Why have mission to kill traders in your own system?

The transaction details -do- track targets killed.

Until you kill your first one, it doesn't show anywhere, but once you get your first kill it adds a line above the 'targets - 5' line, to show how many are killed.

When you get offered the alternate, it doesn't reset your kill count but it does disappear. Once you get your next kill, the 'kills - #' line will reappear and it will show your kills correctly again.

Also, once you have gotten all of your kills, you get a blue triangle popup with the words 'Objective Complete' where you see your other blue popups, like bounties obtained and the like.

then the mission doesnt want "traders". It wants specific traders of another faction. It needs to start specifying these details in the mission briefing. Flying around just killing any trader vehicle is insane. Due to the unknown one could kill 10 "traders" and none would count. Do you not see an issue here?
 
then the mission doesnt want "traders". It wants specific traders of another faction. It needs to start specifying these details in the mission briefing. Flying around just killing any trader vehicle is insane. Due to the unknown one could kill 10 "traders" and none would count. Do you not see an issue here?

They don't want traders from a certain faction. They just want traders. The problem is that traders aren't the only people flying Haulers and Lakons, and that not all traders fly Haulers and Lakons. Some traders are escorting other traders in sidewinders and eagles, and some folks in haulers or lakons are smugglers.
 
They don't want traders from a certain faction. They just want traders. The problem is that traders aren't the only people flying Haulers and Lakons, and that not all traders fly Haulers and Lakons. Some traders are escorting other traders in sidewinders and eagles, and some folks in haulers or lakons are smugglers.

then again, I ask you.

How do you identify the "generic traders" the game wants other than ship type? Cargo scanning isnt going to work. could still be a pirate, or a smuggler and not a trader.

This is all Im after so I can go about and complete the mission instead of taking rep and cr losses.
 
then again, I ask you.

How do you identify the "generic traders" the game wants other than ship type? Cargo scanning isnt going to work. could still be a pirate, or a smuggler and not a trader.

This is all Im after so I can go about and complete the mission instead of taking rep and cr losses.

go into USSes until you get the one that has four or five ships, two or three of whom are pirates, who will immediately scan you and say something like 'What are you carrying today?'

One of the ships will be a Hauler or Lakon. Kill it; it is a trader and is the target of the pirates. When yo uattack it, some of the other ships will become hostile as well. They are allies of the trader and are also traders.

If you do not get enough traders in that USS, keep going into them until you get that USS again.

There are other ways to do it, of course... you can interdict Haulers and Lakons you see in system and scan them for one carrying legal cargo like minerals or superconductors, they are likely traders too; but the USS is the most reliable method by far.
 
go into USSes until you get the one that has four or five ships, two or three of whom are pirates, who will immediately scan you and say something like 'What are you carrying today?'

One of the ships will be a Hauler or Lakon. Kill it; it is a trader and is the target of the pirates. When yo uattack it, some of the other ships will become hostile as well. They are allies of the trader and are also traders.

If you do not get enough traders in that USS, keep going into them until you get that USS again.

There are other ways to do it, of course... you can interdict Haulers and Lakons you see in system and scan them for one carrying legal cargo like minerals or superconductors, they are likely traders too; but the USS is the most reliable method by far.

And as I have previously stated to you. I did it that way the first time, exactly as you have just described. it *DID NOT WORK*.
 
And as I have previously stated to you. I did it that way the first time, exactly as you have just described. it *DID NOT WORK*.


Well, without knowing what the mission was and this far from the event, I ca'n't say what happened. However, I strongly suspect that you were simply in the wrong system, because I have done a dozen 'kill traders' missions in this way, and never had a problem with them not counting, regardless of being offered alternates, and I paid no attention to the factions of the ships I killed in the process so if it was a faction issue I would have seen at least one that didn't count.
 
Well, without knowing what the mission was and this far from the event, I ca'n't say what happened. However, I strongly suspect that you were simply in the wrong system.

I can assure you I was in the correct 2 systems the first time and am in the correct system currently this second time.

The game needs to be made more clear and concise.
 
I can assure you I was in the correct 2 systems the first time and am in the correct system currently this second time.

The game needs to be made more clear and concise.

Ca'n't argue with you there. It definitely could be more clearly explained, or there coudl be a tag in the contacts page for a ship that identifies it by type; I know that's a little game-y, but it would make this a lot easier.

I'm just saying that this is a wording and clarity issue, nto a bug issue. The ships that should count always do, in my experience; it's just that the game doesn't tell you directly which ships count. It requires you to deduce their identity, which is a process prone to error and rarely one=hundred-percent accurate.
 
Ca'n't argue with you there. It definitely could be more clearly explained, or there coudl be a tag in the contacts page for a ship that identifies it by type; I know that's a little game-y, but it would make this a lot easier.

I'm just saying that this is a wording and clarity issue, nto a bug issue. The ships that should count always do, in my experience; it's just that the game doesn't tell you directly which ships count. It requires you to deduce their identity, which is a process prone to error and rarely one=hundred-percent accurate.

I understand. However:
"We have a merc contract for the destruction of Traders ships. You are to seek such vessels and destroy them. Once the requisite number has been eliminated, return for your payment".
View attachment 6382

Well, a hauler is a "such a vessel". If they must be of a type then it must specify otherwise it is fair to assume that any of the vessels "haulers, adders, type6/7/9" should all count whether its from a uss or interdicted from supercruise.
 
I understand. However:
"We have a merc contract for the destruction of Traders ships. You are to seek such vessels and destroy them. Once the requisite number has been eliminated, return for your payment".
View attachment 6382

Well, a hauler is a "such a vessel". If they must be of a type then it must specify otherwise it is fair to assume that any of the vessels "haulers, adders, type6/7/9" should all count whether its from a uss or interdicted from supercruise.

No, a Hauler is a ship that can be used by many different types of people - traders, smugglers, pirates, and explorers all have valid reasons to use them.

It is not fair to assume that every hauler or lakon is a trader.
 
No, a Hauler is a ship that can be used by many different types of people - traders, smugglers, pirates, and explorers all have valid reasons to use them.

It is not fair to assume that every hauler or lakon is a trader.

to save going around in circles. We continually come back to how does one identify. dropping into a USS like youve said with the required "ai" does not work.

The mission is so vague and non descript, with no way of telling one from another specifically, its almost designed that you are to fail it.

With it currently, be it pirate, or trader - I could drop in and out of uss's/interdictions for the entire time period and still not complete the mission. As you could see, that had 36 minutes left on it when I abandoned. I picked it up with 3 hours remaining. That is bad game design.
 
I always thought these missions were for peeps who want to play bad boy......I have completed a few but only if they are in anarchy so i have no fines to pay. Go to nav beacon in anarchy and kill everything and not forgetting to pop the hatches on the trading vessels before popping them. Mission will complete in good time.
 
to save going around in circles. We continually come back to how does one identify. dropping into a USS like youve said with the required "ai" does not work.

The mission is so vague and non descript, with no way of telling one from another specifically, its almost designed that you are to fail it.

With it currently, be it pirate, or trader - I could drop in and out of uss's/interdictions for the entire time period and still not complete the mission. As you could see, that had 36 minutes left on it when I abandoned. I picked it up with 3 hours remaining. That is bad game design.

Ok, here you go.

A trader will have a cargo of legal goods. Usually something boring like minerals or semiconductors.

A smuggler will usually have a bounty, and often have a cargo of illegal goods.

A pirate will have a limpet controller fitted, and often have limpets in their hold. They also will scan you and say pirate-y things, like, drop your cargo and life, or what do you ahve for us today.

A bounty hunter may have a bounty, and will have a kill warrant scanner and a FSD interdictor fitted.

There you go, quick and dirty identification characteristics.

And as for your comment that using USSes like I said 'doesn't work' it clearly does, as I have completed dozens of missions in that exact way.

Perhaps it is your technique that doesn't work. Here's what I do: I sit at zero throttle in supercruise. USSes appear within safe disengage range, you immediately drop into them, you can tell in seconds if it is the correct one, and then you eitehr kill your target or you supercruise out and then trottle down to wait for the next one.
 
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Ok, here you go.

A trader will have a cargo of legal goods. Usually something boring like minerals or semiconductors.

A smuggler will usually have a bounty, and often have a cargo of illegal goods.

A pirate will have a limpet controller fitted, and often have limpets in their hold. They also will scan you and say pirate-y things, like, drop your cargo and life, or what do you ahve for us today.

A bounty hunter may have a bounty, and will have a kill warrant scanner and a FSD interdictor fitted.

There you go, quick and dirty identification characteristics.

Ok, so effectively, to complete the mission with correct identification you are required to have a cargo scanner. Gee, would be nice if the mission brief had that listed, or you know, didnt make it available to me cause I dont have one....

It seems as though something like that shouldnt have been omitted from those briefings.
 
Ok, so effectively, to complete the mission with correct identification you are required to have a cargo scanner. Gee, would be nice if the mission brief had that listed, or you know, didnt make it available to me cause I dont have one....

It seems as though something like that shouldnt have been omitted from those briefings.

If you are hunting traders, you're likely the kind of person who needs a cargo scanner -anyway-.
 
If you are hunting traders, you're likely the kind of person who needs a cargo scanner -anyway-.

I just wish it was a lot more clearly explained. I get the career paths but Im not hunting traders like a pirate. Im just doing whatever comes my way to make a buck. I havent decided to specialise in any one thing other then I would like to try to expand the faction ive decided is home.

if they want me to haul something I do. if they want me to find something I do. if they want me to kill something cause its the only thing in the Bulletin board, I will.
But needing to be specific, for specific missions I guess is a level of tedium, or realism I wasnt necessarily expecting I guess.

Im sure you can understand Im just feeling deflated after all much wasted time, cr loss, rep loss etc. which could have been easily avoided if things were more clear.
I know Im not alone atleast.
 
I just wish it was a lot more clearly explained. I get the career paths but Im not hunting traders like a pirate. Im just doing whatever comes my way to make a buck. I havent decided to specialise in any one thing other then I would like to try to expand the faction ive decided is home.

if they want me to haul something I do. if they want me to find something I do. if they want me to kill something cause its the only thing in the Bulletin board, I will.
But needing to be specific, for specific missions I guess is a level of tedium, or realism I wasnt necessarily expecting I guess.

Im sure you can understand Im just feeling deflated after all much wasted time, cr loss, rep loss etc. which could have been easily avoided if things were more clear.
I know Im not alone atleast.

I totally agree that it could be communicated more clearly.

However, I'm sure they're aware of that after all of the comments on the boards; until they are back from their well-deserved holiday there's not much we can do but learn to understand how it works right now, so we can succeed with what we have, until things get reviewed!
 
A part of this game is figuring stuff out. I don't think everything should be spelled out.
It makes things more interesting if missions have gotchas.

I made the mistake of accepting a mission to procure commodities that where illegal in the destination system.
When I realized this, I had to change plans a bit.
I found an outpost to buy heat cell launcher then at destination aligned with port entry slot from 7km away, made docking request, boosted max speed towards station, at around 5km launched heat cell, a bit later engaged silent running, and reduced speed at the last moment to enter. This was the first time I had done this, and what an adrenaline rush it was!

If the mission had been safe and had explained all angles, I would have missed out on puzzling to solve my problem, on the planning of the solution and on its exciting execution.

I have not accepted a kill traders mission yet, but might do it some time, but after thoroughly having made preparations and carefully choosing the mission. I will get a cargo scanner and only accept mission in a system where I don't mind being fugitive and not kill traders from factions I am working on my rep with.
To be honest I can't see me accepting this kind of mission in the near future though. The downside of flying around with a bounty is too great for me currently.
 
Well this is splendid I take onto kill traders mission I finally find a huge lake on not kill it but I get a $6000 bounty and I still have to kill two more the reward is only 11,500 so if I complete this mission I will effectively lose money.

This is ridiculous and needs to be addressed
 
Well this is splendid I take onto kill traders mission I finally find a huge lake on not kill it but I get a $6000 bounty and I still have to kill two more the reward is only 11,500 so if I complete this mission I will effectively lose money.

This is ridiculous and needs to be addressed

Um, no?

Don't kill them in a place you care about having a bounty.

If you're going to kill TRADERS, who by definition are innocent, you need to accept that this will cause you to become wanted by the police. So don't do it, or do it in a place where you don't care about the police.
 
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