Maynard

Volunteer Moderator
I think what you consider PvP and what I consider PvP are two different things.

I suspect you consider PvP, is using a kitted viper or cobra to blow unshielded haulers to dust.
I'd consider PvP, two combat ships going toe to toe.

I consider PvP, in the context of this discussion, to be a spectrum of player / player interactions in their respective ships - this naturally includes both the examples you listed - and can stretch to a lone starter sidewinder taking on a fully tooled up Anaconda and, of course, vice-versa.

Your preferred definition has some honour attached to it. This is not the case for all such interactions.
 
Not to mention I don't bother people aimlessly either! Right now all I really care about from other players is rather you have somehow racked up a bounty and if you will disconnect when you lose.

yeah i agree with that, if your in space and not in port, should be a time grace/mass/or getting quite a few clicks from player proximity before the disconnection takes place or somthing.
 
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