Why destroy a fellow player when there is zero gain?

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But.. lets be serious, what is this game about, what is "Dangerous" in title for?

I got feeling that there are people who are searching for farmville in space.

PvP and Piracy in this case is making game harder and funnier. You like probably a lot of space movies, there are always bad guys :) Without bad guys, those action movies would be really boring.

Why are you playing open mode then?
 
Hmmm, I backed the game for single player offline, and wouldn't have backed without that option being present, but throughout the Alpha/Beta/Gamma/Still-Alpha-Beta-Gamma ;) process, found that multiplayer was acceptable. Indeed I've changed my original opinion so much that I now believe that solo-online, private groups and full multiplayer should be separate characters.
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I think people playing in solo are doing themselves and the game a slight disservice out of their fear of loss. At present the interdictions are way too tame and infrequent, the AI seem non-aggressive, and it's all too easy to just 'boost out of dodge'. I've become used to multiplayer adding the frisson of excitement on seeing another player and trying to decide their intentions. Even then, being realistic: a) I've only seen maybe 20 players since the start of gamma, and b) barring a couple who said hello, all have ignored me to get on with their own day (in the past week most people I've seen have been grinding type 6s/7s). Is PvP a really big issue, let alone 'griefers' (which implies to me some kind or repetitive victimisation behaviour, not just a one off kill of a passer-by, who then takes offence and moans on the forums that they've 'lost everything' by not having enough cash to cover insurance).
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I certainly don't want the MMO side to 'die the death' as that would probably kill the game outright at this point (how many of the millions raised have be sunk trying to get the p2p working?). There almost certainly won't be a 'stand-alone solo pack', so better to make the most of what we've got, and everyone go all in on multiplayer.
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It's meant to be 'Elite: Dangerous'. Not 'Elite: Everyone on a constant trajectory to get nice big ships, no matter what circumstances befall them'.
 
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Do you think NPC's don't do that? I am in Solo and I get shot up for no reason by NPC's, no bounty, no cargo, I was just cruising from A to B. So even there you get killed for absollutely no reason or gain.
 
If you don't want player interaction. Don't play on open. The solution is simple.

Conflating two things.

"PvP" and "Player interaction", you're presuming that if you want player interaction you want PvP combat, which (as the Mobius group demonstrates) is false. You're also assuming that the PvP crowd wouldn't try to get into a group with the intent of finding combat with players (see warcrack and PvP flagged players deliberately trying to trick a non-flagged player into tapping them opening up combat).

When I'm in the mood for PvP you'll find me out there tricked up and ready to rumble, when I'm in open I accept there is a chance to be interdicted by a player. However the "why do you run?" / "chicken" / "cheating for jumping back to SC" comments are just so much whining from pvp focused players who just want to stomp on someone and nick their lunch money.

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PvP is only aspect in this game that excites.
I do it for pure adrenaline (not so often though).

Which is cool, however please remember that this is not the case for all players (or even I think, a majority)
 
I just lost a good 400.000cr (a lot for me) for no reason whatsoever. I was bounty hunting in Duwaredari when I noticed another player. I scanned him and he had no bounty and it looked like he was bounty hunting as well. I left him a federal dropship he was obviously targeting and went after another smaller craft. Both destroyed I started looking for other ships. I find another one (with the other player behind me) and start to engage when I get blown up by the other player. I had no bounty on me, no cargo and once he started shooting I was clearly running and trying to get into SC. Did he let up? No, he just had to blow me up.

Why? I would have gotten it if I had cargo, or a bounty or if I had been going after his kills, but I did nothing. Hope you enjoyed you pointless kill. I guess it's Solo mode for me after all... The money grind right now is bad enough as it is without having to worry to get blown to pieces for kicks and giggles by other players.

Maybe he was clearing the bounty hunting competition away. Likely he spotted that you were preoccupied and spotted an opportunistic PvP gank. My two player related destructions were:

(1) I was a newb and bounty hunting in a eagle with several other player around, only when I was engaged in fighting did he hit me hard with an alpha strike from behind. I was space dust.

(2) I was more experienced at dogfighting and another player came into an Anarchy system I was bounty hunting in. I watched him closely as he was a newb and kept trying to get behind me without firing, while I was taking down a npc. At that moment I got distracted for 2mins by someone talking to me in RL, got back to the game and had 14% hull left. He blew me up before I could get into SC. I went back and he was still there, probably thought I was a push over. I initiated combat, and he didn't manage get one hit on me, but I reduced his hull to 10% before he escaped. It stung more knowing a total newb blew me up, but it was still quite enjoyable.

From these two events I've ascertained that there are opportunists out there that will blow you up if there is a low risk way of doing so. Especially if AFK or you are already engaged in an activity. Most people consider a cmdr kill more rewarding than an npc kill (even if their target doesn't fight back). I also suspect that there are a lot of old eve online players here, and old ways die hard, lol.

You don't have to go solo. There are 400 billion star systems but not 400 billion players. Find a moderately quiet part of the galaxy and you won't hardly meet anyone there at all.
 
Hmmm, I backed the game for single player offline, and wouldn't have backed without that option being present, but throughout the Alpha/Beta/Gamma/Still-Alpha-Beta-Gamma ;) process, found that multiplayer was acceptable. Indeed I've changed my original opinion so much that I now believe that solo-online, private groups and full multiplayer should be separate characters..

Why? Solo is perfect to reach a level as a n00b to go into open, before that you are just cannonfodder for the bored masses who are
out for a kill for the thrill, because, what else is there to do? Not that Solo is much better, for I have had NPC's kill me for no reason or bounty or gain whatsoever. But the frequency in open play would be far greater because of the boredom factor. And since I hear complaining, I KNOW that there is a boredom factor ;o)
 
Another topic about human endless stupidity. Some apes just love to destroy/kill etc. is in human nature. I just read another topic about someone losing an asp because one ape in python interdicted and ended him for fun. For a wanted player I agree but for a clean one just leave him alone to play. Thas why me and many choose solo play.... because of you apes.
 
OP: I've committed more than one pointless atrocity...

Examples of moves I have made:
1. Camp at popular anarchy nav beacon with fellow 'squad' players in our teamspeak channel. Another player steals (in our eyes anyway) one of our kills, all 3 or 4 of us line up on his six and blast him
2. Same beacon as above, except we just feel like having the nav beacon to ourself and we instantly chase away (with laser fire) any other human player who spawns in.
3. Same beacon as above. Played solo after coming home from the bars one time, very very drunk. Removed all expensive modules from my ship to minimize rebuy costs and made it my mission to kill any player controlled sidewinders and eagles in the sector and not quit until I was killed myself. Racked up a LOT of player kills doing that and of course finally ended up getting killed myself. move, I know. For some reason I thought it was funny at the time.
4. Different, much less populated anarchy nav beacon. Was widdling down a NPC python worth around 100K. Only 1 other player in the sector, and noticed he was "following" me and this Python around, but not taking a single shot. This game causes me to assume the worst about players (see my behavior in example 3....) and I figured he was either: waiting for me to take some shield/hull damage from the Python, blow me up and steal the NPC kill. Or waiting for me to get Python down to a low %, open up on it with fully charged weapon banks and steal my kill. So I stop shooting at the NPC python, and position myself behind the player controlled Viper. Opened up on him full w/ full weapon banks, chased him around down to 0% and BOOM.

So yeah, this game attracts all kinds of players for better or worse. If you really want to be safe, you have to go solo or group mode. Sad but it is what it is. I feel this point will eventually chase away many "good natured" players from open play, leaving the open play game mode generally populated by d-bags.
 
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*snip*
However the "why do you run?" / "chicken" / "cheating for jumping back to SC" comments are just so much whining from pvp focused players who just want to stomp on someone and nick their lunch money.

Funny I've never seen that, but I only read the first and last couple pages. This topic alone shows me quite the opposite of what you suggest. Its players who don't want PVP and still choose 'open' when they have 2 other options to avoid it, name calling and making personal attacks against people who rightfully choose 'open' for it entails.
 
Another topic about human endless stupidity. Some apes just love to destroy/kill etc. is in human nature. I just read another topic about someone losing an asp because one ape in python interdicted and ended him for fun. For a wanted player I agree but for a clean one just leave him alone to play. Thas why me and many choose solo play.... because of you apes.

If killing humans makes you an ape then....

[video=youtube;eFOuMv8k1bY]https://www.youtube.com/watch?v=eFOuMv8k1bY[/video]
 
It will be a real shame if ED (or open ED) will die because of whining and people moving to solo... I wonder how much time it will take them to realize how borig this game will become without that risk. And I hope FD will improve the AI. I'd love to see people crying about killer npcs in solo. Pleas FD... it will be...
1383479190_h08206_600.jpg
 
I have destroyed 2 players in resource zones, didn't attack them whilst they were clean, however a stray bullet hitting the wrong ship and they appeared as wanted so I chased them down. There is a certain rush I get from fighting a ship with CMDR in the title, however I draw the line that they need to be wanted...it's a thin line though.
 
Sounds like he decided that nav point was only his turf. Sad but there are people out there like that.

If he was any decent sort of human being he would have sent you a message and let you leave. The only time I kill someone if they run is if they were the aggressor. (and yes shooting me once i interdict you counts im afraid.)
 
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Psychological issues.
For example low esteem:
http://en.wikipedia.org/wiki/Self-esteem


  • Floating hostility and general defensiveness and irritability without any proximate cause.[URL="http://en.wikipedia.org/wiki/Self-esteem#cite_note-Bonet-15"][15][/URL]
  • Pessimism and a general negative outlook.[URL="http://en.wikipedia.org/wiki/Self-esteem#cite_note-Bonet-15"][15][/URL]
  • Envy, invidiousness, or general resentment.[URL="http://en.wikipedia.org/wiki/Self-esteem#cite_note-Bonet-15"][15][/URL]

HA this everytime, nearly posted something similar. Small week people that fail in most things in their lives...griffing and ganking is all they got man.
 
If you believe judging someone by there acxtions in a computer game is a valid and psychologically sound idea...

I suggest the shoe is firmly on the other foot my friend.
 
Of course solo mode and private groups should exist - they are part of the original pitch that is over two years old now. So is switching between any of the three online game modes - I don't see that changing either.

Neither do I, but I believe that the game is the poorer for it. To pick a non-combat example, I recently went to an outpost and was refused docking permission due to another playing being there before me. I waited for my turn, and during this time saw other PCs fly in and disappear after a minute or so. I can only assume that the other players were switching instances or going solo in an attempt to shave a couple of minutes off their waiting time. Given the regularity with which I see this type of thing I can only wonder at the number of potential social interactions, good and bad, that have gone missing because of this mechanic.

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However the "why do you run?" / "chicken" / "cheating for jumping back to SC" comments are just so much whining from pvp focused players who just want to stomp on someone and nick their lunch money.

Or a genuinely helpful comment. If two players meet in PvP and one tries to run the chances are very high that the other will kill them while they are running*. If they turn and fight there is at least a chance that the other player will back off, or even lose.

*In general; there are of course ways to alleviate this but they require experience in themselves.
 
I've just received warning, that I am baiting/insulting. Really dont see where, but... I think for me this is finishing any kind of such topics. Take care, bears. And die like a man.
 
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I couldn't be bothered reading all the posts in this constant fight over anything but the real topic, so I'll put you back on track.
This all started because the person that started the post was numb skulled enough not to keep credits to cover the cost of his ship, well bo ho get over your dense mistake and move.
If your in a hurry to get that fine new ship and you don't cover the insurance you deserve everything you get stop crying in the forums how stupid the game mechanic is and take a look in the mirror.
No sympathy for stupidity.
O and if you want to give me flak for my post go right ahead I won't be reading it anyway I've said my bit.
 
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