At this time, using any other projective weapon other than the multi cannons is both very expensive and ensures an incredibly bad endurance. There is simply no reason to use any other projectile weapon other than the multi cannons. I feel that the current situation is incredibly unbalanced and favored towards energy weapons. Both missile and projectile weapon systems suffer greatly because of this. The consequence is that people aren't using projectile and missile weapons to much extent, leading to more repetitive gameplay with fewer tactical scenarios in combat.
My first argument is that ammunition is not plentiful enough. Just allowing more ammunition into a weapon module is one way of solving the issue I think. But i feel it would greatly overpower projectile weapons. A better solution would be to allow ships to bring extra ammunition in the cargo hold. When your weapon system run out of ammunition and the extra magazine, you have to retract the hard point, wait for some time (maybe 15-30 seconds) in order to let the gun reload from the cargo rack and then bring the hard point back up. All of this should have to be done manually. This also promotes team play as you can have guys coming in with a ship, drop ammunition on the field for your wingman to scoop, a mechanic I believe would add a lot of fun to conflict zones. Logistics for the win. It puts players in a situation where they can be the hero the wing needs in order to keep fighting.
My second argument is that (some) ammunition is just too expensive. This is true for large caliber projectiles such as the cannon, railgun and dumb fire missiles. Seeker missiles you should pay a premium for, they require very little skill to be used. The multi cannon ammunition is very cheap and gives great bang for the buck, much more so than any other projectile weapon. There is little incentive to use anything else than the multi cannons given that they have great endurance and cheap yet effective ammunition.
These are just my five cents regarding the projectile missiles and missiles in game. Any one else have any thoughts on this issue you'd like to share?
My first argument is that ammunition is not plentiful enough. Just allowing more ammunition into a weapon module is one way of solving the issue I think. But i feel it would greatly overpower projectile weapons. A better solution would be to allow ships to bring extra ammunition in the cargo hold. When your weapon system run out of ammunition and the extra magazine, you have to retract the hard point, wait for some time (maybe 15-30 seconds) in order to let the gun reload from the cargo rack and then bring the hard point back up. All of this should have to be done manually. This also promotes team play as you can have guys coming in with a ship, drop ammunition on the field for your wingman to scoop, a mechanic I believe would add a lot of fun to conflict zones. Logistics for the win. It puts players in a situation where they can be the hero the wing needs in order to keep fighting.
My second argument is that (some) ammunition is just too expensive. This is true for large caliber projectiles such as the cannon, railgun and dumb fire missiles. Seeker missiles you should pay a premium for, they require very little skill to be used. The multi cannon ammunition is very cheap and gives great bang for the buck, much more so than any other projectile weapon. There is little incentive to use anything else than the multi cannons given that they have great endurance and cheap yet effective ammunition.
These are just my five cents regarding the projectile missiles and missiles in game. Any one else have any thoughts on this issue you'd like to share?