Sure they can. But aslo a big reason to drop coop. The problem with most SP games without Coop is. That the story is focused around one character. So if the main story is based on one vessel and its char. Coop is a big feature wich need a lot of adjust ment. Like something happed to the char. Cutscenes etc. having a side kick brakes this. It all must happen in a way to both or all coop players.
To solve this the story isn't about your one char or vessel. but your team or vessel group. This means your not alone. So you have teammate AI In singleplayer mode. Wingman Sister ships escort. The story happends to your team. Instead cutscene you play the story full. Or the Cutscene would happen to your team.
If you are a team the opposing forces are balance to meet and clash with a team.
Extend this to coop is less cumbersome. Not much fiddeling with opposing forces. No large rebalancing isues. And you can do the Full SP campain in Coop.
In FPS shooters its obvious. Ghost recon advance warfighter you go in with a squad. So coop is easy inplemented. Crysis cutscenes something specific happed to main char. MW2 dito cutscenes and special one char scenes. They somehow axe these oneman shows out of it. And put the rest in a Coop mission set.
In my opinion traveling space starting in a fighter make no sense. I don't travel for month on harley davidson or in a car. A camper truck would barley sufice for traveling for month sealed off. It's more like a submarine meets spaceshuttle.
For a few day travel a truck with a sleep cabine and a crew of two doing 2 shifts will do. 3 would be better. In harsh enviorment there would be more redundancy in systems but also crew. So travel alone in a space fighter?. Closest thing for short missions like a few day's would be like a space shuttle.
A fighter with a cargo bay to trade? make no sense.
A fighter as civilian? Because there would be no freebee in military carreer except R&R time. And you leave military hardware at the base.
Of course with nasa tech you won't get far beside orbit and the moon. Further would be a high risk and expensive exploring expedition effort for years. Like a trip to mars.
So for space trading. the tech must be way passed a era of kolonisation. And space drives who are at a techlevel where they are economical efficent and fast to be able to make trading feasable between kolonies. So you jump from science to deep into fiction.
And there you would have something like a firefly vessel. A small longrange low tech for that time multi purpouse cargo personel carrier space vessel. doing FTL. With a crew.
So there you are with your barginbin cargo space craft and a crew. And with that a option for Coop from the start. And the story begins.
Game can have different start. this would be the trading start.
A military carreer could to. You start as part of a group. The story would happen to the group. Minimal you are sent with a wingman. This means easy 2 player solution is posible. But the story could happen to your fighter group.
With bigger ship you both handle the same vessel like a corvette splitting the task over both players.
As a free roam game the focus on big and depth story could be slim. So this wingman or team based story is very plausable. If they go for deep high quality story and have a large need to focus on one char. Coop is axed realy fast.
To solve this the story isn't about your one char or vessel. but your team or vessel group. This means your not alone. So you have teammate AI In singleplayer mode. Wingman Sister ships escort. The story happends to your team. Instead cutscene you play the story full. Or the Cutscene would happen to your team.
If you are a team the opposing forces are balance to meet and clash with a team.
Extend this to coop is less cumbersome. Not much fiddeling with opposing forces. No large rebalancing isues. And you can do the Full SP campain in Coop.
In FPS shooters its obvious. Ghost recon advance warfighter you go in with a squad. So coop is easy inplemented. Crysis cutscenes something specific happed to main char. MW2 dito cutscenes and special one char scenes. They somehow axe these oneman shows out of it. And put the rest in a Coop mission set.
In my opinion traveling space starting in a fighter make no sense. I don't travel for month on harley davidson or in a car. A camper truck would barley sufice for traveling for month sealed off. It's more like a submarine meets spaceshuttle.
For a few day travel a truck with a sleep cabine and a crew of two doing 2 shifts will do. 3 would be better. In harsh enviorment there would be more redundancy in systems but also crew. So travel alone in a space fighter?. Closest thing for short missions like a few day's would be like a space shuttle.
A fighter with a cargo bay to trade? make no sense.
A fighter as civilian? Because there would be no freebee in military carreer except R&R time. And you leave military hardware at the base.
Of course with nasa tech you won't get far beside orbit and the moon. Further would be a high risk and expensive exploring expedition effort for years. Like a trip to mars.
So for space trading. the tech must be way passed a era of kolonisation. And space drives who are at a techlevel where they are economical efficent and fast to be able to make trading feasable between kolonies. So you jump from science to deep into fiction.
And there you would have something like a firefly vessel. A small longrange low tech for that time multi purpouse cargo personel carrier space vessel. doing FTL. With a crew.
So there you are with your barginbin cargo space craft and a crew. And with that a option for Coop from the start. And the story begins.
Game can have different start. this would be the trading start.
A military carreer could to. You start as part of a group. The story would happen to the group. Minimal you are sent with a wingman. This means easy 2 player solution is posible. But the story could happen to your fighter group.
With bigger ship you both handle the same vessel like a corvette splitting the task over both players.
As a free roam game the focus on big and depth story could be slim. So this wingman or team based story is very plausable. If they go for deep high quality story and have a large need to focus on one char. Coop is axed realy fast.