How can I turn off my fuel scoop?

Most of the hull damage I incur isn't from fighting, its from the fuel scoop.
Even when my fuel tanks are full, if I supercruise to a base anywhere near a star, the fuel scoop will engage and scoop up damaging heat.

How can I turn it off please?
 
If you sell your fuel scoop you will find out that your ship is still heats up from the star. Stars generate a lot of heat and the closer you are to the star the more and faster your ship heats up.
 
Most of the hull damage I incur isn't from fighting, its from the fuel scoop.
Even when my fuel tanks are full, if I supercruise to a base anywhere near a star, the fuel scoop will engage and scoop up damaging heat.

How can I turn it off please?

You can either take it out in Outfitting or modify how you use it. The scoop is not 'scooping up heat', you are too close to the star. I keep the green 'danger line' just visible above the bottom of my cockpit, keep the throttle at about 50% and fill up in about 10 seconds. If it gets too hot, climb away from the star slightly. I rarely go above 110% heat.
 
Go into the right system panel, then modules, and disable the Fuel Scoop by un-checking it.

Thanks.
Regarding the answers saying fuel scoop has nothing to do with it, why do I see my inability to supercruise more than 30 when trying to get to a Nav Beacon when the fuel scoop decides to engage and THEN my heat accelerates quickly upwards, even when flying away from a star?
 
Don't fly to close to the SUN Icarus. don't approach Nav Beacon going through the sun's harmful rays, approach the Nav beacon from deep space.
 
You can either take it out in Outfitting or modify how you use it. The scoop is not 'scooping up heat', you are too close to the star. I keep the green 'danger line' just visible above the bottom of my cockpit, keep the throttle at about 50% and fill up in about 10 seconds. If it gets too hot, climb away from the star slightly. I rarely go above 110% heat.
That really depends on the type of scoop, a cheap unit will cook your ship well before the tank fills.
 
That really depends on the type of scoop, a cheap unit will cook your ship well before the tank fills.
That is false. All the fuel scoops work exactlly the same. The only difference is how much fuel they scoop. When my fuel scoop activates, I watch my heat levels and direct my ship to keep my heat levels between 100-110. This keeps your ship from overheating, and keeps the most amount of fuel going into the fuel scoop.

With the cheap unit, you just have to sit at the star longer (sometimes minutes) to fill up. With the more expensive unit, it only takes seconds. But they both work exactly the same way if you watch your heat levels.
 
You can either take it out in Outfitting or modify how you use it. The scoop is not 'scooping up heat', you are too close to the star. I keep the green 'danger line' just visible above the bottom of my cockpit, keep the throttle at about 50% and fill up in about 10 seconds. If it gets too hot, climb away from the star slightly. I rarely go above 110% heat.

You can also throttle down to lowest speed once you're in a good location for scooping. Facing toward the star collects fuel faster.
 
I never see any difference with star type, I have to say - if I am scooping at a rate of 30, my heat is always around 95, with my current scoop, no matter what type of star - heat % and scoop rate are always linked the same way, from my observation, same scoop rate always gets you the same heat. Mind you, I sit at minimum speed and scoop, others might be zooming around some?
 
I sit at minimum speed and scoop, others might be zooming around some?
Zooming around a star while fuel scooping means you have to make more ship corrections to keep your heat in check. Once I get my heat to around 100 and maximum fuel scooping, I slow all the way down and just coast there until scooping is complete.
 
Most of the hull damage I incur isn't from fighting, its from the fuel scoop.
Even when my fuel tanks are full, if I supercruise to a base anywhere near a star, the fuel scoop will engage and scoop up damaging heat.

How can I turn it off please?

I don't now if this works, but did you try to set fuel scope power consuption to zero?
 
Well, having turned the fuel scoop off unless I actually need it, I can approach Nav Points close to stars at speeds of greater than 30 now without burning up.
Whilst you might say the fuel scoop has nothing to do with heat, my own experience has proven otherwise in my own case.
Whatever, without the fuel scoop employed I can go back to the game I had before buying one, so I am happy.
 
Is this a joke thread? The OP is getting causes and effects muddled up.

Effect = Ship heat building up
Cause = Distance from stellar object
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Effect = Fuel being scooped
Cause = Fuel Scoop powered and distance from suitable star
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Speed doesn't enter into it. Fuel Scooping doesn't itself affect ship temperature. It's just that you happen to be near a star while doing it. Speed just affects how quickly you can get into a situation where heat builds up too fast. But it works both ways. Speed can get you back out from too near to a star also.
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If you're getting ship temps of above 100% and you often take heat damage then you're doing it wrong (this applied to any flying near to a star - not just scooping). It's very easy to get to the sweet spot where you are scooping fuel at the maximum rate and heat hovers around 100% and just stick at idle speed till you're done. The only time I could forsee taking on too much heat while heading for a Nav Point is if I didn't notice it was on the far a side of a star and I tried to take a shortcut straight through it.
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Oh... this is probably one of those cases where a video would help see what's described.
 
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Somebody will have to tell me how to take a post and video.
No its not a joke thread, and I wonder why the need for the insults in this thread.
I have just experimented whilst transporting rare goods 50 ly without refueling.
On the way back, the first jump point I had forgotten to turn the scoop off, heat rapidly built up as the Frameshift drive drops me within fuel scoop range to the first jump star, I therefore turned it off, after that, every single jump point dropped me near a star but I could proceed to the next star and the next without ever building up heat in the way that first jump with the scoop turned on did.

When I did refuel, and it took me a long time and I could experiment.
I could fly directly towards the star, at minimum throttle the temp would stay at 94 degrees, I am talking about flying directly towards the star for about ten minutes scooping fuel and the temp stays at 94 degrees at this speed.
Now if I turn the ship around so that I am now flying away from the star, the temp still stays at this 94 degrees providing I maintain that very slow speed, but if I increase the speed with the fuel scoop still engaged, the temp will rise and rise even if I reduce the speed again.

If I turn the fuel scoop off however, I can now supercruise away from the star and the further I get away, the the cooler it gets.

During my experiments, I found with the scoop out, the temp would rise and rise even whilst I was heading away, to prevent damage, I would therefore turn the scoop off, the temp would decrease, then I would turn around back towards the star, and turn the scoop on again until I had filled up.

So to realiterate, with the scoop out heat would always build up if you went anything above minimum throttle and when it had built up, it wouldn't cool down again.

In the same distance from any given star with the scoop off, even though I was in the scoop area, I could go as fast as I like in supercruise without incurring heat damage.

Maybe its a bug, I am sorry some of you find it offensive that this is happening to me.

From a physics point of view though, if it is purely the heat from the star, how come I can circle around it all day at 30 without the temperature changing, why does it get hotter when you fly away from the star if you go faster with the scoop out?

I would think it logical that a scoop will not just scoop fuel, it will also scoop the heat in that area far more than a vehicle that offers a streamlined profile.
 
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Hmmm, interesting observations. I'll see if I can replicate that when I'm playing tomorrow!

However, it's certainly possible to scoop all the fuel you want without taking heat damage. The key is choosing a cool enough star (classes G, K or M tend to be best: the yellow, orange and red ones) - with these it is perfectly possible to get a good scoop rate at c.100% heat level. That gives you plenty of margin for error in the event that engaging your FSD increases your heat level - it's a bit sloppy to hyperspace out of a fuel scooping position, though I have done it plenty.

A very hot star (classes O, B, A or arguably F) requires extreme caution with fuel scooping and you may have to settle for a lower scooping rate. Under no circumstances try to scoop from a T Tauri class star as these combine being quite hot (particularly the white ones) with having no fuel scooping potential.

Finally, it's handy to carry heat sinks for just this kind of occasion - heat sinks are the explorer's best friend!
 
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