Same issue just cost me 1.4 million CR because even though I paid the 300CR fine at the station, and cleared my wanted status, the station shot me up on exit :-
http://youtu.be/4d7ugr9UnLk
http://youtu.be/4d7ugr9UnLk
It does happen, but what your describing is more like fighting in a conflict zone instead of in a belt or nav beacon. In combat zones, SOME friendly fire is tolerated albeit without any warnings(do it enough and green goes red). Nav beacons and extraction site are pretty much just random areas where you'll have authorities, civilians, criminals, and bounty hunters together. It's not a military operation. No one really knows your intention there so there's not much tolerance. I posted much earlier in this thread suggesting something based solely off of your reputation with the police faction that may work. The real issue though is NPCs ignoring the players location and blindly cutting them off and getting shot by accident.
Same issue just cost me 1.4 million CR because even though I paid the 300CR fine at the station, and cleared my wanted status, the station shot me up on exit :-
http://youtu.be/4d7ugr9UnLk
So you would be happy if one shot to your shield doesn't give a bounty. I try if I find you and then I will shoot on you every 10 seconds. How long will it take until you become annoyed?
.
While I agree it might be harder to fix the AI than to implement some kind of damage to bounty model, I'm sure FDev can pull it off. You should've seen how suicidal NPCs were in beta. You had to be so careful to avoid being rammed and even then, more times than not, you'd get some crazy kamekaze NPC slamming into you full speed from a blind spot. Sure it's not perfect and you still get rammed occasionally but they managed to make them less suicidal. This was supplemented with slightly reduced collision damage so it wasn't nearly as fatal for all parties involved. It's obviously still not perfect otherwise I don't think we'd have so many people with such polar views on accidental fire.
I think FDev has done well so far and think they could manage to change the pathing behavior of the AI. It might not be perfect but I'm betting they can make it viable. They may even have to supliment it with another mechanic or slight change to the bounty system but we'll see when they decide what to do. I think they're more than capable of changing the flight AI though, which I feel is the big problem with this issue.
This already happens. NPC feds constantly land shots on my ship (I am clean) and don't get bounties.
Well.... here's what happened to me a couple of hours ago. My friend Teezo had just left the scene moments before having accidentally hit a security ship which decided to fly through her line of fire. As I was commiserating with her.... THIS happened. BEHOLD, friends! BEHOLD the security ships of maddening woe!
[video=youtube_share;G2jtqJG6tKg]http://youtu.be/G2jtqJG6tKg[/video]
You would literally have to be flicking you eyes from sights to scanner, from sights to scanner, from sights to scanner, every two seconds... to avoid the scenario above. Crazy!
And all those who say "watch your scanner" and "it's all your fault"... the ship that intercepted the line of fire was on the scanner only briefly. We don't have two sets of eyes. We have to divert our focus from the sights to the scanner, we can't do both at the same time. You would literally have to be flicking you eyes from sights to scanner, from sights to scanner, from sights to scanner, every two seconds... to avoid the scenario above. Crazy!
I avoid most fines/bounties by using the following technique.
1. Aim
2. At the target.
3. Not the Feds.
Check your fire.
This already happens. NPC feds constantly land shots on my ship (I am clean) and don't get bounties.
I'd simply like this put back the way it was. If I get a bounty when they decide to fly in front of my ship, then I'd certainly like NPC's (especially authority vessels) to cop a bounty when they hit me (and they don't really seem to make any effort at all to to not hit me...).
Z...
The big difference here is that the authority ships are the cops, it is their job to chase down wanted ships so you should not be in their way if you get in their way and get hit that was your fault you should not be there, as for you hitting them, you have no 'right' to hunt wanted ships you are not a sheriff or a deputy and have no authority so if you do hit another ship you pay the price.
Nobody can use turrets in any crowded environment thanks to this moronic one hit = faction wide death warrant nonsense. The poor turret functionality doesn't help either.
System security is offering bounties which encourages people to assist. They are paying for you to be there.
Turret functionality is poor, but it's not terribly difficult to deselect a target when you know they are getting near a non-hostile, retract weapons while you cycle through targets, or leave the right panel on the mode option so switching to forward fire can be done very quickly.
At the very least, I would like to see a hotkey for the mode change, as well as an option/mode to have turrets track automatically, but only fire when triggered.
They are paying you to be where authority is ineffectual, not to hang around authority vessels, or call them in to assist you.