Yep, I went solo for trading rare goods

I had a similar situation in a type 6 with rares a few days ago.

I ended up winning the interdiction tug of war on that occasion.

But honestly avoiding them in the first place before you get tethered is really easy if you're paying attention (I wasn't that time) by just slowing and dropping out of SC. No need to go solo..
 
Your rationale for going to solo is my rationale for staying on open - the potential for a thrilling chance encounter with another human being. Solo just strikes me as a lonely experience, and lacking in thrills. But to each their own, of course!
 
I'm ambivalent about mode switching.

Personally I would have preferred open play only, but as I understand solo mode pretty much had to be included or the early backing might not have happened at all.

If they were to make switching impossible, as some want, I think a lot of of people would never even try open play.
 
First of all, enough with the doomsday "games are all too easy" crap. That's not what we're here for.

The issue here is Elite is entirely based on grinding to earn money. Losing several hours of such progress is frustrating to say the least. This isn't about people wanting an "i win" button, it's about people not wanting a "oh god now I have to do all that again" scenario.
Sorry, but it's not. There are lots of different ways to play the game, and earning money is not the objective. There is no objective, other than to have fun. Now some people enjoy earning money, but also some enjoy PvP duals, some enjoy piracy, some enjoy trading in a particular style (rares vs normal goods), some enjoy mining, some enjoy exporation.

Having a setback by having your expensive ship blown up is a setback, and may make you unhappy. I'd be suprised if it didn't. I'd argue that the added risk from playing Open makes trading more exciting. Without the fact that it would be a set-back, the excitement isn't nearly so prevelent. The interactions you can have with other players through piracy is interesting (ie. do you run? Do you dump cargo while running? Do you do exactly as they say? How about in the second interdiction where you have 30% hull to start with?).

As I said before though, people enjoy different things, and maybe different things on different days. Some people want to play without the risks of pirates, and PvE private groups or solo mode work great for that. Some people think the potentialy that you will be be pirated adds excitment to every trade run, and hence want to trade in open.
 
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First of all, enough with the doomsday "games are all too easy" crap. That's not what we're here for.

The issue here is Elite is entirely based on grinding to earn money. Losing several hours of such progress is frustrating to say the least. This isn't about people wanting an "i win" button, it's about people not wanting a "oh god now I have to do all that again" scenario.

You hit the nail on the head. Yes, I would have survived the experience however I would have been forced to grind that much longer to get back to where I was. I don't own a T9, I have a T6 and the profit from a normal run is around 100k round trip. Losing would have cost me 1.2 mill? somewhere around there? That's 12 round trips even if I had the cash to get back to where I was. More like 20 round trips since I was playing too close to the vest cash wise.
 
Sorry, but it's not. There are lots of different ways to play the game, and earning money is not the objective. There is no objective, other than to have fun. Now some people enjoy earning money, some enjoy PvP duals, some enjoy piracy, some enjoy trading in a particular style (rares vs normal goods), some enjoy mining, some enjoy exporation.

Having a setback by having your expensive ship blown up is a setback, and may make you unhappy. I'd be suprised if it didn't. I'd argue that the added risk from playing Open makes trading more exciting. Without the fact that it would be a set-back, the excitement isn't nearly so prevelent. The interactions you can have with other players through piracy is interesting (ie. do you run? Do you dump cargo while running? Do you do exactly as they say? How about in the second interdiction where you have 30% hull to start with?).

As I said before though, people enjoy different things, and maybe different things on different days. Some people want to play without the risks of pirates, and PvE private groups or solo mode work great for that. Some people think the potentialy that you will be be pirated adds excitment to every trade run, and hence want to trade in open.

I agree mate, it may not be a win button they want, its a no lose button, and a bit of a win button, but at least make it look like I earned it button. Game makers are too scared to add a penalty to the game cos they know us players have zero tolerance for it.
 
OP if you didn't have the option of solo, would you fly and trade in the same way again?

No way! I was way to close on cash to be taking that risk again. I would do normal short range missions in safe systems and keep a much bigger cash reserve. That was the first time I had tried to do rare trading on a long run like that in systems I didn't know with very little cash in reserve. Big mistake! :)
 
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Sorry, but it's not. There are lots of different ways to play the game, and earning money is not the objective. There is no objective, other than to have fun. Now some people enjoy earning money, but also some enjoy PvP duals, some enjoy piracy, some enjoy trading in a particular style (rares vs normal goods), some enjoy mining, some enjoy exporation.

Having a setback by having your expensive ship blown up is a setback, and may make you unhappy. I'd be suprised if it didn't. I'd argue that the added risk from playing Open makes trading more exciting. Without the fact that it would be a set-back, the excitement isn't nearly so prevelent. The interactions you can have with other players through piracy is interesting (ie. do you run? Do you dump cargo while running? Do you do exactly as they say? How about in the second interdiction where you have 30% hull to start with?).

As I said before though, people enjoy different things, and maybe different things on different days. Some people want to play without the risks of pirates, and PvE private groups or solo mode work great for that. Some people think the potentialy that you will be be pirated adds excitment to every trade run, and hence want to trade in open.
In order to do what you want to do you need a capable ship. You need money to create that ship. Which means doing things you don't want to do because you don't find them fun.

I really want to dive straight through the galactic core and continue on the the other side and live on the very rim of the galaxy. But doing so isn't practical without the 1.6 million credit FSD and a few other upgrades like advanced scanners. So the only thing I've been doing is shuttling rares. Which isn't very fun. At all.
 
I've always thought there should be some sort of incentive for traders to play in open. Like a 15% boost in trade profits. There is no other feeling than that small lump in your throat hauling expensive goods with that threat looming, but always for the extra credits. When you get interdicted by NPC's, your just 'meh' and move on. But if you get interdicted by a player, whether you get nuked or slip away, those are memorable experiences that are far more worth the credits.

You'll never forget those moments.

I'm sure you'll forget trade run #353 in a more sterile environment.

I play in open just for those moments, the memorable moments are worth far more than the $. We play the game to get experiences and memorable encounters, not just to tick up your credit score. (and then what?)
 
I just hope the thargoids arent made of tinfoil, then solo might be just as risky. I imagine they will be though for fear of mass rage quits.
 
You hit the nail on the head. Yes, I would have survived the experience however I would have been forced to grind that much longer to get back to where I was. I don't own a T9, I have a T6 and the profit from a normal run is around 100k round trip. Losing would have cost me 1.2 mill? somewhere around there? That's 12 round trips even if I had the cash to get back to where I was. More like 20 round trips since I was playing too close to the vest cash wise.
And dumping some cargo would have cost you about 50-100k?. My point being that you chose the risky way out of the situation, and perhaps if you do go back into Open (I want to stress I'm not telling you how to play, do what you want!) it might be worth considering taking the smaller hit rather than the risk of a large hit. What was the repair cost, out of interest?

Also, 100k per trip shipping rares? I'll admit, I've not moved much of the stuff, but I was under the impression it usually made ~10k per tonne, and getting hold of 30+ tonnes wasn't too problematic.
 
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Your rationale for going to solo is my rationale for staying on open - the potential for a thrilling chance encounter with another human being. Solo just strikes me as a lonely experience, and lacking in thrills. But to each their own, of course!

Yes, or group group with like-minded people.

Alternative is forcing people into a setting they find frustrating and they can end up quitting the game completely, especially if it becomes overly constant.
 
Why are you trading rares in a T6, it must take hours to fill it up? You might find it quicker and earn money faster in a cobra with 32 cargo capacity and those lovely class 2 hard points!
 
I (personally) think you're fairly safe from pirates if you are willing to dump cargo. While, as a pirate, I prefer if people do it in a nice controlled environment on my terms, if they do it while boosting away, and the amount isn't insulting, chances are I won't carry on chasing.

I have read quite a few posts over the last few days, you seem to RP the pirate well, letting them leave unharmed for a fair percentage.

It is the "I pirated half a dozen players and I let one live" type posts that are pushing people into solo, along with the "I want solo banned so everyone has to play with me" or "I wan't all the cargo" mentality.

I was splitting my time between modes, open at the weekends when I have some time, solo during the week if I only have an hour and fancy being alone.

I really wouldn't mind being pirated by you or most (hope you like tea, meat & agri meds, I don't do rares), I think it would be an interesting experience, I have never been pirated before, but while there are others out there that don't care if they destroy your ship in the process, or destroy you anyway for fun, I think I will be giving open a miss.

Maybe it will calm down in a few weeks and I will take another look.
 
And dumping some cargo would have cost you about 50-100k?. My point being that you chose the risky way out of the situation, and perhaps if you do go back into Open (I want to stress I'm not telling you how to play, do what you want!) it might be worth considering taking the smaller hit rather than the risk of a large hit. What was the repair cost, out of interest?

Also, 100k per trip shipping rares? I'll admit, I've not moved much of the stuff, but I was under the impression it usually made ~10k per tonne, and getting hold of 30+ tonnes wasn't too problematic.


We have a philosophical difference there my friend. There is no way at all that I would ever give in to a pirate. It's just not in me to do it. I would lose it all and quite the game before that would ever happen.

I was talking about a normal 100 slot run for around 100k round trip. The rares trip cost is less but more time consuming and risky. Still a grind though. At the time I was interdicted I had a mix of rares and expensive standard goods.
 
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I am doing rares in an Asp. I play in open, and I am a nervous wreck when I get an interdiction attempt. Having 11 million invested into my ship, and close to a million in the hold, I am terrified that I am going to get hit by a pirate player. It real be a real hard decision to drop him some cargo and keep along my way or to make a run for it. Unless the pirate is brand new, I will not do well in combat, just because of his greater experience.

I refuse to play in solo, as I consider this part of the game mechanic. We see a lot of players complaining about boredom, I gaurantee you get interdicted with a few million in the hold, your going to pucker. I absolutely will not fly without insurance. I have been playing since the last wipe for keeps, and I really enjoy my Asp. This game is called Elite: Dangerous for a reason. I want to trade in rares and make the big bucks, I take the risks.
 
Well... kinda funny when Pirates are saying that People are "unfair". You are god damn Pirate, don't expect People to treat you well and fair. Stealing my stuff isn't exactly a nice thing to do, you know.

I'm sure I get a lot of hate for saying something like that, but everybody who chooses to become a pirate should kinda see it coming that they will be treated like a Pirate. I'm not ashamed to use dirty tricks against dirty Pirates :p
 
Personally I would like the open game to have a distress signal when a transporter gets interdicted e.g. a red one so other humans in that map can try and intervene / come to rescue. Obviously must have a few rules involved or it becomes a fight fest e.g max players allowed to enter, very high murder fine if so called hero turns out to also want to kill the transporter. Signal has a chance to be jammed by pirate etc etc. Otherwise set it up so people get rewards for escorting etc.

Pretty sure the devs will set something into the game for this.
 
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