How can I turn off my fuel scoop?

I think there's a bit of lag built in to the ship temperature reporting. Having a fuel scoop equipped (and powered in modules) has no bearing on how far from a star you 'll be when you ump into a system. The first thing I do when my FSD countdown starts is throttle right back. The next thing I do after arrival is turn away from the star unless I want to do some scooping. If the present system was just a waypoint I line up for my next jump, but before taking it I monitor my ship's heat. I've taken heat damage in the past from jumping straight away from next to a big hot star. The distance from the star wasn't enough to trigger heat damage on its own, but that combined with the rapid heat build up from the FSD charging did it. Other than that the only damage I've suffered lately was from jumping into a system with a "star sandwich" with me as the filling.
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There's a good video in the following thread that shows how to refuel safely and quickly: https://forums.frontier.co.uk/showthread.php?t=81653
 
Hmmm, interesting observations. I'll see if I can replicate that when I'm playing tomorrow!

However, it's certainly possible to scoop all the fuel you want without taking heat damage. The key is choosing a cool enough star (classes G, K or M tend to be best: the yellow, orange and red ones) - with these it is perfectly possible to get a good scoop rate at c.100% heat level. That gives you plenty of margin for error in the event that engaging your FSD increases your heat level - it's a bit sloppy to hyperspace out of a fuel scooping position, though I have done it plenty.

A very hot star (classes O, B, A or arguably F) requires extreme caution with fuel scooping and you may have to settle for a lower scooping rate. Under no circumstances try to scoop from a T Tauri class star as these combine being quite hot (particularly the white ones) with having no fuel scooping potential.

Finally, it's handy to carry heat sinks for just this kind of occasion - heat sinks are the explorer's best friend!

Thanks for a more respectful reply.

To reiterate my original problem, I dont have problem overheating when wanting to scoop fuel, my problem was that if I was traveling anyway in the fuel scoop area, the scoop would engage even if I already had full tanks.
Then once the fuel scoops had engaged, I then had to travel at slow fuel scooping speeds to avoid overheating.

Now as some of the Nav points are in fuel scooping areas, it meant I was having great difficulty in reaching some of them without overheating.

This problem has now been completely cured now I know how to disable my automatic fuel scoop, I can now travel to nav points as quickly as I want to, without overheating.

The topic of this thread now is, that people plainly don't believe this is happening.
 
You need to post a video, because this isn't how the game works at all. Temperature is dependent entirely on distance to the star, and not on speed, angle or whether your scoop is powered. If your experiments show otherwise then either you have a bug or your experiments are flawed.

You could even film your screen on a phone and upload that to YouTube. That might be enough. But fraps is still free I think so you should be able upload something fairly easily.
 
You need to post a video, because this isn't how the game works at all. Temperature is dependent entirely on distance to the star, and not on speed, angle or whether your scoop is powered. If your experiments show otherwise then either you have a bug or your experiments are flawed.

You could even film your screen on a phone and upload that to YouTube. That might be enough. But fraps is still free I think so you should be able upload something fairly easily.


Here's an experiment for the scoffers who think heat is entirely dependent on proximity rather than speed to perform.

With fuel scoop engaged, fly directly into the star at minimum throttle, I had a temp of 94 degrees, leave it flying ever nearer for 10 minutes or so, I still had 94 degrees though flying directly into the star I was surely a lot nearer.

Now turn around so that the star is directly behind you and you are flying away from it, now increase your speed.

You wont see the temperature decrease as you fly further away faster, you will see your temperature constantly increase due to speed.
 
isn't hat due to the fact that speeding up accutly heats up the ship? if you go from minimum to full you see your temp rise (because in theory your powerplant is required to make more energy)

This happens with or without a fuel scoop, because my viper doesn't have one (mainly combat) while incressing speed causes more heat. Its the secondary danger of 'crashing' into a star, ever notice that your temp rises out of SC? its just when you are near a star, your cooling isn't as good so you notice it a lot more.
 
isn't hat due to the fact that speeding up accutly heats up the ship? if you go from minimum to full you see your temp rise (because in theory your powerplant is required to make more energy)

This happens with or without a fuel scoop, because my viper doesn't have one (mainly combat) while incressing speed causes more heat. Its the secondary danger of 'crashing' into a star, ever notice that your temp rises out of SC? its just when you are near a star, your cooling isn't as good so you notice it a lot more.

Whilst this is true, in my experiment, dont go from minimum to full, just the tiniest bit of throttle to increase your scooping speed a little, you then dont need to increase any more, the temp will just keep rising.

When I turn the fuel scoop off, yes, i still get a slight temp increase as I increase speed, but then it cools down as I fly further from the star.
With fuel scoop engaged, it never cools down when you go above that minimum fuel scoop speed.

I wish some of you guys would try my experiment.
 
With fuel scoop engaged, fly directly into the star at minimum throttle, I had a temp of 94 degrees, leave it flying ever nearer for 10 minutes or so, I still had 94 degrees though flying directly into the star I was surely a lot nearer.

Space is big and 30Km/s is not really all that fast, considering that light travels 300000Km/s, so in astronomical terms you've taken just a tiny step towards the star and are, in fact, not a lot nearer.

You wont see the temperature decrease as you fly further away faster, you will see your temperature constantly increase due to speed.

My heat decreases when I turn away from the star. I have been scooping since early Gamma and I've never taken damage nor seen the things you experience.
 
In your experiment the heat generation while moving away is caused by the FSD fighting against the stars gravity well. Due to the struggle against strong gravitational forces any adjustments to the ships course while near a star or large singularity will directly translate to increased heat generated by the drive.

Come to think of it, yep, he probably needs a better power plant to help keep things cool.
 
I scoop at almost every jump (only don't if the star isn't scoopable). Sometimes I 'stop' but most of the time I go flat out at ~0.3C.

If I go fast at a constant temperature (I.e. With the minimum radius line at the edge of the screen I can hold a temperature (which varies on size or type of star, but let's say 100%). If I close the throttle but hold the exact same radius then the temperature doesn't change. Neither does the rate of scooping. It is possible to alter the rate of scooping by changing the orientation of the ship.


If at 30km/s I move towards the star the temps rise slowly (very slowly). And if I move away from the star they fall. I use this to find the equilibrium point where temperature isn't rising or falling around 140% for maximum safe scooping.


As soon as you post a video of evidence I will post mine, but you have the burden of proof.



Edit: from a reply just above mine. Can you do your experiment again. Buy instead of turning off the fuel scoop in the right panel, turn off an equivalent system drain. Your weapons perhaps. Get the same final power usage. I bet you'll find it isn't the fuel scoop causing problems but your mismatched components. And if we're right, kudos to Frontier for programming in such subtle nuances that trick normally sound minds!!!
 
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I must admit I thought this was the case too, my thoughts were the ship cant dissipate heat as quick (or at all) when the fuel scope was active so any on-board sources (ie, the engines) will build up heat quicker on then off.

I havnt done any tests, just that was the general impression I got since launch of fuel scopes.
 
I'd just like to drop in some support for Nambo on this one. Somebody else mentioned "lag" and it may be this. But I can say that I, too, have noticed that when the scoop is deployed and you are riding the temperature indication, when it gets a little hot, say 120%, and you want to cool it a little, when you raise your nose and set up a small velocity (say 10 or 15) away from the star the temperature continues to rise for another 5 or 10 or 15% depending on your angle and velocity - even though you are moving away from the star. This can cause you to reach the magic number of 150% sooner than you planned for and suddenly you are taking heat damage. It isn't really a problem because it just means a little more skill is involved and I'm all in favour of skilled pilots - but it is a little unexpected at first. I have no idea whether it is operating as designed or not - perhaps a dev might like to weigh in at some point - but I can support Nambo in his assertion. As he says, however, now that he has figured out how to turn off the scoop it is no longer an issue - but interesting nonetheless.
 
One other thing to consider, your power plant has a "Heat efficiency" (or something similar) rating, that as it improves, decreases the amount of heat soak you suffer while close to the star. With a poor Power plant (e.g. E1/2/3/whatever) I could never scoop much or for long without taking damage, now I run a better power plant (D's, C's and B's etc) I can get the scoop up to max scoopage. also found that as you go deeper into the corona, the more fuel you scoop, but maintaining an altitude and decreasing speed <20Mm/s would reduce the amount of scoopage - so speed enters into it a little (20Mm/s is just above idle for me anyway)

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Oh yeah, one other thing - when you decide to try and reduce heat, you need to gain altitude to a point where you are outside of the influence of the corona - so heading out at a 90 from the star (instead of a shallow angle increasing altitude slowly) will get you there quicker, and it's only once you get above the threshold for heat soak that you start to lose heat
 
One other thing to consider, your power plant has a "Heat efficiency" (or something similar) rating, that as it improves, decreases the amount of heat soak you suffer while close to the star. With a poor Power plant (e.g. E1/2/3/whatever) I could never scoop much or for long without taking damage, now I run a better power plant (D's, C's and B's etc) I can get the scoop up to max scoopage. also found that as you go deeper into the corona, the more fuel you scoop, but maintaining an altitude and decreasing speed <20Mm/s would reduce the amount of scoopage - so speed enters into it a little (20Mm/s is just above idle for me anyway)



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Oh yeah, one other thing - when you decide to try and reduce heat, you need to gain altitude to a point where you are outside of the influence of the corona - so heading out at a 90 from the star (instead of a shallow angle increasing altitude slowly) will get you there quicker, and it's only once you get above the threshold for heat soak that you start to lose heat

be a while before I can afford that upgrade, but it is near the top of my list.
Be interesting to see the effect it has on this issue.
I still have the "loaned" one that came with my Cobra.
 
I have an A2 scoop on my Lakon 6 and Cobra, max 75/s.

I can scoop at full speed. It's the distance from the star that determines heat and intake per second.

At 52/s my heat remains even, below 52/s my heat begins to drop, above 52/s my heat begins to rise. Speed does not affect this, only distance from the star. Distance from the star is easier to maintain at slower speeds however. Different rated scoops have higher or lower thresholds for gaining, maintaining, and dissipating heat

I use the intake per second to gauge the range and control the heat. I've scooped so much that I can easily control intake for heat at this point.
 
Will be fun to test, once the server instabilities are cleared up (I see a lot of posts that suggest things are not stable just now.) I always took the rising heat when I move away from the star to be because my engines are now working, and generating heat - so I sit at a set distance, scooping 30 per second, at a heat of 95, at minimum SC of 30. When I ask my ship to change speed, when I turn around to leave, heat goes up a little, which I took to be my engines now doing more work and making more heat, so their heat rises faster than the heat from the star falls, briefly.

Will be interested to see results of this in video form!
 
I just did some testing and get the same results as GHDW. No matter how I activate or deactivate my fuel scoop, it does not appear to have an effect on heat at all. (Also, if anyone wants a slightly heat damaged Sidewinder in the Sowiio system let me know as one is on the market ;) )

It is certainly possible for heat to increase while you are moving away from the star. This is for two reasons:
a) (less importantly in my view) the activity of your FSD generates heat (NB that the vast bulk of this heat is generated while charging)
b) There is some "thermal lag" in the heating and cooling of your ship. Consider a ship which has a heat level of 50% in deep space. The same ship at a certain distance from a given star has a heat level of 200%. If you teleport the ship to its position close to the star, then it will take some time for the ship to heat to 200%. - exactly what governs this I'm not clear but it will probably vary between ships. If the ship arrives in that position, and then starts to move *away* from the star, its heat will continue to go up as while the "equilibrium heat level" at each point gradually reduces from 200%, the heat level in the ship will always rise to whatever the equilibrium heat level is.
 
Look color of star in scanner Orange it only slitly influense fsd speed in super cruise , when it turn blue fuel scoop is in Corona and it start scoop fuel , when star turn red heat start build up now pay Close attention to heat if it get Close 110-120 start pull away from sun you are starting get to Close for Comfort. takes a lil practice but i am sure you get the hang of it :)
 
So I am writing this whilst I do some fuel scooping on my other computer, hopefully safe that I will hear a warning giving me time to change my monitor and react quickly!, but I am literally jumping from star to star on a rare items trek, only stopping like now when the fuel gets low.

So, once again, based on your findings, I turned my fuel scoop on, and once again I find I jump to a star, in the time it takes me to aim my ship at the next star and fire up the FSD, the temperature goes to damaging, so I turned my fuel scoop off, and can jump from star to star to star and though the temp rises as the FSD builds up, it never goes to the 150 degrees like it does if I have the scoop out.

Maybe its my cheap scoop combined with loan power plant?
But it is definitely affecting me.

"Fuel scooping complete"

See you later!
 
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