I think there should be a small credit bonus for playing in open play

i dont adam n eve it

I'd wager that all 4 winners will be Eve Online players and not only that, none of them will have ever played Elite.

If I'm wrong about that I'll donate £50 to any charity you want.

im sure youll be wrong about that (but im also poor so i wont be wagering ):rolleyes:
 
i wanted to play offline because i worry about server issues, so far so good i always play open i got shot by a random twice i think and some one said hello to me once i panicked and dropped out of sc trying to say hello back :)
 
There should be a 10% reduction in insurance and repair costs to people who play in private groups or solo to account for their alleged lower risk.
 
This is a nonsense idea imho. I enjoy playing solo, it's the next best thing for me since there ain't offline mode (not complaining about it, I have permanent internet connection) and no amount of incentives will force me into open play since it just isn't something I want to do.
 
If you won't do it no matter what, then this is irrelevant to you and not sure why you even speak in the thread other than to be captain negative. There are plenty that would flock over over it, without effectign you in any apparently meaningful manner, so move along, nothing for you crazies to see here. +1 OP
 
are there already pirates who can find victims anymore?
i dont think many people would change.
why should they. most trader alreaday fly good ships and earn so much credits.
even if it would be 50 % more credits i wouldnt change :)
let the pirates starve in open
 
This is a nonsense idea imho. I enjoy playing solo, it's the next best thing for me since there ain't offline mode (not complaining about it, I have permanent internet connection) and no amount of incentives will force me into open play since it just isn't something I want to do.
It's not taking anything away from you, or punishing you. It's simply rewarding the online players for taking more risks than solo players do. It's just my opinion I know I may be Naive as I have great internet and many people dont
 
Lets say 10% to encourage people to take that little bit of extra risk. I honestly think it would make the game better

You mean for the pirates or griefers that can't seem to find a target?
Because there would be NO benefit for me to have 10% better income if it only results in losing 4 hours of mining by being shot down for no reason by commander ego bent on ruling the galaxy...

10% of 0 = 0

You can make it 25% and I still wouldn't go open just to provide you a target.

Kill Denied !!

:D
 
I play solo mostly now after starting off in open.

Truth is I don't need other people in the game for it to be fun for me so why bother. The only thing open gave me as far as emergent gameplay was a queue to dock at a station which was annoying.

Not sure any sort of monetory bonus would intice me back to open as it offers me nothing fun wise that I can't already have in solo and without any of the hassle.
 
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So if I am in playing Open and in a group of just 2 people I should get a CR bonus over someone in Solo? Why?
 
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well, for that 2 things would have to happen - first, settled space had to develop into some eve-esque shape, with fed/empire/alliance space in the center (and mere seconds for concord er police forces to arrive on the crime scene, at least if the attacked trader has good standings), and independent and anarchy systems soley at the outer parts of inhabitted space, so your common carebear cant accidently jump into his own doom.
and secondly npc traders would have to be killed off and player-usable items added to the comodity list - like, maybe, ship fuel and ammo (mine and produce your own?) to a warzone station or murkinn , and when players resupply there, they buy your stuff.
Why would the space tuckers want to play with us if they cant ripp us off in our times of need? And why would they compete against other human truckers when they already competing against bazillions of npcs who keep even the most distant settlements well enough supplied that they wont pay more for a high-demand item than some high tech world near sol itself?
 
I play solo mostly now after starting off in open.

Truth is I don't need other people in the game for it to be fun for me so why bother. The only thing open gave me as far as emergent gameplay was a queue to dock at a station which was annoying.

Not sure any sort of monetory bonus would intice me back to open as it offers me nothing fun wise that I can't already have in solo and without any of the hassle.

This for me
 
well, for that 2 things would have to happen - first, settled space had to develop into some eve-esque shape, with fed/empire/alliance space in the center (and mere seconds for concord er police forces to arrive on the crime scene, at least if the attacked trader has good standings), and independent and anarchy systems soley at the outer parts of inhabitted space, so your common carebear cant accidently jump into his own doom.
and secondly npc traders would have to be killed off and player-usable items added to the comodity list - like, maybe, ship fuel and ammo (mine and produce your own?) to a warzone station or murkinn , and when players resupply there, they buy your stuff.
Why would the space tuckers want to play with us if they cant ripp us off in our times of need? And why would they compete against other human truckers when they already competing against bazillions of npcs who keep even the most distant settlements well enough supplied that they wont pay more for a high-demand item than some high tech world near sol itself?

And for all that to be implemented, ED would have to abandon P2P networking, maybe move to a single shard holding a massive database and upgraded network connections to feed the data to each player. This would then allow larger players per shard, but the increase in bandwidth and cost require a move to a subscription based MMO. Oh and that increase in network traffic, needs to keep the costs down so somehow we'll need to reduce the traffic. Easiest way - get rid of the twitch based combat, something more like spreadsheets in space... I know lets call it something snappy beginning with "E" Edna, Evelyn, How about....

Sorry only joking :)
 
In my own humble opinion (and feel free to disagree here and yell at me a lot) one of the biggest incentives to online open was removed from the game when the supercruise dropout distance was reduced to a distance that drops you at the front door.

When the dropout distance was longer and you had to make a run for the station in normal space, it opened up a bubble of player generated activity around the busy stations.

My best moments of the entire beta period happened in those station 'bubbles', there was even a blockade at a station, players where even in orbit in supercruise like some kind of space scouts.

In theory this sounds like a gankers paradise, and I thought so too and said as much, but when it actually delivered some of the most unique and mindblowing gaming moments I've ever actually had, I suddenly realised that Frontier were in fact genuises and this was the reason they'd pushed the online stuff so much.

Then in a moment of complete madness they reduced the dropout distance and removed forever the possibility of this kind of thing happening.

Rather than a monetary type incentive, this was an incentive that promised gaming moments that just could never happen in solo, and if solo players were to read some of those types of experiences they'd have been sold and been in open from then on.

This ^^

Also I really don't like coming out of supercruise and have a station land in my face. [video=youtube;GgSBAqER-Q4]https://www.youtube.com/watch?v=GgSBAqER-Q4&list=UURxzN20MHT47hA44a_PCfVw[/video]
 
I played EvE a long time ago.. Was part of the closed Beta and then was on for a few months.. I left EvE after 3 or 4 months after release.. why?
Well after working long at grinding away I finally got a ship with reasonable presence. was outfitted with missile banks and a number of defensive components. Then they would release a series of patches that would add new skill sets to attain certain items which I had already attained..

Example: the missiles I had on my ship prior to the patch were skill usable. After the patch my skill set no longer allowed me to reload those missiles once expended.. I would have had to take another 2 - 3 weeks to get 5 sets of skills to once again be able to load them on my ship..

It was a case of one step forward and two steps back.. and with each sequential patch this was repeated. they kept knocking you back in order to extend the grind..

I left, and never looked back...
 
OP is wrong if he thinks that 10% income bonus would motivate solo players to join open. Make it double and half of the people who don't care about PvP will still continue to play the way they want. Other half would just quit after raging on forums for weeks, though - I believe you would find most of the offline mod fiasco survivors amongst them.

Playerbase is already separated enough and I don't think that anything that leads to further alienation would be smart decision at this point.
 
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It's all about choice, the idea of incentivising playing in the open world is irrelevant to 99% of the player base who will continue to play solo.

The very very vocal 1% are not happy with their game word because there aren't enough player targets to kill and rob for profit if they choose too. Killing and robbing NPC's just isn't enough for them however you dress it up.

Apart from Eve no MMO has survived with open non-consentual pvp and it would be a very brave game publisher who would target a customer base so small, no matter how noisy they are.

The original Ultima Online experiment failed because the players cannot police the game.
 
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