wow bug destroyed my type 7!

No bugs in this thread.
A risk taken in this thread.
A bet that didn't pay off in this thread.
No bugs here, move on, move on.

So when a player exits supercruise in the designated "safe zone" at the appropriate speeds the game creates a shiney new instance/island/zone and places your ship within the structure of the local space station and you instantly die.

You think this isn't a bug ?

Really ?

Honest ?

Doh !
 
This happened to me once in beta despite leaving SC in a clean way, so I know it CAN happen but it's rare. I'm pretty sure it's a bug and should be ticketed, I also would expect that you'll get your ship back, regardless of the lack of insurance in this special case. Just trust me that's an extremely rare issue. Otherwise there would be a massive protest followed by a rekindling discussion about the way too close exit from SC of less than 10 km, at least for the big stations which I'm still not a big fan of.

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Nope. I basically would agree but this is a different case.

travelling through light speed isnt like dusting crops boy...

not saying it isnt a bug... im saying if u leave the station in a nice new expensive ship knowing you dont have the cash to cover insurance then u made your bed ect....
 
Not died yet but have come out perilously close to the structure and had to extricate myself carefully. Those revolving fins can be pretty scary when they are coming your way.

OP ... Pleased you have sorted it and hopefully you will soon be up and running again.

There does need to be a therapy group for those who have died for whatever reason and werent carrying insurance. Could be modelled on AA lines with self confession and accontability etc
 
Drop out of sc as soon as it says safe disengage (1000 Mm) rather than dropping out within 100Mm ... this is not a bug, it's a delibeate design decision.

AKA, you're being daft and you paid the price.

I'm pretty certain it is not meant to be this way as the "SAFE DISSENGAGE" is still lit up at les than 100Mm. So unless you have heard it direct from frontier that it's meant to be this way I think it's safe to assume it's a bug :)
 
I feel sorry for you OP :(

Only once did I spawn right under a rotating station solar panels blade, way too close. I barely had time to move on. Since I was succesful, I thought it was funny, having accidents like this once in a while. But then bugs like that occurs with much more expensive ships, and it's not funny anymore.

I wonder if ED has some kind of events log at the disposal of FD devs. If such is the case, it could help. They could give the bug victim his/her ship back along with lost comodities, for a start. I'm talking out of the land of pink poneys, here, as I don't even think such a precise log would be possible.
 
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I love how folk think this isn't a bug and is actually a designed game mechanic :D

I could just imagine how that design meeting went:

"So guys, let's add a bit of risk to the game when exiting Super Cruise near a station. If they get the angle of approach completely wrong, they should exit in the structure of the station itself and die - how do we show that in game?"

"I know, we could have a external cam, showing the ship exploding against the side of the station?"

"No, that wouldn't work, what if we have the ship appear melded to the station walls, and leave it there. The pilot of course would suffer true death, kinda hard to eject when you are occupying the same space as 2 billion tonnes of super strength alloy"

"Wouldn't the ship explode though? What if it is carrying explosives? We could show the entire station blowing up, killing everyone. Yeah, that's what we have to do, as it would be kinda realistic."

"Nah, lets just have the ship clip into the wall, then get blown up by the station or make the pilot eject. Job done, no extra work needed"

"Brilliant idea, let's get pizza, beer and hookers!"

"First dabs on the hookers.......!"

It's a glitch, ticket it, accept it as one.
 
i seriously have no more incentive to play, i understand if i get my ship destroyed by my own, such as running into a wall, accidental boost, being killed ect. but if i exit hyper space to go into a station, im sure its not normal to arrive at inside the wall of the station and explode.
i really love this game, but now i have not a single incentive to play. i mean i lost it to a bug, how do i know this wont happen again. i worked more than two weeks for hours to get to my type 7 and got it destroyed by a bug.

Another " i lost every thing to a bug" post, Which may not have been a bug, but a mistake on your part. Unfortunately this is the case for 90% of people who say they lost every thing to a bug and turns out it was just an error on their part.

Just ticket it and help the community, report the station, the time that it occurd so that FD can check it out. In over 400+ stations i have visisted i have never seen this issue. I have come out close to a few stations, but that just made me pull back on the throttle and wow, like magic it makes you miss it.
 
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"safe disengage" should mean its safe. i hit it as early as possible. like i always do because there is no reason or difference between waiting till the blue bar slides over to the middle or more left as i noticed.
i have never had it drop me off any closer than the default distance.

edit: and believe me being a trader i would of done it if it actually made a difference in time.

Agreed, if I'm dropped out of jump at a station, doesn't seem to matter if I drop out at 1000km or 100km, I still stop about the same distance from the station. I'm pretty sure this must be a bug and I'd open a ticket.
+1
 
Drop out of sc as soon as it says safe disengage (1000 Mm) rather than dropping out within 100Mm ... this is not a bug, it's a delibeate design decision.

AKA, you're being daft and you paid the price.

working as intended !
by design
 
Drop out of sc as soon as it says safe disengage (1000 Mm) rather than dropping out within 100Mm ... this is not a bug, it's a delibeate design decision.

AKA, you're being daft and you paid the price.

This is exactly what I found. Had wondered for a while on the point of the 'No Destination Lock' notification when I dropped out of SC on approaching a station. Had jumped directly into the station 3 or 4 times before someone pointed out that dropping out of SC as soon as the safe notification appeared would activate the destination lock properly and safely drop me around 8 or 9 km away.
.
If you wait until you're within or closer than about 200km from the station before leaving SC then the lock hasn't got time to position you so you're making an uncontrolled drop and its anyone's guess where you'll come out.
 
dunno why so many people buy a ship they cant rebuy and come on forum after they lose it for a "bug",bug or not u need to buy only what u can rebuy or u deserve the consequence(dunno if is the right word)
 
I love how folk think this isn't a bug and is actually a designed game mechanic :D

I could just imagine how that design meeting went:

"So guys, let's add a bit of risk to the game when exiting Super Cruise near a station. If they get the angle of approach completely wrong, they should exit in the structure of the station itself and die - how do we show that in game?"

"I know, we could have a external cam, showing the ship exploding against the side of the station?"

"No, that wouldn't work, what if we have the ship appear melded to the station walls, and leave it there. The pilot of course would suffer true death, kinda hard to eject when you are occupying the same space as 2 billion tonnes of super strength alloy"

"Wouldn't the ship explode though? What if it is carrying explosives? We could show the entire station blowing up, killing everyone. Yeah, that's what we have to do, as it would be kinda realistic."

"Nah, lets just have the ship clip into the wall, then get blown up by the station or make the pilot eject. Job done, no extra work needed"

"Brilliant idea, let's get pizza, beer and hookers!"

"First dabs on the hookers.......!"

It's a glitch, ticket it, accept it as one.

Haha! +rep.
 
i seriously have no more incentive to play, i understand if i get my ship destroyed by my own, such as running into a wall, accidental boost, being killed ect. but if i exit hyper space to go into a station, im sure its not normal to arrive at inside the wall of the station and explode.
i really love this game, but now i have not a single incentive to play. i mean i lost it to a bug, how do i know this wont happen again. i worked more than two weeks for hours to get to my type 7 and got it destroyed by a bug.

and yes i know i was riding dirty with no insurance but that was a responsibility i am willing to take, but i got it destroyed by a bug, and this isnt beta anymore.

eh im burned out. ill see you guys at the expansions like ship interiors, planetary landings ect.
have fun. happy holidays and happy new years.

If you're driving your car and break too late you'll hit something. You can risk driving fast and breaking at the very last minute in order to get as close to your house as possible, as fast as possible but if you get the timing wrong you'll crash.

You did the same thing in game. It's not a bug.

Having no no money for the insurance excess was your choice, as you say.

Solution: Keep back some money for the excess. Drop out of supercruise as soon as you cross the 1Mm limit to drop out at a safe distance.
 
No bugs in this thread.
A risk taken in this thread.
A bet that didn't pay off in this thread.
No bugs here, move on, move on.

I'm with Dave on this one, there's no bug here just lazy piloting.

You drop out of SC approx 7-8km from a station. Some of these stations extend for greater than 7-8km. Dropping out of SC from the rear of said stations puts you at a high risk of colliding with the station, appearing inside the station or in the worst possible case inside the walls of the station. Consider for a minute how SC works and you'll see how any of these possibilities could occur...

How do you prevent any of these things from happening? You approach the station from the front, which is always facing the planetary body that the station is orbiting.

This shouldn't really be news to anyone having played the beta / gamma.
 
Sorry Elan, but this is at very least a broken mechanic. First, you can deduce the station position from the object its orbits around, but that's very approximative at best. Then how do you translate 1000 kilometers gap into a gap of one or two? During Beta, getting out of SC at a station dropped you 20 kilometers away from it. It was fine, I thought, but most people were not happy with that. FD changed this to what it is actually. Fine to me too. What's not is that depending on the station size, those 8 kilometers may not be enough. It's quite simply a miscalculation. No big deal, but I don't think it's supposed to happen. If it is, I'd like to see a dev confirm this. It would actually close the debate pretty fast ;)
 
I think you deserve it.

Most important rule of the game: don't leave a station if you don't have enough credits to rebuy your ship!
 
So when a player exits supercruise in the designated "safe zone" at the appropriate speeds the game creates a shiney new instance/island/zone and places your ship within the structure of the local space station and you instantly die.

You think this isn't a bug ?

Really ?

Honest ?

Doh !
It's not a bug.
It's a matter of knowing what you're doing.
If you'd bothered to read exactly what is happening and how you can minimise the risk to yourself then you'd know that too.

But for the clearly hard of thinking and the terminally lazy I'll take you all through it once again.
Are we sitting comfortably?
Good, then I'll begin.

First a couple of things you should already know.
The ships require you to fly them.
There is risk in flying the ships.
The universe is unforgiving of mistakes.

Supercruise dropout zones are clearly highlighted on the HUD. The distance scale you will notice does not go to zero.
So if you drop out of SC closer to the station than the inner end of the blue zone you're taking a risk.
That was killing a lot of people in previous builds because they were dropping out at essentially zero distance so they could avoid the 20km flight to the station. This is still happening to some (foolish) people but it's not what many people including me have experienced.
This new problem is a consequence of some stations being longer than the normal SC dropout distance. Now the station is only long in one dimension so you will only experience this particular brown trousers moment if you happen to come out of SC approaching from the tail end of the station. The ship's distance from the station is calculated from what appears to be a point inside the cylindrical volume of the docking chamber. On some stations that is a very long way away from the tail end of the station. So if you come out at the tail end your safe distance is taken up with station superstructure.
Hence the changes of underwear and frequent insurance claims.
The current dropout distance off about 7km IIRC was arrived at to appease the folks who insisted on taking the risk of a very close dropout. They didn't want to drop out at 20km because they're easily bored apparently.
So a closer dropout distance was implemented.

No bugs thus far.

So how do you avoid unnecessary underwear cleaning bills?
One has to understand the station configuration in space.
The stations are rotationally stabilised like a gyroscope. They rotate in the same direction. Because of this rotational stabilisation their entrances always point in the same direction.
So there is a point in the stations orbit around its parent body when it's entrance is pointing at the body. Therefore on the opposite side of the stations orbit the entrance will be facing away from the body.
There is a complication for some stations, particularly some Coriollis, as their rotational axis is also slightly inclined to the plane of their orbit. This means that the entrance never points exactly at or away from the parent body. It's never much of an inclination but it's there nonetheless.
Of course for a Coriollis none of this matters because they can be approximated to a sphere.
But for the Ocellus and Orbis stations it is absolutely critical knowledge to avoid exactly the story of thing many people think is a bug.
If you happen to know in advance where the station is around its orbit and in which direction it is pointing at that time then you can come in either inside or outside the orbit aligned with the orbital plane.
No-one, as far as I'm aware, is tracking this sort of thing and so we end up with people dropping out along the orbital plane and having a roughly fifty fifty chance of getting the stations entrance somewhere in front of them or off being caught up I the superstructure. It's not fifty fifty, it's much less, probably something like a twenty percent chance of having the entrance pretty much in front of you, or of having a brown trousers moment.

Still no bugs.

So what should one do to minimise the chance of an incident?

The simple answer is to approach the station from above or below its orbital plane.
Come at the station from above or below.
Zero percent chance of being caught up in the stations superstructure.
Zero percent chance.

It's very simple and straightforward when you understand the situation.
Do you understand it now?
If not, say what part you don't get and I'll attempt to explain further.
 
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