Perhaps a short term answer is to nerf dumbfires. Either by giving them a reload time between salvo's(realistic) or by greatly reducing the impact they have on shields. I've tested maxing out an eagle with dumbfires and so long as you line up the first shot it's an instant win against pretty much anything.
So, nerfing dumbfires would force the player to take something else to take down shields or use in between reloads thus making the battle more than just 'who shoots first'
There's also a bug I found where you can sell an empty dumbfire launcher for the same price as you bought a full one, thus negating the whole reload cost kinda thing.
So, nerfing dumbfires would force the player to take something else to take down shields or use in between reloads thus making the battle more than just 'who shoots first'
There's also a bug I found where you can sell an empty dumbfire launcher for the same price as you bought a full one, thus negating the whole reload cost kinda thing.
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