what other man made structures in space are there/should there be??

Where are the space based turret and missile platforms? Large scanning arrays. Orbital energy farms.

And, really, the huge lack of free floating holographic advertising.
 
Rama. V'Ger. The Stone/Potato. That thing that wanted to talk to whales. :)
.
Well, all of the suggestions so far would add to the feeling of a space-faring society and more life around planets.
 
Space lifts.
different types capital ships. Not just war ships. Large transport vessels, big mining vessels
Dock yards and construction yards
satellites networks around planets.
Drones and other vehicles around stations
many more different types of space stations.
Wrecks and ship grave years
Asteroids converted into space stations.
 
honestly I don't care as long as they add anything, Hell even on the dark side of extremely populated earth like words are pitch black. No lights no traffic nothing.... I guess in the distant future electricity was abandoned.
 
honestly I don't care as long as they add anything, Hell even on the dark side of extremely populated earth like words are pitch black. No lights no traffic nothing.... I guess in the distant future electricity was abandoned.

I like the idea of lights being seen from the planets..such a small addition to the game would make diffrence. It would say "humanity is here"
 
In Evochron Mercenary (great game), you find massive asteroids that have massive abandoned mining tunnels you can fly through. Very spooky and you can get lost in them. You will find all kinds of abandoned stuff left behind or hidden by pirates.
There is a great YouTube video by Sinbad. Very immersive.
 
I'd like to see more derelict stuff... wreckage of destroyed stations and capital ships. Everything we see is too new and shiny. If mankind has expanded as far into space as the game represents, then there would be a lot of older, abandoned or destroyed stuff left lying around. It wouldn't be just scenery either, there could be a chance to find artifacts or other loot floating nearby.

Another thing I'd love to see, although the game engine probably isn't up to it, is a massively populated orbital ring of separate space stations. Something like the Glitter Band in Reynold's space opera novels, with 10,000 small orbital habitats ringing a planet. The idea that the more populated systems would only have one big station orbiting around each planet seems very unlikely.

While the idea is cool in the abstract, I wouldn't want to see Ringworlds and Dyson spheres. That implies a level of tech that humans don't show in the current game, and I wouldn't want to meet up with whoever was making them. The game engine probably isn't up to showing something that size anyway.
 
Going forward I would very much like to see:

Large-scale orbital infrastructure: such as satellite constellations, different types of habitation & manufacturing facilities, fleet yards & military barracks and so forth; as appropriate to system population and economy types.

Huge billboard holo-advertising: 24 hr newscasts & sports announcements in the big Corporate & Democratic systems; "Glorious Leader", soviet-style propaganda equivalent in Communisms and Dictatorships etc. These to be inside and surrounding the starports, as well as at the Nav Beacons.

Corporate / State-sponsored Mining installations: built on / inside asteroids at Resource Extraction Sites in the big population Extraction economies; with heavy-duty NPC mining vessels & escorts ("ring-dredging"?).

Pirate / mercenary gang hideouts: in belt clusters and rings?

City lights on planets: including the moving lights from their high-altitude atmospheric transport & shuttle traffic.

Structures under construction: with barge vessels towing components and materiel into place, and EVA technicians welding things together.

Multiple Capital ships moored around major starports, with troop transports ferrying personnel to and from the starport (troop rotations, shore leave).

Communications relays / Military bases / research posts / munitions caches: in unpopulated Anarchies but protected by embedded squadrons of Security vessels.
 
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Dredgers and Generation Ships!

They've been promising us these things since '84 and still haven't delivered.
 
Some very good ideas there. Do you think things like this are in the minds of the devs?? some of the ideas would be simple to add and yet make a huge diffrence.
 
Dredgers and Generation Ships!

They've been promising us these things since '84 and still haven't delivered.
Why would someone build a generation ship in a universe where FTL exists? That's like sending a letter by ship instead of the internet.
 
Asteroid bases was a planned feature early in development, hope it gets done!
I actually wrote an idea on how that could work.
A sec

Here

As asteroid bases already are a probable feature i would like to expand on it and propose some ideas on how it would work.

First lets begin with the basics, to build an asteroid base you would need to find an asteroid in a cluster or a ring, it does have to be a mineable asteroid as icy asteroids make bad bases.

The Price needed to make get a base up and going using a ship from the Freeport Asteroid Service
varies of the asteroid class and the asteroid density rank.

The class depends on how big the asteroid is in form of mass.
The density rank is determindened on how dense the metal or mineral the asteroid gives out is.

When a suitable asteroid is found the player will have to activate their Asteroid Service caller, which fits on a class 1 hardpoint and once activated an ASP Freeport Asteroid Service vessel will appear to whole out and fit a FSD and cockpit to the asteroid.

An average payment costs about 7 million (note that the asteroid base still is far from ready)
But the price can be as low as 4 million and as high as 42 million (for extremly large bases)

When the operation is done, which takes short time due to the new advances into nanobot mining you can enter the station and set it to autopilot jump to a specific location in the system.

The player will then reenter his ship, and proceed to the location he plotted in to the autopilot.
When within 100ls of the station the ship will pick up the stations signals and save it to the system map.
It will now be saved as a icon looking like the nav beacon sign in the system map/ nav menu with its name as its title.
If visited, the system map will also show what type of station it is and what type of asteroid it is.

Once the player have found the station and decided to start building he will have to employ some builders in some way (recruiting NPC building ships using the bulletin board?)

They will soon start construction using materials found in the local commodities market (note : It will be more expensive to make a station if it lacks materials)

They will start on the most basic, being the stations primary room, the first storage room and solar panels/nuclear reactors for power and will then proceed to make a landing pad.

It will then be possible to dock, refuel and once upgraded, repair there.
However the station will have a limited supply of commodities (usually 500t) and if the idea below (fuel collection) is added as well, a limited fuel supply.

The station will be able to upgrade different modules such as commodity capacity, security weapons, repairing, landing pads etc.

An asteroid base (with few exceptions) will be possible to have 2 small landing pads, or 1 medium landing pad.

The stations allegiance and code


A station can be assigned to a faction or wing (which would basically work just like a faction just with no way of gaining influence and taking over stations)
The player owning it have to be a member of the faction it wants to assign it to, for it to be a station of that faction.

On the station settings panel a wide range of settings can be changed.
The list goes something like this :

Name :
Allegiance :
Docking codes :
Other codes :
Upgrades available :

Name and allegiance is pretty obvious as it changes the name of the station and the allegiance changes the allegiance.

Docking codes together with other codes are writeable programs so the station can respond to certain things the way you want to.

Example :
Heres a program that only allows people not in the empire to dock
If recieved docking request
Check "faction" of "Player"
If "faction" = "empire"
send signal deny.request

Or heres another one to prevent people from attacking the station.
If "stationstate = underattack"
find all "attackers"
send message to "attackers" "You have 5 seconds to stop firing at our station"
wait 5 seconds
if "attacker" state = "attacking"
check "shield" of "attacker"
if shields = yes
Add "attacker" to all.beamlasers list "targets"
Send all.beamlasers "engage" all on list "targets"
if shields = No
Add "attacker" to all.weapons list "targets"
send all.weapons "engage" all on list "targets"
if "attacker" state = "not attacking"
send message "Your hostility has been noted"
Rep "attacker" change by -10
Issue fine on "attacker" value "1000cr"

Thats all i got for this idea.
EDIT : Spoilers dosent work?

EDIT EDIT : SEEMS LIKE IT.
 
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Why would someone build a generation ship in a universe where FTL exists? That's like sending a letter by ship instead of the internet.

Can you imagine how annoyed the inhabitants of the generation ship would be,after they have travelled all that time just to find a fully functioning civiliastion already there,
 
Can you imagine how annoyed the inhabitants of the generation ship would be,after they have travelled all that time just to find a fully functioning civiliastion already there,
That's actually a big topic in long-range space travel.
"Why bother sending an interstellar probe when we might make some breakthrough that allows us to get a newer, faster, better one to the same place before the first one?"


Hmm, looks like I was reading off my personal definitions rather than Wikipedia's.
 
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Why would someone build a generation ship in a universe where FTL exists? That's like sending a letter by ship instead of the internet.

Pierson's Puppeteers. Only the insane among them will use hyperdrive, for fear of mishaps. That's why they're moving their homeworlds in normal space.
 
Would love to get to the stage where ED has a Lonely Planet-a-like gazetteer, maybe sector by sector, of tourist destinations. 1000 sights to see before ya die. There's a ton of cosmic beauty already but having enough man made artefacts to justify this would be a significant milestone in creating a rich universe.
 
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