Elite: Dangerous - Bug discussion

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I logged off last night with my cargo full of Beryllium. Today when I log in to continue my trade runs my cargo is empty. How is it even possible? Never seen this happen in any other MMOs. :S

Edit: I still have tickets open from last year. Will someone ever look at them at all? Frontier you are starting to seriously disappoint me.
 
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My HUD display corrupts in a firefight (see chat window and energy pips below). If it's by design the effect is awful.

Definitely working as intended. I think the effect is great, it simulates your holographic image emitters becoming unaligned. The duplicate images are different colors, indicating there are multiple emitters creating the holograph. The amount of energy being thrown around in the real world would do bad things to delicate instrumentation/electronics, so misalignment of the holographic emitters is an immersive way of indicating your ship is being pummeled.

On to my own bug:

I've noticed if there is a stellar object between my hyperspace destination and myself in normal space, I get the error saying the destination is obstructed. If I then enter into Supercruise, my hyperspace destination still shows locked on my left HUD, but the navigation compass is no longer present and there is no longer a hyperspace destination to allow jumping.
 
Just raised a ticket.

I'm missing a ship - my stored cobra. Was bored with trading so wanted to pick up the Cobra to do some bounty hunting. It's not at the stored location (it was earlier today), I've not sold it.

Will have to buy a viper in the short term. :(
 
Noticed just today that when in asteroid fields there are significant pauses (lag?) when in combat. The pause seems to happen when there is a new event like a new ship being spawned or the combat gets a bit hectic.
 
Just a suggestion (which I don't know if it's been suggested before)..

How about for the sake of easily improving communications a thread with a list of ALL known bugs and if they are being investigated, worked on, fixed etc. which the developers can amend. it would save me / us having to bombard support with tickets for things they may already be aware of or working on distracting them from newer more pressing bugs/glitches etc?
At the same time would make everyone feel they are more in the loop with what work is ongoing.

During Beta there was a list of known bugs before posting a ticket this doesn't seem to exist any more.
 
1.04 - No trade or cartography data in galaxy map (no icons for those features appear when I hover over stars).

UPDATE: No planets in the next system I jumped to - but a station orbiting nothing that I could dock with...oh dear. Galaxy broken, please fix!
 
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I was looking at the Eta Carinae system after the news article appeared on it yesterday. In the game the star system seems to be about right distance away at around 7700ly from Sol. But the nebula that should be around the star is further away, around 9000ly and named the 'Eta Carina Nebula'. From wiki it seems it should be around the star at 7700ly from Sol and should be named the 'Carina Nebula' or 'Eta Carinae Nebula'.
Just a little thing but would be nice if this can go on the list somewhere to get fixed at some point, assuming wiki is correct, which is not always a good assumption.
 
Not getting bounties in transaction but its showing I get the reward in top right panel.

So me and my friend have been bounty hunting at the nav beacons taking turns getting bounties and most of the small ones go through correctly. Almost every time we get a kill that says we get more than 30,000 credits rewarded in the top right panel, it does not show up in our transaction and we don't get it when we turn in at a station. So what gives? Is this a bug or are we missing out on something cause it is rather game breaking. I'v missed out on around 400,000 credits due to this bug which is a good chunk of credits when still fairly new to the game...
 
I just started the game and once it had loaded I am shown as wanted with a 100cr local bounty. I have no idea why.
I was docked at Compton Hub in 31 Aquilae when I saved and exited the game. At that time I was clean, no fines or anything.

So exiting the game is illegal?

Edit:
Just went in to attempt to pay the bounty, and there is nothing for me to pay. So I am wanted and cannot change it. I just hope it clears when I exit and start the game again.

2nd Edit:
I am still wanted even after exiting the game and logging in again. However, the bounty has shown up under "CONTACT: PILOTS FEDERATION". It has increased to 150cr though
 
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GUI Bug...

When in outfitting, if you press your ships menu keys (1,2 & 3 on my keyboard) the mouse cursor disappears completely and you can't get back.
 
So me and my friend have been bounty hunting at the nav beacons taking turns getting bounties and most of the small ones go through correctly. Almost every time we get a kill that says we get more than 30,000 credits rewarded in the top right panel, it does not show up in our transaction and we don't get it when we turn in at a station. So what gives? Is this a bug or are we missing out on something cause it is rather game breaking. I'v missed out on around 400,000 credits due to this bug which is a good chunk of credits when still fairly new to the game...

Been getting this too. I've been hunting in an Anarchy system if that helps (and yes, I'm using the kill warrant and getting confirmation of bounties being paid in the top right)

Edit - bounties (and the transcation screen) work fine in Empire space. just nothing working in Anarchy Space.
 
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Was docking a Seberov Station in the Yakabugai system when I received a loitering notice with countdown and alarm. I stopped the ship and started to back away. I cancelled my docking request and continued to back away. I noticed that whenever I aimed the front indicating cursor at the station the alarm would start again even when 9+ Km away I stopped received permission to dock and started towards the port again. The intermittent warning kept occurring. So I aimed away from the station and quit the game. This had been my third trip to the station this gaming session and I encountered this on the last trip only.

Ticket 00000024360
 
So me and my friend have been bounty hunting at the nav beacons taking turns getting bounties and most of the small ones go through correctly. Almost every time we get a kill that says we get more than 30,000 credits rewarded in the top right panel, it does not show up in our transaction and we don't get it when we turn in at a station. So what gives? Is this a bug or are we missing out on something cause it is rather game breaking. I'v missed out on around 400,000 credits due to this bug which is a good chunk of credits when still fairly new to the game...

It's a bug, I noticed it doing exactly as you did coop bounty hunting with a friend and the big rewards were not being awarded correctly, for a while I thought it was limited to when other commanders were in the same instance, but tonight it happened with no other commanders about. tho I think it's more prevalent with other players in the same instance.
 
I have another one.
In a Cobra, when you're overheating smoke comes out of the instruments, when you cool down again the smoke detaches itself and you can move the ship around the smoke animation
 
noticing erratic behavior with chaff.

game version: v 1.04
frequency of issue:
happens whenever in combat. (can only reference PvE since i've been bounty hunting navs)

bug:
whenever i start taking heavy fire i'll pop chaff only to notice the npc's don't lose locks.

details:
initially, i figured that they had fixed weapons equipped(which may still be the case in some situations) there have been; however, a number of dogfights where i end up in a turn battle only to have the npc's weapons firing perpendicular to their hull signifying gimbal/turreted weaponry. releasing chaff doesn't seem to be breaking these locks. if it is, the short distance between my ship and the npc could possibly be so short that even though locks are broken, the large dorsal profile of the cobra still allows for landed hits.

when i noticed erratic behavior:
this has mostly occurred since 1.04. was able to take down anacondas (albeit very tense) now, i find some light ships to be a pain at times.[/CENTER]

it may just be my imagination, but i felt it relevant enough to post about.

**edit 11/1/2015**

so chaff is definitely NOT working as it should. have been in numerous fights since my original post and have noticed the following:

npc ships that ARE using gimballed/turret weapon do NOT have their targeting disrupted by chaff. have compared how chaff is supposed to work (when an npc uses it against me) and how it is currently working for me and there is clearly no comparison. if used against me, i lose tracking ability and convergence points go haywire. npc's will maintain weapon convergence on my ship at all times. befor anyone says "are you sure the weapons aren't fixed?" fixed weapons don't shoot straight up/down from the hull.

second major headache i've been getting lately is large ships maneuvering like light ships and all ships being able to travel in full reverse at or faster than my full forward in a cobra. i typically fight with full power to weapons and alternate remaining pips between systems and engines as needed.

against fed. dropships, anacondas, and pythons:
in just about all (if not all) the aforementioned fights i was having the chaff issues with, i'd always find myself having to close distance at some point. (flyby/strafe runs, etc) by the time i would get spun around there might be 2+km between me and the target. by now the target has spun around as well and is now facing me. this is where it gets annoying. i'll accelerate towards the target to close distance, but the target is able to keep that distance until i boost (causing another flyby) if i'm lucky, i can avoid a boost if i put full power to engines allowing max speed in my cobra, but should i have to be doing max speed to catch up to an anaconda flying in reverse? . now correct me if i'm wrong, but aren't anacondas supposed to be slow and quite lacking in the mobility department? i've sat back in nav beacons and watched npc's duke it out and the turn rate on the anaconda seems normal UNTIL i start firing and, then all of a sudden, now it can turn on a dime, out manuever me while flying in reverse, and, coupled with chaff not functioning properly, cause some serious (and what would otherwise be avoidable) damage.

i'm not trying to complain. this is more to ask a question and report a potential problem i am seeing. if it came across as a rant, i apologize.
 
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Trading

- Can't purchase tons of "x" produced at the docked station if I have "y" tons of the same product and my cargo hold is not full yet. Only "sell to" is allowed
Specific case. In a sidewinder: I've 3 tons of Indite. When I try to buy 1 ton of Indite from another station to fill up my cargo hold, it just give me the option to SELL the Indite instead of buying

- In the System Map: name of commodities purchasable, sold and forbidden at the local stations are repeated 3, 4, 5 times...
 
Ship panel "Functions" are blind on ASP.
ALL detail/view/filter/route functions on the Galaxy map are blind since V1.03.
With "blind" i mean they have no function assigned at all.

Hotfix, pls.
 
Solar flares have turned into 2D sprites that face the same direction and rotates as I rotate, starting in 1.04. Also, the server seems to disconnect more than usual.
 
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