Anarchy? Don't make me laugh.

In the original Elite, the Anarchy systems were to be feared. The potential for profit was huge, but so was the danger. You'd need a strong ship, great piloting skills or a lot of luck just to make it to the station.....

Fast forward to 2015.... What happened with them in Elite: Dangerous?

I fly to the Navigation Beacon looking for a good haul of bounties and all I see are weak little "Clean" ships.

What on Earth are they doing in an Anarchy system?

After 30 minutes I left and I got more Wanted ships at the Nav Beacon in a Corporate system.

Anarchy systems are supposed to be the place where you check for ship is optimum and you have an escape plan just in case.

The Anarchy systems in Elite: Dangerous are like Corporate systems but without police; (I think it's because they're not needed).

Next thing we'll get Thargoids where you have to provoke them!
 
You have to use a bounty scanner on ships to see their bounties in Anarchy systems. After scanning you can view their out of system total bounties in the contact menu. The clean/wanted on the bottom of the target view only tells you their in system bounty, there is no government in anarchy, so no bounty.
 
One of the "Anarchy" systems had "Security Vessels"....I was scanned and fined for "illigal cargo" or some such. Went to the station that is "Pirate" controlled and paid the fine...got a pic...I'll upload it shortly.
 
Are you using the Kill Warrant Scanner? because all ships will come up as clean in an Anarchy sector (because there is no government there), you need to scan them with the 10 second KWS scanner and then check your contacts to see if they have a bounty. I've found that about 90% of ships in anarchy sectors have a bounty elsewhere. Verrry profitable if your hunting on the border between two factions.
 
Cool. I do use a KWS all the time, I kind of got out of the habit of KW scanning Clean ships. Cheers. I wish the ships and ranks were a little beefier though. A lot of small bounties...
 
Yeah, the current scale of danger of systems in ED at the moment seems to range from totally safe to almost totally safe. I liked the original where it went from a bit profitable but totally safe to suicidally dangerous but very profitable.

I think ED has room for, and needs, a spectrum of difficulty of systems that includes really dangerous do not go there unless you are mad or Elite or seriously in need of quick money at any risk.
 
Yes, unfortunately anarchy systems aren't to be feared. I can easily generate the same returns in non-anarchy systems as in anarchy systems. I'd love to see FD bump up the danger and rewards in anarchy systems - make them something to truly fear.
 
It was only anarchy systems in galaxies 6, 7 & 8 that had a noticably raised difficulty level in the original Elite (due to the relative level of the pirate ships).

Really all the anarchy label means is that in that system there's a higher chance of being interdicted and you won't get any police help if you have the "report crimes against me" switched on. Oh, and that you can normally trade in dodgy goods without having to worry about getting caught.
 
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Difference is, in the original Elite, you could almost bet on getting assaulted by some no-gooder or five if venturing into an Anarchy system. Not so now. Anarchy in ED means nice and calm, unless you actually go seek trouble.

I hope this is not a political statement from FD :)
 
Well they have to adapt the game to work with current multiplayer offerings. If the anarchy systems meant getting bundled by 5 or 6 attackers as soon as you jumped in players would just be like "meh I'll stick to high security space". Really in ED the anarchy systems are just there to provide another way to obtain illegal goods.

I suspect there is some added risk to flying in an anarchy system although from experience the NPCs throughout the entire game are rubbish anyway. The real risk comes from other players and they will go wherever they choose.
 
I agree that visiting anarchy systems should involve much greater risk to your ship. Waves of attackers when you are interdicted for example. It should be a struggle to get through to a station, it's a milk run at the moment.
 
People need to keep in mind this is the START of the simulation. WE have to start interacting to move along changes. For instance, a sector may well have "police" if the controlling faction is fed/empire aligned. We as players can bolster the "pirate" entity in the zone to give them control. Then we may very well see things like sector police be disbanded and lawlessness break out more often, making it a pirate haven.

Come one peeps get with it and start getting your preferred faction up to speed!
 
Difference is, in the original Elite, you could almost bet on getting assaulted by some no-gooder or five if venturing into an Anarchy system. Not so now. Anarchy in ED means nice and calm, unless you actually go seek trouble.

I hope this is not a political statement from FD :)

I think it is more of a compromise and a sign that Frontier has understood the shift in the mentality and ability to deal with adversity of todays gamers compared with the ones they were dealing with in the 80s.

People need to keep in mind this is the START of the simulation. WE have to start interacting to move along changes. For instance, a sector may well have "police" if the controlling faction is fed/empire aligned. We as players can bolster the "pirate" entity in the zone to give them control. Then we may very well see things like sector police be disbanded and lawlessness break out more often, making it a pirate haven.

Come one peeps get with it and start getting your preferred faction up to speed!

This is a very interesting perspective and one I had not considered. I do hope you are correct and Ive been underestimating them.
 
One of the "Anarchy" systems had "Security Vessels"....I was scanned and fined for "illigal cargo" or some such. Went to the station that is "Pirate" controlled and paid the fine...got a pic...I'll upload it shortly.

This happened to me to. Rare art was illegal in that system. But I think it was a bounty hunter scanning me or the faction which didnt allow it on the black market, but I did sell it on the black market even if it was illegal. Doesnt make much sense, but I guess they dont like paintings there :D
 
I think it is more of a compromise and a sign that Frontier has understood the shift in the mentality and ability to deal with adversity of todays gamers compared with the ones they were dealing with in the 80s.



This is a very interesting perspective and one I had not considered. I do hope you are correct and Ive been underestimating them.

Some of that too. Gamers in the 80s were more gluttons for punishment. I mean look at the arcade games of the time. Designed to be almost impossible to beat on a single "credit". These days players complain if they buy something in game and at a later date it gets discounted and start demanding refunds. The nature of the "beast" has changed.
 
I agree. Low security systems should be rife with danger. The kind of places you go to get robbed, beaten and left for dead.

All too safe corporate state at the moment.
 
People need to keep in mind this is the START of the simulation. WE have to start interacting to move along changes. For instance, a sector may well have "police" if the controlling faction is fed/empire aligned. We as players can bolster the "pirate" entity in the zone to give them control. Then we may very well see things like sector police be disbanded and lawlessness break out more often, making it a pirate haven.

Come one peeps get with it and start getting your preferred faction up to speed!
Hey, I am working overtime getting my dear Federals up to speed :)

More seriously, for this kind of emergent playstyle to happen, we'll need two things. First, ownership of assets. Clans, guilds or whatever you want to call them actually owning a system or station(s) and governing it (them) as they very well please - with possible repercussions from our lords and masters should they step on some other factions toes. Second, plenty of players. That this game grows.

Imagine having player controlled federations of systems throwing their weight around... It'd be diplomacy on a galactic scale. Billions of credits won and lost. People in unison carving out a few systems not yet exploited for their own little multi-star kingdom. It'd be, nnngh, fantastic!
 
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