I just wanna get a thread going to discuss a subject which has become the most heavily discussed subject over the past couple of years over at World of Warcraft... Casuals and Hardcore players.
My question is which kind of player would u prefer ED to be aimed at?
For those who dont know 'gamer-speak' ill define the two camps for you....
Hardcore gamers are those players who will spend unhealthy amounts of time in their game of choice, theyre generally happy to do long-grinds to complete the rarer and more difficult tasks a game offers. They want to compete at the top end of the game and top as many rankings as they can. They usually get organised in teams and schedule team runs to complete the tough tasks. This kind of player usually want content to be tough with the best rewards far out of reach so only the most committed players can attain them.
Casuals are those who only want to dip into the game for a short amount of time and just want to be entertained. They arent too bothered about excelling at any part of the game but they want content easy to access and quickly consumed. These guys tend not to stick with one game for a long period of time.
Skill is not an issue here as both groups will have skillful players. And ofc not everyone can be easily defined as one or the other... but all game companies will make a conscious decision how thier game will target these 2 demographics.
To condense this query in relation to Wow, that game is generally accepted that the early days were much more hardcore than it is now. In the early days a large amount of the games content was inaccessible and yet Wow had its highest subs numbers when the game was designed like this. The argument is that when a games content is very hard to even see let alone complete then the playerbase always has something to aim for. The community creates its own myth and legend about those who managed to get through it..
Even the chief dev at League of Legends, Scott Morello, criticised Wow in an interview saying they shouldnt have changed its model towards content accessibility. His argument is that online games must have some very tough content so that everyone always has something to aim for...
When a game is designed around easily accessible content then the devs must release content more frequently because the content gets consumed faster.
I personally dont categorise myself as either Hardcore of Casual, but i do understand why its relevant for ED to hold a clear direction on this subject. I hold the opinion that some content should be very tough to complete, and its cool that only a small number of players will ever get through content.
There is a lot more i could say on this subject but i wont cos i want to see what others think about this...
NOTE: I am not in any way trying to compare Wow or LoL to ED, theyre very different games. This subject effects every game, not just MMOs or multiplayer games.
~Ende~
My question is which kind of player would u prefer ED to be aimed at?
For those who dont know 'gamer-speak' ill define the two camps for you....
Hardcore gamers are those players who will spend unhealthy amounts of time in their game of choice, theyre generally happy to do long-grinds to complete the rarer and more difficult tasks a game offers. They want to compete at the top end of the game and top as many rankings as they can. They usually get organised in teams and schedule team runs to complete the tough tasks. This kind of player usually want content to be tough with the best rewards far out of reach so only the most committed players can attain them.
Casuals are those who only want to dip into the game for a short amount of time and just want to be entertained. They arent too bothered about excelling at any part of the game but they want content easy to access and quickly consumed. These guys tend not to stick with one game for a long period of time.
Skill is not an issue here as both groups will have skillful players. And ofc not everyone can be easily defined as one or the other... but all game companies will make a conscious decision how thier game will target these 2 demographics.
To condense this query in relation to Wow, that game is generally accepted that the early days were much more hardcore than it is now. In the early days a large amount of the games content was inaccessible and yet Wow had its highest subs numbers when the game was designed like this. The argument is that when a games content is very hard to even see let alone complete then the playerbase always has something to aim for. The community creates its own myth and legend about those who managed to get through it..
Even the chief dev at League of Legends, Scott Morello, criticised Wow in an interview saying they shouldnt have changed its model towards content accessibility. His argument is that online games must have some very tough content so that everyone always has something to aim for...
When a game is designed around easily accessible content then the devs must release content more frequently because the content gets consumed faster.
I personally dont categorise myself as either Hardcore of Casual, but i do understand why its relevant for ED to hold a clear direction on this subject. I hold the opinion that some content should be very tough to complete, and its cool that only a small number of players will ever get through content.
There is a lot more i could say on this subject but i wont cos i want to see what others think about this...
NOTE: I am not in any way trying to compare Wow or LoL to ED, theyre very different games. This subject effects every game, not just MMOs or multiplayer games.
~Ende~