Why so much negativity?

Why do you assume creating content = building something? Why can't it be tearing something down, or creating a story, or generating an environment or atmosphere for others to enjoy with you?

The day after release, I was working on a massive bounty on myself for the purposes of generating PVP content for myself - people came looking for me, and fought me. It was a lot of fun. Now I'm doing something else. I'm not gonna tell you what because if you can't think for yourself, why should I think for you?

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^^ This. Backers have known and understood for a long time what sort of content the release of Elite would have, and if anyone was expecting more, they are quite simply deluded.

Ugh, even building a narrative by tearing stuff down is building something, I didn't make any assumptions.
 
If I went into a pub on a sunday and got myself a roast chicken dinner and they produced an egg, telling me that the chick needs to hatch and be nurtured first, it needs to grow big and strong and the vegetables need to be planted and harvested but when it's all done you'll have a delicious, mouth watering, meal that's all well and good but it isn't really what I had in mind.

Sorry mate that analogy is so weak I just had to call you on it.
Not really expecting your chicken dinner to evolve over the next 3-5 or even 10 years are you? You know, like a big online computer space game..

But I'm with you. As a roast dinner to be eaten in an hour or so, it sucks.
I'd complain.. oh wait..

Right I'm off to put the kids to bed and explore the universe. Missus is doing a roast at half eight. :D
 
Yes I'm one of the negative blasphemous heathens who shall be damned forever or ignored at least. You all FD templar knights say the game will be upgraded and polished. It's fantastic news, really. Then i WILL be satisfied, i swear. But i see no reason to be satisfied NOW by something happening in FUTURE. "Keep faith and be grateful for what you got" - you sound like priests. Maybe you are. I consider myself a fan of Elite, even if you don't think so. But I see a difference between a fan and a worshipper. Yes, I know that paying for under-developed game actually gives me MORE for my money than waiting another six months and paying the same cash for a finished product. Yes, this is a reason to buy betas. I'm not against paid betas, i find it a great idea, but I'd like to be well informed. If I buy beta, I should be told I am buying beta, not a "released" game. I'm not talking about bugs, I know bugs are completely normal in new games (although i swear, I DID saw games without bugs after release, i can't call bugs a "standard") and I am sure they will be repaired soon. But the missing contents like passengers, varied missions, rich faction system (Freelancer did this very well in ancient times) is really making me angry. And you talk about bells and whistles like planetary landings which will be added in future. Yes I KNOW that, but they will be PAID content. Do you mean we will have to pay for EVERY extension and improvement making ED what the devs promised to be? Well, I don't know, you don't know, because nobody cares to tell us. The lack of communication is the most infuriating thing.

Actually, it's nothing about keeping the faith, it's nothing about being a Templar Knight for FD either. What it is about is not seeing the negative, incomplete game that you seem to want to see. You're on a negative slant because its not the
game you possibly wanted it to be. I truly doubt that whatever improvements come along you'll be satisfied, not unless you turn it into the game that 'you' want it to be. As for lack of communication, some of you lot sound like babies throwing your bottles out of your prams because you've got the wrong milk mix. Get over it, there are thousands more enjoying the game than you rather negative 'vocal' lot here. :-/
 
Sorry mate that analogy is so weak I just had to call you on it.
Not really expecting your chicken dinner to evolve over the next 3-5 or even 10 years are you? You know, like a big online computer space game..

But I'm with you. As a roast dinner to be eaten in an hour or so, it sucks.
I'd complain.. oh wait..

Right I'm off to put the kids to bed and explore the universe. Missus is doing a roast at half eight. :D

If there was even a "medium" online computer space game in front of me I might agree but as it stands I think it's an apt and pretty sound analogy; huge potential there for us to eventually consume and enjoy but sod all there in the here and now.
 

Remiel

Banned
Ugh, even building a narrative by tearing stuff down is building something, I didn't make any assumptions.

You did, your patronising sarcasm assumed I would struggle to answer your question, as if you expected I was lying. I don't lie, I really don't. I used to a lot and it got me in trouble, then I learned how to be honest with myself and from that I just stopped lying like, ever. It's fine though, some people are capable of generating their own content in games, others need it given to them. The latter will find this game unappealing, the former will relish in the spoils of their own creations.

That's not to say the latter group are incapable of learning how to create content - when I first started playing EVE, I was coming into it from having spent a few years playing nothing but console games because I'd had to downgrade to a crappy laptop for a university course after my old PC spat the dummy. In fact, when I first started playing EVE, Mass Effect 2 had just come out. I was so used to being spoon fed content that getting into EVE without something giving me a waypoint or something to do was almost too much to handle. Years later, and I'm running an alliance that just finished taking over the rarest moon resources of a a low sec region from a much bigger alliance using clever tactics to counter their vastly superior numbers and *ugh* Ishtar fleets.

Creating content really is about using your imagination, deciding what you want to do with what you have. Instead of using things for their intended purpose, try using it for something completely different. Here's an analogy for you:

A content consumer is like someone who buys a new phone, sets it up according to the instructions, turns it on and starts playing with its features, ie, using it as intended.

A content creator is more like someone who buys the same new phone, pulls it apart, voids the warranty, and wonders what else he can make from the parts.
 
They just can't have their say in a thread they could create and be done. VENT and leave. No they have to jump in and hi-jack every other post too, poisoning the forums with unnecessary negativity.

I've seen exactly this kind of 'community forum warfare' thing done before over on the old EVE online forums. The CCP back then were blindsided by it, not really aware it was actually happening, they changed their game design to a degree due that vocal negativity back then. Seems like the same 'game change' agenda thing is going on here as well. :-/
 
I've seen exactly this kind of 'community forum warfare' thing done before over on the old EVE online forums. The CCP back then were blindsided by it, not really aware it was actually happening, they changed their game design to a degree due that vocal negativity back then. Seems like the same 'game change' agenda thing is going on here as well. :-/

No one wants to change game itself, except bugs and some serious unbalanced things - if devs will agree about that. People want there to be something more than imaginary, repeatable content, and any negative voices and frustration is because they really want this game to be something. Maybe they see things in different perspective than "game is perfect as it is", I mean totally different perspective.
 
I've seen exactly this kind of 'community forum warfare' thing done before over on the old EVE online forums. The CCP back then were blindsided by it, not really aware it was actually happening, they changed their game design to a degree due that vocal negativity back then. Seems like the same 'game change' agenda thing is going on here as well. :-/

In case you haven't noticed it's still happening in Eve, and for the worst. But that's not so much what is happening here. There are plenty of people who don't want the game design changed, they just want it finished, and then you have the little crows who want nonsensical changes jumping in the threads and cawing about their petty little problems which are completely irrelevant to the situation. It's pretty easy to distinguish the two.
 
No one wants to change game itself, except bugs and some serious unbalanced things - if devs will agree about that. People want there to be something more than imaginary, repeatable content, and any negative voices and frustration is because they really want this game to be something. Maybe they see things in different perspective than "game is perfect as it is", I mean totally different perspective.

I seen people asking to change SC with micro jumps, eve style, between the various nonsese

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In case you haven't noticed it's still happening in Eve, and for the worst. But that's not so much what is happening here. There are plenty of people who don't want the game design changed, they just want it finished, and then you have the little crows who want nonsensical changes jumping in the threads and cawing about their petty little problems which are completely irrelevant to the situation. It's pretty easy to distinguish the two.

Yeah that's exactly what has been going on since release. You even have those who are bitter for being ignored and will post nonsensical and often slanderous content vs FD but those get dealt with quickly
 
Every game has something everyone can complain or about. But maybe instead we could look at what really needs to be done, and perhaps as a collective group, we could get FD to work on that.
Personally I would love to see more players on the same islands, if you start comparing games, as others have done, and talking about making content, then much bigger player integration is required. 16 or is it 32 players on one island is not enough. I have been in pvp where some can see the target, and others can't, that sort of breaks the mmo part.
I'm a backer, and will openly admit elite has issues. But hopefully with a respectful community, we can make something great.
 
If there was even a "medium" online computer space game in front of me I might agree but as it stands I think it's an apt and pretty sound analogy; huge potential there for us to eventually consume and enjoy but sod all there in the here and now.

Fair play man. I read my response back and it was sarcy-er than I meant it to be. Sorry.
I'm not without my doubts, but you should maybe hold fire and see how it progresses. Yes they could have released it in 6 months and it would be better - but no better than it's going to be in 6 months anyway.

It's not an AAA standard title. It's a kickstarted 'grower' and for the stage it's at it's pretty good. If that wasn't your expectation I get the frustration.
I'm not "completely happy in every way" with it. Not by a long shot. But having been through the Beta process I have quite a lot of faith in FD. More than enough to see what comes in the next few months.

peas.
 
Every game has something everyone can complain or about. But maybe instead we could look at what really needs to be done, and perhaps as a collective group, we could get FD to work on that.
Personally I would love to see more players on the same islands, if you start comparing games, as others have done, and talking about making content, then much bigger player integration is required. 16 or is it 32 players on one island is not enough. I have been in pvp where some can see the target, and others can't, that sort of breaks the mmo part.
I'm a backer, and will openly admit elite has issues. But hopefully with a respectful community, we can make something great.

I think this is a taller order than most people realize with how the game engine works. I've been noticing several cases in which my framerate is linked to my internet latency. Very pronounced when you have crappy internet like me, and having more than half a dozen people in supercruise with me cuts my framerate down to 30 (uncapped framerate stays over 100 at any other time).
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Given how interdiction, bounties and combat in general works, high server polling rates are essential, and syncing that across servers that seem to be spread thin in the U.S. combined with bad infrastructure and a huge geographic area compared to Europe I don't know if FD has the experience or budget to pull off larger player caps.
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I won't stop wishing for it, but I also understand that at this time it's an unrealistic demand to make of FD. The engine and their server infrastructures just weren't designed to handle it this early on.
 
No one wants to change game itself, except bugs and some serious unbalanced things - if devs will agree about that. People want there to be something more than imaginary, repeatable content, and any negative voices and frustration is because they really want this game to be something. Maybe they see things in different perspective than "game is perfect as it is", I mean totally different perspective.


That's really the main issue. Many people just thought there would be more content at release. From a distance it did look like enough, by when many start to really get into the game, they soon realize this game is actually fairly lite when it comes to actual gameplay mechanics and emergent gameplay. We got the sand box...but we can't make that sand castle without the pale and shovel we are missing.

Yeah that's exactly what has been going on since release. You even have those who are bitter for being ignored and will post nonsensical and often slanderous content vs FD but those get dealt with quickly

You shouldn't try to write-off all negativity with a remark like this. Sure, EVERY gaming forum will have people spouting ideas on how they would make a better game, but I would have to say most of the negativity is just from people who's general expectations weren't met. Lacking content for the official "release". I saw the exact same thing happen with the release of Diablo 3. Haters filling the forums with their hate because they game didn't meet their standards, and the fanboys trying to do damage control. The funny thing is I think most of the negativity here is a lot more honest than the drama that was the D3 release. Talking about how some games, like EVE or WoW, had terrible starts but are still around doesn't really excuse everything. I've played many games that were great at release and kept adding content. I played games with tons of content while refusing to be labeled "released" and stay in "Beta Testing" almost forever. Every game is different and you can't just compare it to the worst to make it ok.

I love some of the core mechanics of this game and see it's potential, but I can definitely see why there is negativity on this forum. It's the internet and people will be overly dramatic about it to get attention, but unfortunately I would have to say it's justified. (The negativity...not the drama...)
 
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1. I've created plenty of my own content, don't know what your problem is.
2. EVE Online's PVE content is generic and repetitive. The most interesting stuff is player-generated - the Battle of Asakai, B-R5RB, the fall of Band of Brothers, every single story that comes out of EVE Online is entirely 100% player generated, not to mention there is nothing you buy of the market that isn't made by a player except skillbooks and BPOs for the stuff you make. Same with Minecraft, the interesting stuff is made entirely by players, the stories are generated by players. Don't know what Darkfall is and don't care, the other two are enough.

I didn't ignore the analogy, it wasn't worth addressing. Games like this are never finished, are always in development, and regardless of how much content it has, and how much the players are able to do, someone like you is always whining about a lack of content. Well if you want to be spoon-fed content, you're playing the wrong game.

1. Give me some examples of "Created content" that YOU came up with?

2. Still more than Elite.


"Games like this are never finished"
Well, how are they gonna fund future updates, or even server costs?


Spoon fed?
Okay explain to me, since this is a RICH sandbox where WE CREATE CONTENT!

How I can (or anyone)
Communicate with multiple people around me?
PvP?
Build a station?
Build a ship?
Create Weapons, Ammunition, Utilities, Internal Parts.
Create massive trade company/corporations. (When there is no player to player trading)
Create massive fleets for warfare. (When theres a 32 player limit and no way of knowing who is on your side/fleet)
Explore derelict spacestations/capital ships/alien systems/ancient technology and even loot it!
 
Like this?
https://forums.frontier.co.uk/showthread.php?t=84770

A lot of the things you mention will/might come in next expansions. For example the whole group/multiplayer issue will be fixed by WINGS, this month or the next:
http://www.incgamers.com/2014/12/elite-dangerous-player-wings-feature-due-early-next-year

But this might be the wrong game for you.

First thing you linked has nothing to do with what I asked for, or want.
"Player got rep with AI faction Y and now theres a miniature AI war no one gives a fuzz about in system X"
Has nothing on EVE Politics.


Then give me a refund so I can buy the game when its finally finished, in like 2016.. and has fully feature complete Multiplayer.

I guess its only a bad thing when EA releases games unfinished, buggy and then milks with DLC (Expansions)
But when Frontier does it, its all forgiven!
 
Then give me a refund so I can buy the game when its finally finished, in like 2016.. and has fully feature complete Multiplayer.

I don't think other forum members are in a position to give you a refund. You will have to take it up with FD. But since you have played the game already then I believe you are no longer eligible. However, feel free to submit a request to FD via their support tool if you would like to try. I would stop playing the game if i were you (assuming you haven't already) as that could weaken your case. And there is a thread hereabouts where people can discuss their refund experiences.
 
How I can (or anyone)
Communicate with multiple people around me?
PvP?
Build a station?
Build a ship?
Create Weapons, Ammunition, Utilities, Internal Parts.
Create massive trade company/corporations. (When there is no player to player trading)
Create massive fleets for warfare. (When theres a 32 player limit and no way of knowing who is on your side/fleet)
Explore derelict spacestations/capital ships/alien systems/ancient technology and even loot it!

Except for the communicate with other players, most of what you seem to be asking for is not covered by what FD plan for ED. They have lots of things they want to implement, a lot of it in the DDA, and probably some plans they haven't discussed openly, but those ideas probably are not on the list.

If that is what you want, then this is probably not the game for you and never will be.

Of course, i cannot speak for FD, so have no idea what the future will bring... but what you suggest just doesn't sound like Elite to me. It sounds like you want some sort of space based strategy game like Age of Empires in space.
 
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