Empire Rank progression Missions demanding illegal activities
Got my first ones and was surprised that they asked me to perform smuggling for them (??)
I was tasked to aquire Combat Stabiliziers or Personal Weapons - both being prohibited inside most Empire Systems and of course the very Stations I got these Missions offered.
Additionally, there was no marking "Activity considered Illegal".
For Players unaware of this, this can and will cause them
- getting scanned, fined & destroyed trying to fulfill these Missions
- ironically downright destroy the Reputation with exactly those that they try to gain some with
Rank progression Missions should
never ask the Player to perform a Task illegal within that same government - unless it is to imply that i.e. the Empire is actually some sort of Pirate/Smuggling Faction (which I hardly believe) and very lax on its own laws & regulations.
System Map data occasionally showing false/erroneus Details about Stellar Objects
- found some Systems where Class II Gas Giants were descibed as Class III Gas Giants.
- found some Stations around Planets with a semi-major axis of supposedly 2.5AU (which should mean something less than 1000Ls to travel) - only to find them >200000Ls away actually
- found some Planets very close to hot stars with far lower Temperature than significantly more distant planets (?)
- found some Planets (alone, not paired in orbit with another) which semi-major axis read plain 0.00 AU
Some Trade Data still false (Stations not selling at all while live & current Trade Data purchased indicating they would)
Examples
Kanuket
HIP 116377
Indicated as selling Combat Stabilizers.
System Map indicates this Commodity is prohibited (correct).
Going there to check it out reveals - Commodity doesn't exist (System Map was correct, is prohibited)
Going to check inside the System those are supposedly exported to, those existed indeed and were in Demand, indicated as "Imported From" the System noted above.
Result : Commodity is actually nowhere to be found within 200LY (checked with external Trade tools), respective delivery Missions failed, typical Players relying only on in-game data stand no chance to aquire these
Shield Cell bank counts still often don't display in Cockpit HUD
Still the same, sometimes they show, sometimes they don't.
Seems it even got a bit worse, as they sometimes don't seem to display at all over long times of playing (observed in Type-9, Python, Cobra)...
-- edit --
Duh! Found out today that these seem to need to be bound to Fire Group in order to Display.
So as I rarely have one of the precious 2 Fire Groups available and the Control Setup allows for a direct Keybind I use instead - apparently that is the reason I hardly ever see them.
Would be nice if they showed up nonetheless (i.e. only if manually assigned to a Keybind, as not to confuse Players that use them exclusively via Fire Groups)
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Minor Feature request / suggestion
In order to facilitate Player activities and Situational Awareness, I'd sure like to be able to purchase (besides Trade/Cartography Data) Traffic and Crime Data Systems around my location.
This would allow me to get an overview about
- how busy my playing neighbourhood is (which I may seek or avoid, depending on my playing style and goals)
- how dangerous the area surrounding my current location is (extremely useful for Traders, Miners or Players that simply want to avoid PvP trouble).
Information displayed on the System map should visualize current and up-to-date information.
I'd sure would very much like to get an overview about crime rates and traffic inside my local area
