The "Friendly Fire" Issue

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Don't know about you guys but I've been flying around in a spaceship shooting at people whose heads someone else has placed a "bounty", if you will, on and quite liking it. The whole futuristic vicarious murder / letter of marque deal pseudo-RP thing is pretty damn fun...

Except for when you're going about your killing and a friendly NPC flies into your line of fire.

All of a sudden everyone's red, you've got to hightail it out of there and get to a station to clear your wanted status. About 8 times today I've had this happen and have had to book it 50-500 LS to the nearest station to clear my name so that I can carry on... After which it inevitably happens again requiring a rinse/wash/repeat of the whole process. I can't help but think that:

- If your fine is less than 1000 credits then the AI should ignore you, treating it like an expiation notice rather than a convenient and timely justification for your murder, understanding that you'll take care of it when you are next able;

- If it was possible to pay off less-than-1000-credit fines without having to go through the entire process of docking and clearing it that way then life would be a lot sweeter;

- In the midst of battle it's quite difficult to see who's what and where is who, so having the ability to remove objects from the RADAR and also assign tags to pretargeted ships would be super nice too. Maybe. I like the previous two more.

- Anngggsstttt - Turrets.

Aside from all that garbage has anyone come up with a way to work around this whole thing? I've tried but sitting in station now for the 9th time in 2.5 hours of play due to a momentary (not even fatal!) accidental zap makes me think either I'm doing it wrong or it's all just totally wrong.

Yeah.

It's a bit of a pain in the ass, but with careful aiming it's not that big an issue. I usually can stay in a hot zone for over an hour killing 20 - 30 wanted NPCs before a friendly decides to fly into my beam laser... I would rather the devs devote their resources to planetary landings and station interiors..
 
A BOUNTY for doing a JOB you were Contracted to do?!!

This Friendly Fire Issue is ridiculous!!!

I Understand those saying that it works Perfect as you have to be careful where you shoot!! But hey the other side of it is the NPC's should be careful where they Fly, if a car is moving along the road, minding the law, and a suicidal person jumps right infront of it and gets hurt, is it the drivers Fault? But lets say yeah.. we do have to be careful where we shoot!!! I do agree to a degree, I placed my gimbaled and fixed on the 2nd Fire button, and turrets (Which fire automatically on Hostile Targeted Targets (as it is set) Only) and the Feds, or Clean NPC's still get hit!!! How safe do you want the player to be? NOT BOUNTY HUNT?? HELLO!!!!!!! you should Balance out the GAME!! I lost my Ship as well as the significant Bounty Credits at the Port Because of this! and I lost it all at the port that Commisioned me to kill pirates in that sector!! How can that be fair? How can that be Balance? I hope Frontier is not one of those Game Companies that care nothing for what their players think! There should be some leeway in terms of Friendly Fire... if you NEED to make the Players Pay Make it a FINE NOT a BOUNTY!!! this way we can get to the station and pay it, instead of risk getting Blown up! Imagine... you do work for the federation, and alienate the Pirate Outpost, where you become hostile to them, but because of Friendly Fire, you lose rep with the federation, and you have to get to a Pirate outpost to clear your bounty (an outpost you are not welcomed)!!!!! Come On DEVS!!!! Think this through! YOU ARE NOT PERFECT!!! so please listen to your players! Give a little! can you not see the illogical way Friendly Fire is handled? or are you just Lazy or too arrogant to change it! I can propose a minimum Change!:

1) Clean or fed NPC's that get SHOT by Directed Fixed, Gimbaled or Turreted Fire at will & Forward Fire Mode will get a BOUNTY (If you insist on Bounties)
2) Untargeted CLEAN or Fed NPC's hit on Turreted Autofire as in Target Only Mode get a 3 count warning and a FINE that can be paid at any Station
3) Killing NPC's or Players with Bounties from the Federation DOES NOT ALLOW the killer to be bountied and marked as a criminal by the federation as the killer is just doing his/her job! (Also make it Obvious who placed the Bounty in the forward information Panel Please!)

The Above is the Minimum, its not Perfect, but the Minimum!

Please Dev... Hear your Players out! I only see people shouting.. Hey you are not careful, so pay the price.... this system is running as it should!!! Blah Blah Blah....

No system is Perfect! And a view of how a game should work will always differ from person to person! Its the Developers Job to find a Balance within the constrains of the game idea!
 
Bounties exist because they need help to fight criminals.
Killing bounty hunters who were helping you is contrary to that goal.
Flying in to a stream of fire is not realistic pilot behaviour.

Having your battle interfered with by unrealistic pilot behaviour is not good gameplay.
Having to travel, land, pay a bill, launch, travel again when you are hunting is worse gameplay.
Things which are both poor gameplay and do not make sense in the game world should be improved.

It's easy to defend the status quo but this is just a very simplistic mechanic which is ok for a start but clearly needs improvement.
 
As usual OP doesn't even understand the current system, nevermind coming up with suggestion to "fix" it.

You're not being attacked because you have a fine, you're being attacked because you're wanted.
 
as if the nations super hero who fought hundreds of battles for the good cause! accidentially sliped on a banana and his ice cream flew through the air on the head of someone else:

everyone wants to instantly murder him now!!!!

yeah - makes sense..

its a bug and I hope it will be removed soon!

this clearly shows how little the dev time to the end must have been. this is not really a biggie.. just add a warning tone upon hit - and 2-3 times and after that make they attack you.. and the higher the standing the more warnings you get... how hard can that be?
 
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Not sure if it is just me being ex military, but check your fire seems to cover it.
We were trained to look away from or over our weapon sights to check for friendlies in the firing line. Don't see ED being any different apart from the obvious 'it's a game' thing.
If someone irl had shot me in the butt, due to careless unprofessionalism, I really don't think sorry would have covered it to be honest.
The current system is fine it's all part of being on the road to becoming 'elite' pilots, sure accidents happen but trying to build a system that can tell the difference would be complex.
 
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So there I was with my turreted laser and multi-cannon going at an Adder (I'm in a Sidewinder by the way). And a System Authority ship gets in front and takes a shot. My continuous fire weapon goes on it's own rampage when all the Authority ships go red. By the time I go "weapons cold" I've got everyone shooting at me. I'm wanted, I've got a big time bounty (for a single incident), and a lot of damage to repair.

Some suggested fixes:

Better AI (easier said than done)
NPCs don't show up unless there is a request (distress call)
The NPC ships increase their standoff distance to the maximum range of their weapons and will only charge in if a frame shift charge is detected.
NPC Authority ships tell the Bounty Hunter to hold fire, They go in and finish the battle and the hunter gets his/her bounty on the basis that it was the hunter that "cornered" the criminal. This is sort of what happens in the real world, but not how I'd like the game played.
No NPCs come in to assist. "Hey bud, you got yourself into this. Now get yourself out."

Yes, weapons discipline is important, but it's not the be all in a gun fight with people running into the fray. Not how modern police would act.


See ya out in the stars,
 
It's probably been suggested already, but I'd like to see something like an aggro counter implemented. Hit them once, a 5 - 10 second counter starts where if you hit them again its considered intentional aggression.

Oh and one more thought. I fell into the camp of comparing it to real life situations, but lets not forget that in real life people generally dont walk into live fire situations without knowing what they're doing. Usually people do everything they can to get away from them. In real life we also dont have beam lasers and shields :)
 
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Stating this is a bug just disqualifies you to participate in this argument as you use words without having any knowledge about.

On topic:
I usually collect 50-75 bounties before hitting a security vessel. It happens when I become over confident. I have no issues with flying to an outpost to pay my bounty.

I don't believe that anyone is flying in your line of fire or is ramming you. Not unless you are throttling to zero and turn of your thrusters.
 
I think there should be a threshold of damage % below which there's only fine and not a bounty.

I don't really see what immediate bounties add to the game. It's just a minor annoyance, nothing more. Even 10 security ships attack you at once, they do not possess any threat, you simply boost away from them and jump, like in any other undesirable engagement ever. All it ever amounts to is people having to end their hunt prematurely, jumping to adjacent system, paying 300 credits and getting back to grinding.
I really don't see how making players waste 5 minutes of time for a small mistake makes any sense. Make it a 10k fine instead, that would be way more meaningful.
 
The Elite Guide to friendly fire

murphys_laws1.jpg
 
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If you shoot an NPC cop expect them to shoot back, even if it's an accident. Expect a warrant on your head.

Ooops is no excuse.

Have fun.
 
I recall Sandro, I believe it was, saying they have/are looking into this. The problem is allowing a buffer of damage can be exploited. So they need to think carefully about how to do it.

"Accidentally" hitting a target with a torpedo, missile, rail gun or accelerator would cause significant damage. How do these get included in a system that allows a few "free" hits with a loaned pulse laser?

The more I think about it, the more I think it's a can of worms for developers.
 
The more I think about it, the more I think it's a can of worms for developers.
Fortunately this is exactly what game designers are there to fix :) Im still inclined to think we should just learn to live with it, but do see it from the other side. When an NPC hits you accidentally is it open season on them? Has anyone actually seen this happen and then not been fined for shooting back?
 
Fortunately this is exactly what game designers are there to fix :) Im still inclined to think we should just learn to live with it, but do see it from the other side. When an NPC hits you accidentally is it open season on them? Has anyone actually seen this happen and then not been fined for shooting back?
I assume if an npc (not the law) hits you and you have 'report crimes against me' enabled they go red and are wanted
 
Perhaps the issue is the police being seen to not be taking bribes.

Just like it's not possible to pay a parking attendant in the UK when you're in the process of picking up a fine for parking illegally. There was a time that you could, but it became important that not only were the parking attendants not corrupt, they needed to be seen to be non-corrupt. And so paying on the spot went away.

Bounties are paid through the Pilot's Federation.
 
Yes, I've have this happening quite a lot as well. However, it's fine as it is.
without it you'll become careless - and everything will be on 'easy mode'.

As it stand right now you need to focus not to spray everywhere.
It's excellent. Skills matter. Situational awareness matters.

Personally I prefer it like this.


I avoid most fines/bounties by using the following technique.

1. Aim
2. At the target.
3. Not the Feds.

Check your fire.

These 2 quotes sum up my feelings on the matter.
 
Fortunately this is exactly what game designers are there to fix :) Im still inclined to think we should just learn to live with it, but do see it from the other side. When an NPC hits you accidentally is it open season on them? Has anyone actually seen this happen and then not been fined for shooting back?

Every time I've been hit by a clean npc, they instantly turn red and get wanted status.
So seems to be working fine from my end
 
Im in agreement with a vast majority of people in this.
Call it what you will, Its natural selection at work ....

Theres nothing I can add to expand on the information provided by the more experienced players.

It ranks under the heading of:

"I can explain it to you ...... but i cant understand it for you."
 
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