ED is not EVE. They are different type of games, dot

Oh sure they do. FD is a for-profit company, after all. There's no subscription fee for this game, which means that they need to bring in new blood. And word is already spreading, *fast*, that ED is Space Truck Simulator with a tiny, TINY bit of multiplayer. Multiplayer that is dwindling by the day as more and more pansies rush off to solo mode.

At the end of the day, FD really isn't going to have a choice. Add features to drive new purchases, or bleed money to support an ultra-niche game. And I'm 100% positive that as more players come in, opposition to solo mode affecting the open server will increase. People do NOT like having their hard work ruined by people that they can't possibly stop.

Personally, I still don't understand the decision by FD to make this like an "MMO" yet allow people to have both "solo" and "open" game modes. I mean people avoid all the consequences of Solo mode and join into Open Play. But that is for another thread.

I've played EvE since 2006/2007, have multiple accounts/characters. EvE has one of the best sandboxes and player freedom that I have ever experienced. While there are a lot of short-comings to EvE, it is made up in great strides by the tools given to the player base to create "player content" it is THE FACTOR of what has kept EvE alive for the past 11+ years, it's what keeps people coming back. That player content of conquering space, creating outposts, supplying certain trade hubs in low security zones/0.0, living in wormholes where you have to constantly bring in supplies for yourself to keep going, the drama, espionage, giant wars between alliances/corporations. The list goes on. People have ate all the content CCP have provided long ago, missions, mining, trade, it gets boring after the first month, but the player content is endless.

All anyone is asking when they compare the two games, at least I do, is to bring the best of EvE into Elite, you know, the tools to provide content, as in organizations/corporations/alliances, whatever. The ability for players to set up their own bases and supply them etc.

Elite will never have the fights on the scale of EvE, let alone giant wars over conquering space. But at least give the players the tools to make organizations that can oppose each other, fight each other, provide us in-game tools to group each other into squadrons and so on.

I mean this is a Sandbox "Online" game, that has the vastness of an ocean and a depth of an inch. We are asking for that depth and EvE offers a lot of good examples, despite its short comings.
 
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This community though isn't like that. It's stubborn and absolutely refuses to see anything else. If you try to speak up with a different point of view you get labeled a troll, a griefer, an exploiter, etc. By far, this is the most aggressive community I've seen because any deviation from the norm or what has been prophesied by FD in a dev update from two-years ago gets you branded as a heretic.

So yeah. You're just talking to a wall more or less, lols. If you're not praising FD and ELITE: Dangerous, nobody wants to hear what you have to say.

Dude, have you ever looked at the Eve forums?
It's all self proclaimed Elitist bashing on players who want changes.
ANY CHANGES.
In Eve, I'm what they refer to as a Carebear. I enjoy the PVE lifestyle and often go onto the forums to talk about things that would better that lifestyle.
I've also been the null, low, and WH space, but I mostly prefer the PVE.

I'm not a fan of learning implants or attributes as a whole in Eve, and I voice that believe.
Despite the removal of learning implants being a benefit to ALL Eve players, there are those Elitist that will bash and troll threads based of that.
And for what reason? How does it hurt them? They all preach about risk vs reward and then look at an issue that is counter intuitive to that and say it's fine as is. (IE less risk in high sec means the reward of rarely losing +5 implants, which means faster SP generation over time).

The community is SOOOOOO far divided in Eve it's not even funny. You have players that want more secure high sec and players that want less secure high sec.


Not to mention that CCP is so far up the Goons @sses that they're spitting out bees.
Hell, they hired one of the Goons as a Dev not too long after they banned him for a month for telling carebears they should just kill themselves during fanfest.

Half the devs have toons in Goons anyway.
It's not Eve Online so much as it is Goons Online.
 
Personally, I still don't understand the decision by FD to make this like an "MMO" yet allow people to have both "solo" and "open" game modes. I mean people avoid all the consequences of Solo mode and join into Open Play. But that is for another thread.

I've played EvE since 2006/2007, have multiple accounts/characters. EvE has one of the best sandboxes and player freedom that I have ever experienced. While there are a lot of short-comings to EvE, it is made up in great strides by the tools given to the player base to create "player content" it is THE FACTOR of what has kept EvE alive for the past 11+ years, it's what keeps people coming back. That player content of conquering space, creating outposts, supplying certain trade hubs in low security zones/0.0, living in wormholes where you have to constantly bring in supplies for yourself to keep going, the drama, espionage, giant wars between alliances/corporations. The list goes on. People have ate all the content CCP have provided long ago, missions, mining, trade, it gets boring after the first month, but the player content is endless.

All anyone is asking when they compare the two games, at least I do, is to bring the best of EvE into Elite, you know, the tools to provide content, as in organizations/corporations/alliances, whatever. The ability for players to set up their own bases and supply them etc.

Elite will never have the fights on the scale of EvE, let alone giant wars over conquering space. But at least give the players the tools to make organizations that can oppose each other, fight each other, provide us in-game tools to group each other into squadrons and so on.

I mean this is a Sandbox "Online" game, that has the vastness of an ocean and a depth of an inch. We are asking for that depth and EvE offers a lot of good examples, despite its short comings.
I was in an alliance once...it was Intrepid Crossing and we controlled the cobalt edge. We were at war with Death, Goons, and I forgot who else. But the amount of logistics alone was incredible. At the time when I quit, we had an enemy carrier somewhere in our space which they were using as a resupply point, at the same time we also had people scouting for wormholes and then scouting the wormholes so we could set up a supply line to highsec to sell off our deep space warez. It was all truly impressive.

And then you have corps that sit in wormholes, literally on their own with the occasional raid wherever their wormholes may crop up. Like, the sheer amount of crap you can do in that game is so mindblowing. The only reason why I don't play is because I can't stand the amount of control the goons have. I was hoping BoB would kick them in the teeth years ago, and even they fell, even if their K/D was like 20:1 or something.

Only reason why I quit was because I hated the reins I let people put on me since I ended up in some stealth bomber corp with a few other members. I hated being oncall for a game.
 
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EVE and Elite Dangerous present two different answers to the same question - "what is an ultimate sci fi simulator", personally I prefer Frontiers answer.
 
The same reason you made this thread, because they can.

There are comparisons to be drawn from how both were bare-frames on launch and the subsequent roll out of improvements over months and years.

There is also a comparison to be made regarding their customer service and launch issues as both are multiplayer online platforms.

The game play and mechanics may be different but a lot of the practical side is similar.

Nice observation.....and I agree after playing Eve for some years. Take some rep!
 
Not to mention that CCP is so far up the Goons @sses that they're spitting out bees.
Hell, they hired one of the Goons as a Dev not too long after they banned him for a month for telling carebears they should just kill themselves during fanfest.

Half the devs have toons in Goons anyway.
It's not Eve Online so much as it is Goons Online.
This is so true, lol. Yeah, I know. I don't like the Mittani but whatever. Like I said, I quit because of it. There is enough space in that game though to do what you want to do and largely be unaffected. But the goons hold too much sway for me to actually be a part of it, since even if I play the game, the game, as you said, is pretty much in their backpocket.

So yeah. Thats pretty much why I was looking for something else and Elite: Dangerous is the only alternative until Star Citizen comes out. But I'm really reconsidering it now largely because of the community with the game itself being a part of it. So eh. We'll see.
 
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I was in an alliance once...it was Intrepid Crossing and we controlled the cobalt edge. We were at war with Death, Goons, and I forgot who else. But the amount of logistics alone was incredible. At the time when I quit, we had an enemy carrier somewhere in our space which they were using as a resupply point, at the same time we also had people scouting for wormholes and then scouting the wormholes so we could set up a supply line to highsec to sell off our deep space warez. It was all truly impressive.

And then you have corps that sit in wormholes, literally on their own with the occasional raid wherever their wormholes may crop up. Like, the sheer amount of crap you can do in that game is so mindblowing. The only reason why I don't play is because I can't stand the amount of control the goons have. I was hoping BoB would kick them in the teeth years ago, and even they fell, even if their K/D was like 20:1 or something.

Only reason why I quit was because I hated the reins I let people put on me since I ended up in some stealth bomber corp with a few other members. I hated being oncall for a game.

Well, BoB was rotten on the inside, bless their hearts. And Goodsquad is, well, Goonsquad. You don't often see ant colonies imploding.
 
While I do want the community aspects of Eve, I do NOT want the community mechanics of Eve.
I do NOT want the massive Null alliances that can dictate what happens on the market.
I do NOT want large groups of Tornadoes camping Nav beacons for freighters carrying billions worth of goodies.
I do NOT want griefers, awoxers, trade spammers, awox corps, war dec corps, can flippers, mission loot thieves, and all the general dramatic bull crap that is a part of Eve.
I ESPECIALLY DO NOT WANT GOONS running around dictating who is and isn't allowed certain places and what they are or aren't allowed to do.

I DO, however, feel that something needs to be done to better influence players to fight each other, without making it feel like players are burdened into pvp that they don't want.
It's fine to occasionally lose a ship to a player pirate, but this crap happens all to often in Eve.

This can be done through some sort of NPC war in which the players can get involved in order to push the front lines, kind of like Planetside II and the area control aspect it has, but done so in a way to where one side can't just overrun the whole galaxy, and also in a way to where it prompts balance of numbers but without being forced to a side.

I would also like to see this done in a way to where it doesn't effect those players like myself that enjoy the PVE aspects of the game.


The one and only thing I would like to see this game take from Eve that they probably don't already have planned
is the option to auto FSD to a location.
Like warping from a belt to a station in Eve, I would like to just hit FSD and it take me where I want to go without me having to control it.
However, the current mechanics need to stay in place as well.
this way you can still free cruise around like you currently do, and you would be able to shut off auto-cruise at any time, much like you can shut off auto dock at any time.

Okay, your rant in reply to my mail was totally unnecessary. Maybe you should read though the mail again and actually watch the MWO video.

Also, you rant on a about what you don't want but then go on to say you want an EVE like auto pilot? Seriously, did you actually think about that? You want the ability to go AFK and use an auto pilot whilst in FSD? Madness that, right there. That'll just get pilots splattered and insta-docked with a destroyed ship.
 
Okay, your rant in reply to my mail was totally unnecessary. Maybe you should read though the mail again and actually watch the MWO video.

Also, you rant on a about what you don't want but then go on to say you want an EVE like auto pilot? Seriously, did you actually think about that? You want the ability to go AFK and use an auto pilot whilst in FSD? Madness that, right there. That'll just get pilots splattered and insta-docked with a destroyed ship.

No no no... That rant was not directed at you.
I was agreeing that I want the community communication and organization the we all love about Eve, but without all the sandbox mechanics that Eve has, such as the list of crap I mentioned..... And Goons...

Now, as far as my comment on the Auto FSD, I'm not saying exactly like Eve, in that it AFK travels you across the galaxy, but rather, I can tell it to Auto FSD to the station, grab a soda, and come back to find myself sitting 10k or so from the station.
I would still have to dock myself, I would still have to align to destination, I would still have to engage jumps from system to system.
I find that using in system FSD to get from point A to B with no planned detours is the more tedious part of the game. I Eve, it's all tedious after a while.
Like I mentioned, I still want the option to FSD around with no planned destination, looking for USS, and I would like to be able to drop out of auto at any time for the sake of unplanned detours, but I'd like to be able to auto from the from the Nav beacon to the station and take over from there, instead of sitting there going, little bit left, little bit right, speed up a little, slow down a little, speed back up, little more right... Crap I passed it, flip a U, speed back up, little bit left again...
It's one thing when you're on site, or when you're just putting around in FSD looking for USS, but it's another thing when it's A to B..
 
No no no... That rant was not directed at you.
I was agreeing that I want the community communication and organization the we all love about Eve, but without all the sandbox mechanics that Eve has, such as the list of crap I mentioned..... And Goons...

Now, as far as my comment on the Auto FSD, I'm not saying exactly like Eve, in that it AFK travels you across the galaxy, but rather, I can tell it to Auto FSD to the station, grab a soda, and come back to find myself sitting 10k or so from the station.
I would still have to dock myself, I would still have to align to destination, I would still have to engage jumps from system to system.
I find that using in system FSD to get from point A to B with no planned detours is the more tedious part of the game. I Eve, it's all tedious after a while.
Like I mentioned, I still want the option to FSD around with no planned destination, looking for USS, and I would like to be able to drop out of auto at any time for the sake of unplanned detours, but I'd like to be able to auto from the from the Nav beacon to the station and take over from there, instead of sitting there going, little bit left, little bit right, speed up a little, slow down a little, speed back up, little more right... Crap I passed it, flip a U, speed back up, little bit left again...
It's one thing when you're on site, or when you're just putting around in FSD looking for USS, but it's another thing when it's A to B..

As a pirate, I would *love* it for people to have an autopilote FSD. *wink*
 
Okay, your rant in reply to my mail was totally unnecessary. Maybe you should read though the mail again and actually watch the MWO video.

Also, you rant on a about what you don't want but then go on to say you want an EVE like auto pilot? Seriously, did you actually think about that? You want the ability to go AFK and use an auto pilot whilst in FSD? Madness that, right there. That'll just get pilots splattered and insta-docked with a destroyed ship.

With the way SC works here I doubt we will get any sort of SC auto pilot system, apart from having to be on the watch for pirates / bounty hunters (after all, pirates get pulled out of SC to) - it would make trading far easier than it all ready is. With a docking computer at the moment the only things a needs to do is undock and travel to the next station, then can afk while the ship docks, giving them undock, then afk until it's docked again.

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...... Multiplayer that is dwindling by the day as more and more pansies rush off to solo mode.
...


This really does show your true colours, first you spout the game will die without your features being added and now you resort to name calling.
You did not buy my game, you do not pay me any sort of wage - so I'm not going to be your source of entertainment. I bought this game to play with my friends not arrogant people like you and FD made it so my friends and I don't have to share our space with you.

And your quite public name calling wont encourage anyone to try open when they read the forums and see childish attitudes like that, knowing you are in open will put them off.
 
I'm still baffled by people so vehemently arguing that there can be NO comparison to EVE, and there is *nothing* EVE has accomplished that should be eventually put into ED. Saying that is simply untrue. The fact that a moderator actually came in here and said they aren't comparable is MIND-BOGGLING to me.

Nobody is saying that EVE is perfect, nobody is saying that ED should take everything from EVE. We are suggesting that *some systems from EVE* would be useful in ED. Allow me to list just ten off the top of my head...

1) In-game systems that allow you to view market prices at different stations
2) In-game notepads, calculators and browser to help you crunch those market prices
3) In-game flavor text for weapons, modules, etc.
4) An in-depth lore excuse for getting blown up and immediately reappearing back in a station
5) The option to settle into an orbit around something (orbiting planets/stars in supercruise could be useful)
6) Comprehensive communication options with other players
7) More immediate, harsher police response to pirating/pvp in policed systems
8) More mechanics to encourage PvP in non-policed systems
9) Galaxy map options for traders to plot routes *avoiding* non-policed systems
10) Galaxy map that actually allows you to quickly plot an extremely long route (there are already browser apps that do this in seconds, not sure what the problem is in-game)

And that's LITTLE stuff. Stuff that will almost certainly be added naturally over the course of ED's life. I'm not pooh-poohing ED for not having these already, and I'm not saying they are specific to EVE. I'm saying that comparisons can be drawn, easily, and mechanics can be borrowed without being a big deal.

Aside those you are metioning are not that critical features, you still not get the point rofl

1) It's not an EVE feature. It's present on Frontier and First Encounter, and it is a tool useful for a trader, it is not a feature that you want implement because it works on EVE lol so let respect devs vision, suggest it, but because it could be useful, not because it works on EVE.
2) Why? do you want also the win Button?
3) what?? it is a space sim, not a comic or a RPG or what... if you don't know what you are mounting on your ship it's your own problem.
4) ...
5) you can't orbit in super cruise. speed is to much, it would go against that bit of realism Elite should keep.... maybe far far from the object you could orbit around in SC, but, so, it drop the "use" you are intending.
6) It could be, but not that much. You can comunicate via ts, also the voice chat works fine... sometimes ;)
7) ??? why? do you want the insta pop of police because you are riding something you can't effort?
8) First, I already gave my idea about this, but, ofc, as you already shown, you didn't read me... anyway... Maybe yes. I think it could be better a system where people can do pvp if they agree. For the rest, just run if you don't want to give a fight, or play solo.
9) 10) Galaxy map improvement ifc. It doesn't mean devs should look at your favorite game ;)

Anyway everyone of this features you can find on every past videogame... also not sci fi vg (also before eve ofc). I mean that what you see on EVE it's not great because EVE is great, but beacause are great features that made a great game. so stop mention EVE features like something fallen from the sky a day.

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No no no... That rant was not directed at you.
I was agreeing that I want the community communication and organization the we all love about Eve, but without all the sandbox mechanics that Eve has, such as the list of crap I mentioned..... And Goons...

Now, as far as my comment on the Auto FSD, I'm not saying exactly like Eve, in that it AFK travels you across the galaxy, but rather, I can tell it to Auto FSD to the station, grab a soda, and come back to find myself sitting 10k or so from the station.
I would still have to dock myself, I would still have to align to destination, I would still have to engage jumps from system to system.
I find that using in system FSD to get from point A to B with no planned detours is the more tedious part of the game. I Eve, it's all tedious after a while.
Like I mentioned, I still want the option to FSD around with no planned destination, looking for USS, and I would like to be able to drop out of auto at any time for the sake of unplanned detours, but I'd like to be able to auto from the from the Nav beacon to the station and take over from there, instead of sitting there going, little bit left, little bit right, speed up a little, slow down a little, speed back up, little more right... Crap I passed it, flip a U, speed back up, little bit left again...
It's one thing when you're on site, or when you're just putting around in FSD looking for USS, but it's another thing when it's A to B..

Another win button for you. click please. you won.
For the rest i read on your previous post, i could agree. ;)
 
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This community though isn't like that. It's stubborn and absolutely refuses to see anything else. If you try to speak up with a different point of view you get labeled a troll, a griefer, an exploiter, etc. By far, this is the most aggressive community I've seen because any deviation from the norm or what has been prophesied by FD in a dev update from two-years ago gets you branded as a heretic.

So yeah. You're just talking to a wall more or less, lols. If you're not praising FD and ELITE: Dangerous, nobody wants to hear what you have to say.

Another guy who doesn't read my posts.
I am open for every new features who can improve the game.
I am waiting and wishing for lot of the features i have posted here (you didn't read) and i have read here. (better multyplayer, better comunications, and such).
I am only saying that ED can't be compared to EVE just because they are different types of game. For this I am only saying that all the suggested features attributed to EVE should be discussed and suggested just because working fine and great feature, not because EVE is great, so i want it also on ED.
 

daan2002

Banned
eve would not exist if had not been for elite yes they are not clones but they do have some similar features
 
Videogames exists because there are creative peoples who made them. Videogames does not exist because previous videogames.

That is not true.
There are many games, including Eve, that would not exist if it wasn't for games that came before them.
I can give you all kinds of examples, and many of those games have given credit to their predecessors, while others have out right said no despite such glaring similarities.
Titan Fall > COD advanced and Assassin's Creed > Shadow of Mordor.

Regardless of which games are better and which games came first or last, you can't deny that many games wouldn't exist if it wasn't for other games.
 
That is not true.
There are many games, including Eve, that would not exist if it wasn't for games that came before them.
I can give you all kinds of examples, and many of those games have given credit to their predecessors, while others have out right said no despite such glaring similarities.
Titan Fall > COD advanced and Assassin's Creed > Shadow of Mordor.

Regardless of which games are better and which games came first or last, you can't deny that many games wouldn't exist if it wasn't for other games.

Nope. Videogames exists because there are creative peoples who made them. It means that a great game would be great also if there wasn't any game similar to it before.

If not, are you meaning there is the possibility that new videogames are made by non creative peoples who can just do something already done?
 
Why do people dismiss ideas just because another game has done it? Like, when someone says they would like corporations ingame, don't say "This isn't EVE". Say some actual articulate reasons why you wouldn't like it. Hell, just say you wouldn't like that idea. But just saying "This isn't insert-x-game-here" doesn't further the discussion and doesn't change anyone's mind. Be constructive.
 
Nope. Videogames exists because there are creative peoples who made them. It means that a great game would be great also if there wasn't any game similar to it before.

If not, are you meaning there is the possibility that new videogames are made by non creative peoples who can just do something already done?

Just because a person is creative doesn't mean they can't draw inspiration from the creativity of others.
Not all games draw inspiration from others, but many do. There are even some that started to create something similar to an earlier game, but overtime it became a game of its own to which others have drawn inspiration from. C&C drawing from Dune and become an Icon of its own is an example.


P.S. I feel like you're reaching for clouds for the simple sake of argument here.
 
If not, are you meaning there is the possibility that new videogames are made by non creative peoples who can just do something already done?

Just check all the Korean grind games and you'll see that there's no creativity at all there - they're all basically one and the same, with a bit different graphics and texts. Just saying, nothing to do with this thread per se however.
 
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