I've been trading rares in a type 6 for the last few days... not encountered a single player.
Until you meet some viper that's all decked out and kills you without even taking anything and you lose a million credits because you didn't click solo.
I've been trading rares in a type 6 for the last few days... not encountered a single player.
The current state of piracy: not viable (laughably so) and only for fun.
No, it does not. It's right there on the options when you start. Every time.
Where is this "cheating" coming from? Cheating is breaking the rules. Not playing the game you want someone else to play (for the utmost altruistic reasons I'm certain) is not cheating. The rules are still made by FD, and if they say a player may at any time go to Solo, then that's fair and square.
Right now, the choice between solo and open play is a binary choice anyways: Do I want to fight players? Then open play. If not, Solo.
There are no benefits at all for trading. You see some players in more popular systems, but there won't be any interaction.
There are no benefits for bounty hunting. Since there's no wing mechanic yet, all the bounties go to the last player to hit the target.
There are no benefits for mining. You can't transfer credits, so you can't pay anyone to protect you. Dumping some gold or whatever for them is a tiresome method at best.
And of course the lack of player BBs or a decent chat tool make it next to impossible to arrange something like this to begin with.
Make solo and open play completely separate, and you will really have all the people who don't want to fight in Solo so all the PVPers will sit in open play with no one to fight except each other. They need to be linked now, so the traders can come back once it's also beneficial in some ways for them to be in open play.
And it's not like Solo is not risk free. Asp Interdictions with high ranked pirates are dangerous in a space cow, because they can easily mass lock you.
Until you meet some viper that's all decked out and kills you without even taking anything and you lose a million credits because you didn't click solo.
Vipers are strong and all but they can't mass lock a type 6....Until you meet some viper that's all decked out and kills you without even taking anything and you lose a million credits because you didn't click solo.
It is viable. I make money doing piracy. Since I started keeping track I'm up about 900k. For the record, I have a few kills, but I've never killed anybody who has dropped the amount I ask for (never the whole cargo, rarely half the cargo, hardly any for a Type-6), and I usually don't kill people if I'm able to pop their hatch open, and this often spills more than I ask for and I concentrate on scooping before the police turn up. There's been a few accidents where people have randomly blown up, I'm guessing through self destruct, some people who just wouldn't drop anything when on 1% hull, and some who fought back and I had to kill.Currently piracy brings these benefits:
- No rank progression (no combat rank, no trader rank, no nothing). You don't progress by selling stuff on black market.
- Money enough to cover fuel and ammo. And also hull damage from interdictions.
- Timer on cargo so even if a packed trader dropped everything there is no way to ever scoop more than 30 pieces and that only if you are very lucky.
- Most of the people don't even bother responding to pirate hail message and just boost away.
- Pirating in secured systems entails cumulating bounty and regular fines from scans. However, given the poor AI authority vessels never pose any treat and human bounty hunters usually just camp nav points for dumb NPCs.
The current state of piracy: not viable (laughably so) and only for fun.
I don't blame OP for playing it safe. The problem is FD's poor game design that segregates players into open, private and solo groups.
And neither do you.
"i want to play the game how i want.....and the ability to switch back how you want to play it... when i made all the money i want running no shield full of rares". Cheating? nah, just abusing
To bad people play like this. It sucks to lose all your rares, but that is part of the game. I was pirated by a Cmdr and my ship and entire load yesterday, but damn it was exciting. I never once thought about going to solo.
The only one you are robbing is yourself of the online experience. You will never know the joy of success after the pain of defeat. The millions you make solo are empty and soulless.
I think it demonstrates that modern gamers only care about the reward, not how or if they earn it.
If there was a way of making the money just go straight in the bank without doing anything I think most of us would have opted for that option.
FT should've just made it multiplayer in the first place and have done with it. A persistent universe isn't persistent if half the player base can opt out whenever they feel like it. Rare goods should only be tradeable or exist in open play.
Traders who've been bragging about making millions on their "special trade routes" are only doing so because they've been collecting rare goods around that cash cow called Lave from day one. Running A to B in easy mode 100 LY apart. No need to find two way routes in an adapting economy. Just work down a list of rares you found on the Internet and rotate. Taking the path of least resistance.
Without the risk of piracy from other commanders there's no jeopardy and so the long jumps and vast gains are empty and meaningless. NPC pirates are a joke. I just submit to interdictions now in my upgraded Cobra because of mostly unshielded pirates. Topping up my creds to what I make in explore data.
Exactly.
You do understand that rare goods only go so far right? The amount of time collecting becomes to long and normal trading does make more profit. Rares work for people in small ships at the start. I'm in my Python now after playing since before gama(I was there for 2 wipes I believe) and making credits for up keep is hard. Even normal trading isn't really cutting it. The fuel cost for larger ships is ridiculous. The only way I can see maintaining profit with the Python is bounty hunting allot or trading with no shields and a fuel scoop. But without shields any damage is a ton of money. 1% damage is 100k I believe? I really hope I can find a way to keep the ship going. It has been my goal to get the Python and now that I'm finally here I might just sell it.
You can only buy a few at a time now with a max limit that is predefined. People did spam the rares before, I have never had the chance to be one of the many that got tons of cash from it. I made 1mil from rares.I can read tooltips and descriptions so yes. Simply because I didn't drop £100 in alpha my starting position was no where near Lave so I wasn't aware of it. It's been pointed out to me on TS that 100LY range is optimum for rares allegedly. Probably has more to do with finding another set of rares you can sell back at the original station. The rare part of the equation refers only the quantity you can buy at a station in a given time frame. Nothing to do with whether you've found it out in the universe that would make it truly rare. A response to a lot of players in Beta just constantly refreshing the commodities menu, stacking rares and never really leaving the station until they had a full load. It's clearly been shoehorned in and ruins the supply/demand commodities idea.
I find it interesting how so many people want the old school experience of Elite. Yet, they balk at the possibility of loosing it all. I've played the original games for many years. While it was somewhat easy mode once you acquired one of the over powered ships. It was always a challenge getting there. Part of that challenge was you had 1 life only. No insurance. No possibility of keeping your rank past ship destruction. No hand holding. But, now we have a new Elite that makes the character persistent and so many people are worried about progress over simply enjoying the experience. How many commanders have you lost over the last 30 years? I've lost so many I've lost track. But, I sucked it up and started a new commander. What ever happened to enjoying the challenge?
I get it. The grinding can be boring. But let's be honest. It wasn't any less boring in the old Elites. It has always been a grind and a long one at that. This game is only a month old and people are scared of losing something so trivial to the overall experience as credits and ships. This is why I only play in OPEN. I have no fear. I like the feeling of adrenalin and a racing heart brought on by the experience. Maybe it's not for everyone. But, it perplexes me. Why are so many CMDRs worried about losing meaningless pixels. This game isn't about that and never has been. Who cares how those pixels were lost. The fun is in the journey.